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Here is what maybe happened. When i clicked on your map link, it jsut gave me the same map as at the end of my turn, so it didn't have GR moved.
When you maneuvered Ghost Rider, he still has to follow movement rules for a double-based character, meaning he has to stay up/down instead of the east/west way you had him because that would be the only way both bases would be adjacent to Quiksilver.
I think what you did was a tailwhip maneuver, which they eliminated double-basers from being able to do. All movements have to be legal for both halves of the figure, which means both halves would have to be adjacent to Pietro. I suppose you could have put him up in the hindering (F16, E16) if you want to. Either way, Havok had LoS to him so it didn't matter.
As for my attack, it was just a close combat attack, since Quiksilver was adjacent to Ghost Rider I assume on purpose to keep him from M&A.
Since it isn't a super huge deal so far, I'll keep your placement, but review my post, see what you think, and move GR wherever he should be.
Marvel Knights Turn 6B:
1) Domino moves to D12.
2) Daredevil will push to use Lunge. He moves over 1 square to I13 and attacks Havok using CCE.
-9 AV vs 16 DV. Need 7.
-Attack roll is...........7!
-Damage is 3 to Havok. (3/6)
-DD gets 1 SA (his first stat!) and takes a push click (5/6).
3) Spider-Man uses L/C to move 9 to L12.
Clear Ghost Rider and Elektra.
Recap:
X-Factor (home)
1) V Havok 44 pts (3/6) J12 [1 SA, 1 KO]
2) R Polaris 50 pts (4/5) P11 @@ [1 AST]
3) E Strong Guy 124 pts (8/9) J15 @
4) R Quicksilver 49 pts* (5/6) E15
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13 @
6) R Paramedic 8 pts (3/3) P10
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16]
2 R Spider-man* (SIN) 51 (6/6) [L12] @ w/HO
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (6/6) [I17]
5 R Daredevil* (SIN) 38 (5/6) [I13] @@
6 R Domino 35 (5/5) [D12] @
7 R Elektra (CM) 18 (5/5) [F14]
* Lunge 5
Total 299
HO: O18, Spider-Man
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Hmm, not sure how it works..I'd think that he'd get to place him however he wants as long as he's adjacent. *shrug* I can look into it more later. But let's keep as is for now since it doesn't really matter. Man, those misses were huge.
Turn 7A)
1. Jamie will willpower/push to attack DD. AV 9 vs DV 16. Roll is a 1, 3. Um, yup...lost this game. Just hope it sucks up all the rolls for my playoff game.
2. Guido will push to charge to K13 and take a swing at Spidey. AV 9 vs DV 17. Roll is a 3, 2. Guido takes a push click.
3. Havok takes a swing at DD. AV 8 vs DV 16. Roll is a 3, 3 for the miss. Dang the reroll was a 1, 2 and then the SS roll was a 6. Yeah, definitely hoping this is sucking up the bad rolls. You definitely got this game.
Guido will use Defend.
X-Factor (home)
1) V Havok 44 pts (3/6) J12 @ [1 SA, 1 KO]
2) R Polaris 50 pts (4/5) P11 [1 AST]
3) E Strong Guy 124 pts (8/9) K13 @@
4) R Quicksilver 49 pts* (5/6) E15
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13 @@
6) R Paramedic 8 pts (3/3) P10
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16]
2 R Spider-man* (SIN) 51 (6/6) [L12] @ w/HO
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (6/6) [I17]
5 R Daredevil* (SIN) 38 (5/6) [I13] @@
6 R Domino 35 (5/5) [D12] @
7 R Elektra (CM) 18 (5/5) [F14]
* Lunge 5
Total 299
HO: O18, Spider-Man
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
I have a bad track record with Guido...in all the games I've used him except for 1, I've lost. Sucks, cuz I like him a lot. Wonder if I used Multiple Men instead, how that would've faired against you....
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Yeah, at least this game counts for something. If this game had been a pre-season game and it counted for nothing, I would really have been like "What the heck!"
As it is, I can't be too disappointed about the Hellfire Club, as I was given a team that wasn't built by me, and I spent the whole season just trying to make it work. Next year will be much better, because there are good pieces for the Club that fit my style a lot better. Mastermind, Black Queen, and Donald Pierce with Cortez backing him up is actually a decent threat.
And leaving GR as is is fine with me, but when you look into it, the part that catches me is the part in the double-base figure rules in the FF rulebook saying that any movement has to be legal for both halves of the figure. It's also funny that they can't be affected by anything that moves characters, EXCEPT maneuver! lol I imagine this may be errated in the future as it does seem kinda weird that Quiksilver would be able to maneuver that whole motorcycle and everything.
Not to mention Maneuver needs to be errated back to it's original intent, to have BOTH the foot speed symbot and either CR or CCE, and not just 1 of those 3.
Also, every time I click on your map links, it seems to give me last turns map, and not the one showing your turn. Might want to check that.
1) Ghost Rider attack on Quicksilver.
-9 AV vs 16 DV. Need 7.
-Attack roll is..............5. MISS
2) Elektra attacks Quicksilver.
-8 AV vs 16 DV. Need 8.
-Attack roll is........6. MISS
-Domino will PC that attack to.........7. MISS (See, you aren't the only one who can miss!)
3) Iron Fist uses L/C to move to I12.
Clear Spidey, Daredevil and Domino.
Recap:
X-Factor (home)
1) V Havok 44 pts (3/6) J12 @ [1 SA, 1 KO]
2) R Polaris 50 pts (4/5) P11 [1 AST]
3) E Strong Guy 124 pts (8/9) K13 @@
4) R Quicksilver 49 pts* (5/6) E15
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13 @@
6) R Paramedic 8 pts (3/3) P10
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16] @
2 R Spider-man* (SIN) 51 (6/6) [L12] w/HO
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (6/6) [I12] @
5 R Daredevil* (SIN) 38 (5/6) [I13]
6 R Domino 35 (5/5) [D12]
7 R Elektra (CM) 18 (5/5) [F14] @
* Lunge 5
Total 299
HO: O18, Spider-Man
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Well I can do a turn in this game since I had the map up..but I won't be able to post an updated map though. And it looks like my playoff game's kaputs now...*sigh*
Turn 8A)
1. Paramedic will attempt to heal Lorna. AV 7 vs DV 15. Roll is a 3, 6 for the hit to get Lorna back to full. 1 SA to Paramedic.
2. Lorna takes a shot at Spiderman. AV 8 vs DV 17. Roll is a 5, 6. SS roll is a 2. Spidey takes 4 clicks. HO drops in L12. 1 SA to Lorna.
3. Havok will push to take a swing at Daredevil. AV 8 vs DV 16. Roll is a 2, 4. Darn...was hoping to get a threefer. Havok takes a push click.
Guido will use Defend.
X-Factor (home)
1) V Havok 44 pts (2/6) J12 @@ [1 SA, 1 KO]
2) R Polaris 50 pts (5/5) P11 @ [1 SA, 1 AST]
3) E Strong Guy 124 pts (8/9) K13
4) R Quicksilver 49 pts* (5/6) E15
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13
6) R Paramedic 8 pts (3/3) P10 @ [1 SA]
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16] @
2 R Spider-man* (SIN) 51 (2/6) [L12]
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (6/6) [I12] @
5 R Daredevil* (SIN) 38 (5/6) [I13]
6 R Domino 35 (5/5) [D12]
7 R Elektra (CM) 18 (5/5) [F14] @
* Lunge 5
Total 299
HO: O18, L12
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Update map when I can...
Manager of the Heroclix Fantasy League's Legion of Super Heroes
1) Iron Fist pushes to attack Havok.
-10 AV vs 17 DV (from Strong Guy). Need 7.
-Attack roll is.........10.
-Damage is 2 which is good for the KO!
-1 SA 1 KO and 1 push click to Iron Fist. (5/6)
2) Elektra will attack Quicksilver.
-8AV vs 16 DV. need 8.
-Attack roll is.........11!
-Super Senses roll is.......4! WHEW!
-Damage is 2 to Quicksilver. (3/6)
-1 SA to Elektra, no push click due to Willpower.
3) Domino will shoot Quicksilver.
-9 AV vs 16 DV. Need 7.
-Attack roll is.........5.
-Domino PCs her roll to a..........4. MISS
Clear Ghost Rider.
Recap:
X-Factor (home)
1) V Havok 44 pts KOKOKOKO [1 SA, 1 KO]
2) R Polaris 50 pts (5/5) P11 @ [1 SA, 1 AST]
3) E Strong Guy 124 pts (8/9) K13
4) R Quicksilver 49 pts* (3/6) E15
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13
6) R Paramedic 8 pts (3/3) P10 @ [1 SA]
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16]
2 R Spider-man* (SIN) 51 (2/6) [L12]
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (5/6) [I12] @@
5 R Daredevil* (SIN) 38 (5/6) [I13]
6 R Domino 35 (5/5) [D12] @
7 R Elektra (CM) 18 (5/5) [F14] @@
* Lunge 5
Total 299
HO: O18, L12
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1. Jamie will take a swing at Iron Fist. AV 9 vs DV 16. Roll is a 1, 3.
2. Guido will take a swing at Spidey. Shape Change roll is a 6. Hmmm...Guido will breakaway. Roll is a 3. *sigh* Looks like the bad luck rolls are back.
3. Pietro flurry on Elektra. AV 9 vs DV 15. Roll is a 4, 6. Reroll from Domino is a 2, 3 for the miss. 2nd flurry attack. Roll is a 5, 1 for barely a hit. Elektra takes 2 clicks. Pietro will Maneuver Elektra to E14. 1 SA to Pietro.
Guido will use Defend.
Recap:
X-Factor (home)
1) V Havok 44 pts KOKOKOKO [1 SA, 1 KO]
2) R Polaris 50 pts (5/5) P11 [1 SA, 1 AST]
3) E Strong Guy 124 pts (8/9) K13 @
4) R Quicksilver 49 pts* (3/6) E15 @ [1 SA]
* Maneuver 8 pts
5) R Multiple Man 17 pts (4/4) J13 @
6) R Paramedic 8 pts (3/3) P10 [1 SA]
300 pts
vs.
Marvel Knights
1 R Ghost Rider (FF) 68 [F15, F16]
2 R Spider-man* (SIN) 51 (2/6) [L12]
* Lunge 5
3 R Hawkeye (ULT) 40 KO'ed!
4 R Iron Fist 39 (5/6) [I12] @@
5 R Daredevil* (SIN) 38 (5/6) [I13]
6 R Domino 35 (5/5) [D12] @
7 R Elektra (CM) 18 (3/5) [F14] @@
* Lunge 5
Total 299
Iron Fist: 1 SA 1 KO
Daredevil: 1 SA
Elektra: 1 SA
HO: O18, L12
LO: Q19, Q20
BFC: INERTIAL INTERFERENCE FIELD (Armor Wars #002):
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.