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Zoom takes the unlikely opportunity presented to him to rush towarsa Anarky and GA pummelling them with yellow fists of fury!
Hector TKs the laser turret to him...trying to figure out how to use the controls with his tiny useless hands.
Turn 9B:
1) Zoom push HSS/Flurry at M-20 first flurry on Anarky 11 v 14 for KO. rolls 4,3=7. KOed Anarky.
Zoom 2nd flurry on Ollie 11 v 16 for 2 damage rolls 5,2=7 hit for 2. Zoom ends move at T-21. push click
[SA 2][KO 1]
2) Hectot perplex his own Def +1, TKs Turret underneath him.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
"I don't know what Libra promised you, Hector," vowed Hal, "but the only thing you're getting is a Sciencell on Oa.".
**********
Cry for Justice Turn 10
Free) Atom perplexes Hal's Attack by +1.
1. Hal pushes to make a running shot. He flies to P-25 and attacks Hector. 10AV+1 v. 16DV+2 (Perplex, hindering). Roll=4,4. Hits for 3 damage, reduced to 2 by LMD. Hector is knocked back to S-22. Hal gets 1 SA. No push damage because of willpower.
2. Green Arrow moves to O-22.
Free) Atom moves to R-23.
Free) Atom uses the Laser Turret to attack Hector. 8AV v. 15DV. Roll=3,1. Miss.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
With very few options available to him...the near helpless Hammond frantically sends a psi-blast at the elusive Atom. The uncontrolled attack staggers the mighty mite.
{Now THIS is a party! You're next Jordan!"
Turn 10B:
1) Push Hector to attack Atom 10 v 20. rolls 6,4=10. hit for 2 on atom. push click.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
The Atom shook his head, but Hector's attack left him too disoriented to aim the laser turret.
"I got this, Ray." Ollie was battered and bruised by Zoom's drive-by attack, but well, if a man couldn't hit a target like Hector Hammond's enlarged head, he couldn't call himself an archer.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
As Hector sits stunned, arrow in forehead, Zoom heads towards Atom creating a cyclone that sucks the dimunitive hero further into the microverse...never to be seen again. well, at least for a while. Zoom then races towards Green Lantern.
"So, Hal Jordan, how's your ring handling the yellow impurity these days?"
Turn 11B:
1) Zoom HSS/Flurry at S-23 on Hec. 11 v 17 for 2 damage rolls 3,1=4. miss. PC from Zoom rolls 6,1=7 hit for 2 damage. 2nd flurry roll is 11 v 15 for Ko. rolls 4,4=8. Atom KOed. ends move at Q-25.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
Hal channeled his willpower into his ring, creating a giant green hand that slammed into Zoom, pushing him against the wall.
"Really, Hal? The giant green hand again?"
"Sometimes the classics are best."
**********
Cry for Justice Turn 12
1. Hal attacks Zoom. 10AV v. 17DV. Roll=3,5. Zoom PCs that, and re-roll=5,5. Super Senses roll=3. Hits for 3 damage; Zoom is knocked back into the wall behind him, but Impervious prevents any damage. Hal gets 1 SA.
Special Object: Laser Turret (HO) -- (optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (8 AV, 2 damage, 4 range) against any opposing figure.
Zoom slowly recovers from GL's devastating B-Slap.
"You see now, Lantern? My methods work....you can't argue with results."
Hammond, fearing the vile Laser Turret will be used against him yet again, flings the weapon at the unsuspecting archer! Knocking him sensless.
{Did you see that Jordan!!!??? You failed to save your bowslinging friend! I think I may track down Carol Ferris after this battle and see how she's faring! She'll need a new beau once we're through with you!}
Turn 12B:
1) HEctor TKs LAser Turret (Heavy Object = 3 damage) at GA. 8 v 13. rolls 5,5=10 for KO!
Enraged at Hector's attack against Ollie, Hal unleashed the full might of his power ring. Hector tried to use his vast psychic powers to disrupt Jordan's willpower, but fueled by his anger, Hal's resolution could not be shaken.
**********
Cry for Justice Turn 13
1. Hal pushes to breakaway for a running shot. Breakaway roll=6. Hal flies to S-25 and attacks Hector. Shape Change roll=1. 10AV v. 12DV+1 (hindering). Roll=6,3. Hits for 3 damage, reduced to 2 by LMD, and Hector is KO'd. Hal gets 1 SA and 1 KO. No push damage because of willpower.
Go ahead and take your next two turns, as I have to clear. If I'm in a position to use Perplex on my Turn 14, I will use Perplex to increase Hal's Defense.
"I applaud you're success in the face of tragedy Hal Jordan. The loss of your friends has made you much more formidable. Hammond was a pest that needed extinguishing. You could only find the strength to vanquish him through your loss. Now prepare to be beaten to a pulp so that you may grow stronger and seek revenge in the future. I look forward to our meeting again."
Turn 13B:
1) Zoom HSS/Flurry to T-24 on GL. 1st Flurry 9 v 17 for 3 damage rolls 6,6=12 for 3 damage + 1 Crit damage + 1 KB damage. GL on 1 of 6. 2nd flurry 9 v 15 roll is 6,5=11 for KO.
Zoom (130) ^ SA[7]KO[10] AST[3]
E Black Hand (48) SA[7] KO[5]
7) E Hector Hammond (88) ^^ SA [5]KO[2] AST[8]
8) U Mr. Mind (68) ^^^ KO[1] AST[6]
9) R OMAC (59) SA[1] AST[6]
^Armor Piercing
^^ Life Model Decoy 12
^^^ Monster Society of Evil 0
Upgrades: I will use Zooms KO stats to upgrade him with the Swingline Feat
Stats after upgrade:
Zoom (130) ^ SA[7]KO[0] AST[3]
E Black Hand (48) SA[7] KO[5]
7) E Hector Hammond (88) ^^ SA [5]KO[2] AST[8]
8) U Mr. Mind (68) ^^^ KO[1] AST[6]
9) R OMAC (59) SA[1] AST[6]
^Armor Piercing 10, Swingline 10
^^ Life Model Decoy 12
^^^ Monster Society of Evil 0
Team Feat: Compel 15
RP: 87
[/color]Upgrades: 4/12
Last edited by captkool; 10/13/2009 at 10:49..
Reason: updated with upgrades
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Cry for Justice Game Stats
Hal: 2 SA, 1 KO
Ollie: 1 SA
Anarky: 1 DFD
Cry for Justice Cumulative Stats (changes in red
R Green Lantern (Hal)(93) SA[7] KO[2] AST[2]
R Green Arrow (Ollie)(50) SA[10] KO[4]
LE The Atom (Ray)(50) SA[2] AST[6]
1) E OR Supergirl (192) SA[7]
2) E Anarky (70) SA[1] KO[1] AST[4] DFD[2]
3) E Valor (160) SA[7]
4) Trade: E (Ult) Spiderman (44)
5) V Alfred Pennyworth (30)
6) Trade: R Shaman (51)
7) R BA Batgirl (30) SA[3] KO[2] AST[7]
8) U Crimson Avenger (53)
9) LE Lois Lane (17) SA[2]
10) BYS Congo Bill/Congorilla (15) SA[2]
Upgrades
Green Arrow will use his SAs to upgrade to his Experienced version. His new stats are:
E Green Arrow (Ollie)(42) KO[4]
Upgrades this season: 3
Recruit Points before Game 3: 89
Recruit Points after Game 3: 99
Last edited by Doombot 3.1; 10/13/2009 at 04:57..
Reason: Corrected Recruit Point total
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America