You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
And super scary, extra-exciting and totally unpredictable! That's what I feel every time I play you!
And now that you mention it, we definitely don't play the "usual" heroclix game. Someone once said we turn it into a chess game (I think it was Michigan), which was a great compliment for me! Since I'm still a little unexperienced, every encouragement coming my way will always make me improve my playing! And I did consider that as a compliment, even if it seemed awkward for anyone else!
And maybe others, watching our game, may find this a little boring. I mean, there aren't many attacks rolled, not many KOs, explosions and shishkabob involved! But for me, these matches keep me in my toes, glued to my monitor, with shaking sweaty hands waiting for your next (amazing) move!
i for one, find the match extremely enjoyable to follow. when there is more positioning and fewer attacks, that makes each attack that much more important to the outcome.
free) Mainframe Perplexes Nikki's Damage up 1
1) Aleta Pushes to TK Nikki to I-16
2) Yondu moves to J-16
free) Nikki Outwits Alpha's Super Sense
3) Nikki attacks Alpha
8 (+2 Inside Information: Soldier or Warrior) vs 15 Need 5
Roll is 3,6 Hits for 4 damage and the KO
[1 AST to Mainframe]
[1 AST to Aleta]
[1 SA 1 KO to Nikki]
4) Clea teleports to I-6
free) Clea Outwits Leadership (no more Contingency Plan for now)
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) C3 B7 @ (Leadership Outwitted)
+ Contingency Plan 12 pts @@@
+ Protected 8 pts
1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 (Stealth)
6) E Invincible 109 pts (6/8) A4 w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) Ben Running Shots to D7 and shoots Clea, 10 vs 16 +2 ES/D. 5, 5 = 10 for 3 damage, knock back to J7 for another 2 damage.
1 SA to Ben and 1 pushing damage
Outwit is lost and CP is back
2) Lobster uses 2 CP tokens to increase his range and shoots Punisher and Yondu, 8 vs 13 and 18, respectively. 2, 1 = 3 for nothing
3) Invincible to H7
CP token
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (5/6) C3 B7 @@
+ Contingency Plan 12 pts @@
+ Protected 8 pts
1 SA, 1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 @ (Stealth)
6) E Invincible 109 pts (6/8) H7 @ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Note: I don't think you could knock Clea in that direction down from where you RS. J-5 or J-6 I think are options, but not J-7. We can clear that up later though.
Guardian's Log: Why did we leave Starhawk home again?
Chapter 9a)
1) Vance Astro moves to Q-15
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (5/6) C3 B7 @@
+ Contingency Plan 12 pts @@
+ Protected 8 pts
1 SA, 1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 @ (Stealth)
6) E Invincible 109 pts (6/8) H7 @ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
as long as it isn't a "straight line" shot, he gets to choose the KB path, and the only requirement is that the fig is knocked away from the attacker. so, as weird as it seems, he actually CAN knock her back to J-7, (or J-5 or J-6), because all of those squares are 6 away from him, and the target was 5 away from him.
as long as it isn't a "straight line" shot, he gets to choose the KB path, and the only requirement is that the fig is knocked away from the attacker. so, as weird as it seems, he actually CAN knock her back to J-7, (or J-5 or J-6), because all of those squares are 6 away from him, and the target was 5 away from him.
I always forget about the bank shot. I have to start using that more often.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Aleta TKs Yondu to Q-8
free) Mainframe Perplexes up Yondu's Range +1
2) Yondu EE on Invincible
10 vs 16 Need 6
Roll is 5,6 hit
Scarab's SuperSenses is 6 she avoids the splash
Invincible and Lobster takes a click
Mainframe and Aleta gets ASTs
3) Nikki moves to O-20
Others clear
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (5/6) C3 B7
+ Contingency Plan 12 pts @@@
+ Protected 8 pts
1 SA, 1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) G6 @
5) R Lobster Johnson 41 pts (2/5) I8 @@ (Stealth)
1 SA, 1 KO
6) E Invincible 109 pts (5/8) H7
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.[/quote]
Last edited by kontrol; 08/07/2009 at 16:36..
Reason: corrected life counts and object placement
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
i for one, find the match extremely enjoyable to follow. when there is more positioning and fewer attacks, that makes each attack that much more important to the outcome.
Agreed. This match is perhaps the most fascinating and best-matched matchup of Round 1. You guys are great to watch.
1) Ben running shots to H6 and uses 3 CP tokens to increase his range, shooting Yondu, 11 vs 16 +2. 5, 4 = 9 but Heightened Reflexes (rolls a 5) save the hit
2) Invicible to N3 dropping Scarab in N4
Lobster clears
CP token
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (5/6) H6 @
+ Contingency Plan 12 pts @
+ Protected 8 pts
1 SA, 1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) N4
5) R Lobster Johnson 41 pts (2/5) I8 (Stealth)
1 SA, 1 KO
6) E Invincible 109 pts (5/8) N3 @
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.[/quote][/quote]
1) Yondu Attacks Captain Ben Daimio
10 vs 16
Roll is 2,6 hits
Protected is used
Yondu pushed, Captain pushed.
1 SA
1 AST Mainframe
2) Aleta TKs Yondu down to X-16
1 DFD Aleta
Nikki clears
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (4/6) H6 @@
+ Contingency Plan 12 pts @
+ Protected 8 pts (*USED*)
1 SA, 1 AST
2) LE Johnny Alpha 48 pts (0/5) KO'd
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) N4
5) R Lobster Johnson 41 pts (2/5) I8 (Stealth)
1 SA, 1 KO
6) E Invincible 109 pts (5/8) N3 @
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.