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Is that a league specific rule? Normal theme team rules say that I get a theme re-roll for every two figs. Thus the three rolls.
Yeap, every two themed-keyword fig gives you 1 theme re-roll. Unless something was ruled at the league, the turn was ok, with GL being the last one to use themed pc.
Hmm I had been told the league it was just two period for the league but perhaps they misunderstood
Quote : Originally Posted by passaporte
Yeap, every two themed-keyword fig gives you 1 theme re-roll. Unless something was ruled at the league, the turn was ok, with GL being the last one to use themed pc.
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Yeap, every two themed-keyword fig gives you 1 theme re-roll. Unless something was ruled at the league, the turn was ok, with GL being the last one to use themed pc.
This is correct. There's no league alteration for how the keyword PC works.
EDIT: It may have appeared there was a limit of 2 per game since few teams in the league have been able to squeeze in six keyworded figures until we reached these 400-pt games.
1. Bats will attack Time Trapper (10 vs. 17) (AV perplexed). Roll is 2,3 for the miss. See...I'm rolling mostly 5s Sandman will PC that. Re-roll is 3,1 for the miss.
free) Time Trapper outwits Mr Terrific outwit. PC is back
2. Persuader pushes to flurry on Wildcat. 8 vs 15. Rolls 5,1, Time Trapper PCs it to a 7, to which Sandman PCs it to a 5,1 again. Miss. 1DFD to Sandman
Flurry 2: 5,5. Wildcat takes 1 after toughness and is knocked back to M13
1SA to Persuader
Time Trapper will PC only succesful attacks on himself, or Critical Hits on Persuader. Also, it will PC successful attacks on Persuader if that attack is the last possible action of your turn, and PC was not used before.
Time Trapper doesn't have PC on 6/8, just the special power that grants outwit and the special outwit. Although you used it on your turn, it didn't really affect it much, so I'll just let it stand if that's Ok with you.
2. Mr. T targets Time Trapper and Persuader (9 vs. 17+1, 13). Roll is 2,6 for the hit on Persauder. That's good enough for me. Persauder takes 1 click after toughness. SA to Mr. T
3. Alan Scott will target Persauder with a ranged attack (9 vs. 13). Roll is 6,1 for the hit. Persuader is KOd. SA, KO to GL.
Time Trapper doesn't have PC on 6/8, just the special power that grants outwit and the special outwit. Although you used it on your turn, it didn't really affect it much, so I'll just let it stand if that's Ok with you.
Yes. Now that was a silly mistake. I was so focused in getting PC back by outwitting Terrific's outwit that forgot PC and Outwit share the same spot in the dial
2. Superman will Lunge to P8 will where he will use the rarely used portion of l/c and make a close combat attack on Time Trapper (10 vs. 17). Roll is a 6,6 for a critical hit which would KO him with the KB and falling damage. Hmmmm...not exactly how I wanted this game to end. I hate to end this game like that, but it might seem pretty arrogant if I PCd my own critical hit and I do want to end this game for both of our sakes. I'll let the hit stand. Again terribly sorry about the crit.