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Gambit to C15
Spidey outwit's Darkseid's outwit
the rest clear
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth)(1/8) 60 F16
3) R Gambit 28 C15(4/5)
4) U Spider-Man 92 (2/8)B17
5) R Sunfire (Sunfire)(5/6) 40B13
6) R Nocturne KOed!
Sunfire 4SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(8/9)@
2) R Captain Cold KOKOKO
3) R Funky Flashman* (3/5)A-14
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [4] KO [2]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
In a game with fewer figs, it is very useful. I don't really think it's broken; I could just outwit the Mastermind and all the tokens go away...and then Darkseid would kill me.
Darkseid pushes to hit Sabretooth. Av9 (+1 for CP) vs dv14, need a 4, roll is 4+6 for 10, 4 clix to Sabretooth and the KO, 1 to Darkseid for the push.
(1 SA and 1 KO to Darkseid)
Funky vs sunfire. Av6 vs dv16, need a 10, roll is 3+5 for 8, miss.
1 to CP
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit 28 C15(4/5)
4) U Spider-Man 92 (2/8)B17
5) R Sunfire (Sunfire)(5/6) 40B13
6) R Nocturne KOed!
Sunfire 4SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(7/9)@@
2) R Captain Cold KOKOKO
3) R Funky Flashman* (3/5)A-14@
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [5] KO [3]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
In a game with fewer figs, it is very useful. I don't really think it's broken; I could just outwit the Mastermind and all the tokens go away...and then Darkseid would kill me.
Quicker, I mean!
that is actually not quite true. the tokens go away if the power is lost (meaning the fig takes a click or heals a click and no longer has MM or LD showing on the dial). tokens do not go away if the power is countered (OWed), but they cant be used while the power is countered.
hey, I won't be able to make a turn until Tuesday night and then wednesday morning... I'm pull a weird shift at work where I just stay the night, and I can't post from work.
Spidermiguel double targets Darkseid and Funky, hoping for the crit, but misses both
Sunfire hits Funky with a 9+3,3 knockign him into a wall; 1SA Sunfire
Gambit on Funky 7 on 12 needs a 5 rolls a 7; 1SA 1KO Gambit
Spiderman will outwit outwit on Darkseid
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit 28 C15(3/5)@@
4) U Spider-Man 92 (2/8)B17@
5) R Sunfire (Sunfire)(5/6) 40B13@
6) R Nocturne KOed!
Sunfire 5SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(7/9)@@
2) R Captain Cold KOKOKO
3) R Funky Flashman* KOKOKO
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [5] KO [3]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
hey, I won't be able to make a turn until Tuesday night and then wednesday morning... I'm pull a weird shift at work where I just stay the night, and I can't post from work.
If it's OK with you I will go ahead and take another one since you have to clear
Spidermiguel 2099 attempts to incapacitate Darkseid, needs a 10 rolls a 12. 1SA Spiderman, the rest clear
Spiderman will outwit Psychic blast on Darkseid, just because he can
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit 28 C15(3/5)@@
4) U Spider-Man 92 (2/8)B17@
5) R Sunfire (Sunfire)(5/6) 40B13@
6) R Nocturne KOed!
Sunfire 5SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
Gambit 1SA 1KO
Spiderman 1SA
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(6/9)
2) R Captain Cold KOKOKO
3) R Funky Flashman* KOKOKO
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [5] KO [3]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
I leave for Gencon very early Wednesday. We might be done by then as I will be on all night Tuesday. If not, I can get a sub to finish or we can wait, up to you
Clear (the token I got from incap that wasn't in the racap)
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit 28 C15(3/5)@@
4) U Spider-Man 92 (2/8)B17@
5) R Sunfire (Sunfire)(5/6) 40B13@
6) R Nocturne KOed!
Sunfire 5SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
Gambit 1SA 1KO
Spiderman 1SA
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(6/9)
2) R Captain Cold KOKOKO
3) R Funky Flashman* KOKOKO
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [5] KO [3]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
Gambit takes the long way around to F15
Spidermiguel outwit's Darkseid's toughness
Sunfire RCE on Darkseid 9 on a 17+1(hindering) needs 9 rolls SERVER ERROR. darn! I hate changing die rollers in a game! oh wait I put in email wrong...all that and I roll an 8, miss
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit 28 F15(3/5)
4) U Spider-Man 92 (2/8)B17
5) R Sunfire (Sunfire)(5/6) 40B13@
6) R Nocturne KOed!
Sunfire 5SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
Gambit 1SA 1KO
Spiderman 1SA
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(6/9)
2) R Captain Cold KOKOKO
3) R Funky Flashman* KOKOKO
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [5] KO [3]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed
Darkseid vs Gambit, rolls 6+6 for 12, hits and Ko's the Cajun.
(1 SA and 1 KO Darkseid)
And that means I have an Exp Icon Darkseid waiting for me after Game 1!
==================================
Exiles (home)
1)R Blink KOed!
2) E Ravage (AoA Sabertooth) KOed!
3) R Gambit KOed!
4) U Spider-Man 92 (2/8)B17
5) R Sunfire (Sunfire)(5/6) 40B13@
6) R Nocturne KOed!
Sunfire 5SA 2KO
Blink 1AST
Sabertooth 2SA 1KO
Gambit 1SA 1KO
Spiderman 1SA
300
vs.
Darkseid's Society
1) R Darkseid (IO) E-16(6/9)@
2) R Captain Cold KOKOKO
3) R Funky Flashman* KOKOKO
* w/ Contingency Plan (1Token)
4) R Killer Moth KOKOKO
5) R Cavalier KOKOKO
Darkseid: SA [6] KO [4]
Two-Face: AST [1]
Captain Cold: SA [1]
HO Q14 (Sabertooth) O13
LO P12, E-16, F-15
BFC: SKYSCRAPERS (Crisis #001)
Elevated terrain is blocking terrain.
Special Object: Dark Cauldron (immobile object), placed in J13
*Characters 4 or fewer squares from this object can not be healed
* Immobile (blue) objects leave a rubble token behind when they are destroyed