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"He's a murderer! I'll kill him for killing!" - Britney
As much as I want to save the game for me...I'm not that kind of person or player. it's not a game of people making typing errors or stalling. It's a game of stradgy and I would never EVER want to win based on some stupid error like that...seriously we should never think that analy
Living Lazer will running shot to H-17. 7 on a 11 Doombot 4...(sorry in the dice roll I said Kree...I though it was kree.( Need a 4 to kill Danger can see. It's kinda funny I did a similar mistake
The roll is 1,6 = 7 for the kill
Danger will pyschic blast doombat 3. 11 on a 13 need a 3 for a kill.
The roll is 2,2 = 4 for the kill
Deathbird ranged comabt expert on Doombot 2. 9 on a 16. Danger can see.
Need a 7
the first roll is 1,2 = 3....wow...I'm luck your team is not a high defense team.
Danger rerolls Deathbird
2,6 = 8
Britney the hooker will sacrifice herself. She moves to D-16. Next to Aim and Dr. Doom.
What a game! Win or lose, I've really enjoyed playing this!
Lethal Legion (home)
1) U Deathbird 70 pts (6/7) H-15
3 SA 1 KO
2) V Living Laser** 91 pts (2/7) H-17 @
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15
*** Nanobots 10 pts
1 SA
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) H-13
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Living Lazer will running shot to H-17. 7 on a 11 Doombot 4...(sorry in the dice roll I said Kree...I though it was kree.( Need a 4 to kill Danger can see. It's kinda funny I did a similar mistake
I'm sorry, but I'm going to have to have you reroll this attack.
Kidding, kidding.
Rep for being an honorable opponent. I'll post my move in an hour or so.
1) “Like you don’t know what Doom requires. Your forcefield is destroyed, so sacrifice yourself!” DB 5953 runs to F-16.
Free) “Suffer Doom’s wrath!” Doom perplexes his damage up to 4.
Free) “You have survived on this earth long enough. Now die, if you can!” Doom outwits Laser’s supersenses.
2) Doom RS to F-17 (AIM G-18, 5953 F-16), 14/13 (CP +1, Hydra +2/+1) vs Laser (SS Owed) and Deathbird 15/19 (Damage perped up)—the attack roll said there was an error, so I’m going to take some of this description out of the roll. Instead I’ll just post everything here and then post a finalized recap with the roll results.
I updated the recap because all of your guys should have tokens.
Turn 6B finalized:
1) “Like you don’t know what Doom requires. Your forcefield is destroyed, so sacrifice yourself!” DB 5953 runs to F-16.
Free) “Suffer Doom’s wrath!” Doom perplexes his damage up to 4.
Free) “You have survived on this earth long enough. Now die, if you can!” Doom outwits Laser’s supersenses.
2) Doom RS to F-17 carries AIM to G-18, 14/13 (CP +1, Hydra +2/+1) vs Laser (SS Owed) and Deathbird 15/19 (Damage perped up)—hits both with an 8 (no knockback unfortunately). I'll put 2 on Laser for the KO and 2 on Deathbird.
Free) "Flee, or die!" Doom uses regular perplex to lower Deathbird's damage to a mere 1.
CP) +1 token
MM) Case by case
Lethal Legion (home)
1) U Deathbird 70 pts (4/7) H-15 @
3 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15 @
*** Nanobots 10 pts
1 SA
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) H-13 @
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Deathbird will push to attack the medic..sigh..so many hard decisions.
8 on a 13 for 2 damage..danger can reroll
3,6 = 9
It's a hit for 2. No healing...
Lethal Legion (home)
1) U Deathbird 70 pts (3/7) H-15 @@
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15
*** Nanobots 10 pts
1 SA
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) H-13
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Free) "You think this girl computer can save you? Flee or die!" Doom perplexes Deathbird's attack down.
1) AIM medic cowers behind Doom, moving to E-18.
CP) +1 token
MM) Case by case
Others clear.
Lethal Legion (home)
1) U Deathbird 70 pts (4/7) H-15 (-1 attack)
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15
*** Nanobots 10 pts
1 SA
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) H-13
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Deathbird will roll a 7 and then a 6 with the reroll on Doom. Both miss the incap I was looking for.
Con Artist will run up on doom and the medic.
Danger will use her special power on doom and will reroll anything that is successful.
Lethal Legion (home)
1) U Deathbird 70 pts (4/7) H-15 (-1 attack)
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15
*** Nanobots 10 pts
2 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) F-17
* Improvise 7 pts (###), Contingency Plan 12 pts (@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (4/4) (injured) E-18 @
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 4 SA, 2 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Free) "Follow Doom at your peril!" Doom perplexes Deathbird's movement down.
1) "Shall we flee, sire?"
"Flee??? Silence, peasant! Doom flees from NO ONE! This infernal computer is disrupting my armor systems--it must be one of Richards' contraptions. I only need a moment before I crush them both!" Doom auto breaks away and flies to G-23, dropping AIM at H-24. He scoffs at the con artist as he goes. "As if some strumpet could stop the will of Doom! I would disintegrate you where you stand, but it is a far greater punishment to let you live!"
MM) Case by case
CP) +1 token
Lethal Legion (home)
1) U Deathbird 70 pts (4/7) H-15 @ (-1 movement)
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) G-15 @
*** Nanobots 10 pts
2 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17 @
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) G-23 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (4/4) (injured) H-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 4 SA, 2 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.