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Sweet, I made another post on this, but the realmsquake erased it.
Just pretend there's a rather Thawmus-long post here about how great you guys are for paying attention to detail, along with a drawn out story of how I haven't been good at that myself, as a mod, in the past, and it has cost me time and frustration.
Throw in some words here and there that inspire you to greatness. Those are good.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
I highly recommend including "Player A", "PlayerB"... When discussing scenarios. Even a phrase like Actual Target can be a bit confusing.
That being said, my power interactions tend to hold true to how the Roles would act. If Professor X is my Control Misdirector, in my mind he can make his target take an action even if they are trying to sit at home and do nothing.
This is what I do. I'm very literal-minded when thinking about powers and what they represent.
When I first started playing, the way I thought about each "player" was that it was a giant hotel and each player had a room. A hitman would go to a room and kill whoever was inside it. A room-checker would go and rummage through that player's room for stuff. A jailkeeper would lock the room's door so no one could get in or out. Etc. etc. etc.
I will say that I like to routinely give blatant falseclaims on day 1. You just never know when I'll get a ridiculous role and actually be telling the truth.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Why do town alligned people think allying with the SK is a good idea?
Here - let me kill the mafia off at night so you can lynch me during the day...
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Thawn - You haven't been 'round till recently, so I'll clue ya in on Day 1 Roleclaiming: It's pretty much my M.O., and the subject of much yelling/screaming/tomfoolery...
I figured I'd get peoples opinions on it.
et interrogabat eum quod tibi nomen est et dicit ei Legio nomen mihi est quia multi sumus
Why do town alligned people think allying with the SK is a good idea?
Here - let me kill the mafia off at night so you can lynch me during the day...
Because the more third parties are involved in the game, the less the Mafia has a chance of winning. It's the same reason that 2 Mafias were (are?) so common, and why the number of townies was (is?) always barely above 50%.
If the Mod is writing roles with this in mind, why would you disregard it as a townie?
Now, I will say that this is also not one of those things where you can decide it to be a good idea one way or the other. It depends on the situation. If you've killed 8 Mafia, and you're wondering if you should get rid of the SK? Then yeah, you're having issues with logic.
Quote : Originally Posted by carltmc
Thawn - You haven't been 'round till recently, so I'll clue ya in on Day 1 Roleclaiming: It's pretty much my M.O., and the subject of much yelling/screaming/tomfoolery...
I figured I'd get peoples opinions on it.
I would say that 9 times out of 10, it is a bad idea. There is that 1 out of 10 times where it is a good idea, and those can be hard to judge.
For example, there was a time in which I ended up being a town PGO. I Day 1 claimed, because I knew if I didn't, it was going to come back and get me lynched or worse. Did that perhaps hurt the town? Maybe, maybe not. I think I probably get targeted enough on Night 1, that I'm sure I would have killed plenty of townies, and likely a protector to boot, if I hadn't.
The reaction, when I did this, was not positive. But in the end, it's about what I felt was the best decision, and I still think I made it. I could be a poor sport about it, and decide to let the townie bloodshed spill into the streets next time, but if I think I made the right decision, why change it?
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Why do town alligned people think allying with the SK is a good idea?
Here - let me kill the mafia off at night so you can lynch me during the day...
I think you are conflating two separate issues here. If it is late-game, and the Town has not eliminated many Mafia yet, they are in danger of being over-run by the numbers of a Mafia team.
For instance: let's say we start with 20 players. Estimate 5 Mafia and a SK. It comes to Day 4, and so far there has been 1 Mafia death, and 8 Townie deaths. The numbers are 6 Town, 4 Mafia, 1 SK. So then the SK is outed. What is the Town supposed to do? Blindly lynch the SK? That would send the game into night time, and the Mafia successfully kills a Townie, leaving 5 Townies and 4 Mafia... this is INCREDIBLY dangerous.
The other scenario is as was seen in, I believe, Thundercats. The SK was outed WAAAAAY early, but the Town let them live as a night threat to Mafia. This is the utter mistake you are addressing.
As has been discussed before, Mafia is a game of numbers, and sometimes you need to keep other scum alive at a certain point so you don't get overrun.
"Why would the possibility of me being wrong ever stop me from doing something?"
The other scenario is as was seen in, I believe, Thundercats. The SK was outed WAAAAAY early, but the Town let them live as a night threat to Mafia. This is the utter mistake you are addressing.
Conversely, Shadow and Thawmus ended up replacing the remaining members of the mafia, and then silently teamed up with the SK to remove the town from a winning position. This included several attempts to lynch a cop that had outed 4 mafia members, which were nearly successful.
And, in the end game, I'm pretty sure the Mafia was the only team that remembered who the SK was anymore, because he was largely ignored otherwise.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?