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Dumb question, Gargan. I was reading your old issues, and I noticed you had Electro as "Not in costume." You ever plan on putting him in his Green and yellow garb, like my avatar?
et interrogabat eum quod tibi nomen est et dicit ei Legio nomen mihi est quia multi sumus
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
Dumb question, Gargan. I was reading your old issues, and I noticed you had Electro as "Not in costume." You ever plan on putting him in his Green and yellow garb, like my avatar?
Yep, I plan for him to start wearing that costume when he hits his E Sin dial.
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
Spider-Friends Turn 12
Spider-Man attacks Kraven, 8 vs 17. Attack roll is 2,5 (7), no good.
Luke Cage attack Kraven, 8 vs 17 (+2, 19 total). Attack roll is 5,4 (9), no good. LO is destroyed.
Daredevil outwits Rhino's Quake (Free)
The Sinister Six
2) Vulture (IC E 20 points) (-2/5; KO!)
3) [2] Electro (Ult R 33 points) (-2/5; KO!)
4) [1] Kraven (Sin LE 39 points) Q9 @
5) [7] Mysterio (Ult R 44 points)** (1/4) O13
**w/Ambush 05 points
6) [9] Sandman (CT R 61 points) (3/6) P8 @
7) [9] Mac Gargan (XP LE 36 points) (4/5) N12 w/HO @
8) [6] Rhino (Sin R 59 points)*** O9 (1/6) @ (Quake Outwitted)
***w/Unstoppable 05 points
9) [1] Calypso (CM LE 22 pts) (1/4) M16
Total: 356pts
Spider-man & Friends
1)Spider-man (V Ult 58pts)* Q8 (3/7) @
*w/Protected 8 *USED*
2)Daredevil (V CM 59pts) O8 (1/6)
3)Black Cat (R 16pts)** **KO**
**w/Pounce 15pts
4)Luke Cage (V Avengers 85pts) P9 (4/8) @
5)Iron Fist (R FF 39pts) L13 **KO**
6)Punisher (E Ult 65pts) **KO**
Total: 330pts
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
Spider-Friends Turn 13
Daredevil attacks Rhino, 6 (+2, 8 total) vs 14. Attack roll is 5,6 (11), hitting for 1 and KOing Rhino.
Daredevil uses Outwit, cancels Mac's Super Strength (Free). He drops the object.
Other two Rest.
The Sinister Six
2) Vulture (IC E 20 points) (-2/5; KO!)
3) [2] Electro (Ult R 33 points) (-2/5; KO!)
4) [1] Kraven (Sin LE 39 points) Q9
5) [7] Mysterio (Ult R 44 points)** (1/4) O13
**w/Ambush 05 points
6) [9] Sandman (CT R 61 points) (3/6) P8
7) [9] Mac Gargan (XP LE 36 points) (4/5) N12 (Super Strength Outwitted)
8) [6] Rhino (Sin R 59 points)*** O9 (KO)
***w/Unstoppable 05 points
9) [1] Calypso (CM LE 22 pts) (1/4) M16
Total: 356pts
Spider-man & Friends
1)Spider-man (V Ult 58pts)* Q8 (3/7)
*w/Protected 8 *USED*
2)Daredevil (V CM 59pts) O8 (1/6) @
3)Black Cat (R 16pts)** **KO**
**w/Pounce 15pts
4)Luke Cage (V Avengers 85pts) P9 (4/8)
5)Iron Fist (R FF 39pts) L13 **KO**
6)Punisher (E Ult 65pts) **KO**
Total: 330pts
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
Spider-Friends Turn 14
Spider-Man shoots at Kraven, 8 vs 17. Attack Roll is 6,6 (12!). Attack hits for 2 (+1, 3 total).
Daredevil outwits Super Senses on Sandman (Free)
Luke Cage attacks Sandman, 8 vs 13. Attack Roll is 2,1 (3).
The Sinister Six
2) Vulture (IC E 20 points) (-2/5; KO!)
3) [2] Electro (Ult R 33 points) (-2/5; KO!)
4) [1] Kraven (Sin LE 39 points) (4/7) Q9 @
5) [7] Mysterio (Ult R 44 points)** (1/4) O13
**w/Ambush 05 points
6) [9] Sandman (CT R 61 points) (3/6) P8 @
7) [9] Mac Gargan (XP LE 36 points) (4/5) N12
8) [6] Rhino (Sin R 59 points)*** O9 (KO)
***w/Unstoppable 05 points
9) [1] Calypso (CM LE 22 pts) (1/4) N11 @
Total: 356pts
Spider-man & Friends
1)Spider-man (V Ult 58pts)* Q8 (3/7) @
*w/Protected 8 *USED*
2)Daredevil (V CM 59pts) O8 (1/6)
3)Black Cat (R 16pts)** **KO**
**w/Pounce 15pts
4)Luke Cage (V Avengers 85pts) P9 (4/8) @
5)Iron Fist (R FF 39pts) L13 **KO**
6)Punisher (E Ult 65pts) **KO**
Total: 330pts
BC: BACK-ALLEY BRAWL (Sinister #002): Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Special Rules: Whichever member of the Sinister Six KO's Spider-man earns 5 IAP and 5 TAP for that KO instead of the usual 2.
When Spider man hit Kraven, wouldn't the knockback put him outside of Cage's reach?
I thought that his Combat Reflexes kept him in place. Or is that an optional thing? Or is Combat Reflexes the one where you can choose to take knockback on any hit?
If he should have taken knockback, let me know and move Kraven & re-do Cage's move.
Combat reflexes (aside from the +2 defense) allows the target the option of taking knockback damage even when the attacker hasn't rolled doubles. When you (Spiderman) does roll doubles, Kraven doesn't have a choice and has to take knockback.
So Luke Cage would have to punch Sandman, or do something else.
If you have Charge you can choose not to take knockback. So Charge and CR means you can always choose whether or not to take knockback, regardless of the attack roll - which makes it especially tricky for online games!
Christ did not come to condemn the world, but to save it.