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Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Time to gamble a little here, and see if it pays off
1) Celestial Archer attacks Ultra Boy. 10 vs 17. A 3 misses, and my gamble fails!
2) APP pushes to Incap Batman. 10 vs 16. A 6 gives Batman a token, the APP an SA, and both of them a push.
**Turn pause for clarification: Is Dream Girl actually OWing SRG's Flight Ability (ignore terrain & characters while moving) or his Carry ability? It affects how the rest of my turn goes***
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (5/6) J14 @@
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
**Turn pause for clarification: Is Dream Girl actually OWing SRG's Flight Ability (ignore terrain & characters while moving) or his Carry ability? It affects how the rest of my turn goes***[/b]
My intention is to outwit the carry ability. My understanding was that if you Outwit flight, the character becomes Earthbound and then cannot Carry. However I have searched the forum and that is not the case. So if it is okay i would like to outwit carry on srg.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Ultra boy takes a punch at the Celestial Archer, AV 10 on DV 16. A lucky (5,1) hits for 3+1 (LO) on the archer.
2) Dream Girl moves to E15.
Free: Dream Girl outwits Toughness on SRG.
3) Cosmic Boy makes an attack on SRG. AV 10 on DV 16. Hit with a (2,6) for 3 points of damage.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) K14 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (5/6) J14 @@
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) K13 @
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (5/8) J8 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
I modified SRG's health to (6/8), because Cos only deals 2 clicks (unless i missed something)
1) 7 Deadly Brothers will push to flurry Batman. 11 (Inside Info) vs 15. A 9 hits for 1 after toughness. Flurry 2 on Batman. 11 vs 16. A 6 hits for 2 and the KO. 2 SA, 1 KO to 7DB, no push due to WP.
2) Archer pushes to try to break and run! Break roll is a 4, and the Archer scampers away to F13, with WP absorbing the push.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (5/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) K13 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (6/8) J8
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
I modified SRG's health to (6/8), because Cos only deals 2 clicks (unless i missed something)
You missed that I apparently think Cos has a 3 on his first click for Damage. Don't know why I thought that .. but here we are.
1) Cosmic boy grasps the armor of Chinese steel in a magnetic field and picks up the Socialist Red Guardsman and throws him away to B2. Roll (4,4). WP for no push.
2) Enraged by the KO of Batman, Ultra boy charges up and around picking up a LO on the way and comes down next to APP and 7DB. With the snow making the ground slippery, all 7 deadly brothers fight for footing. AV 10 on DV 16-1, roll (6,4) for 3+1 damage and the KO. Push for Hubie.
Free: Dreamy outwits L/C on APP.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (5/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts KO
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (6/8) B2
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Your track record for this game is putting to shame all the times where the Great Ten have fallen back on the Rely Entirely on Super Senses strategy. I hope my troops are learning from this remarkable performance.
13A) Great Ten
1) APP pushes to give Hubie another chop! 9 vs 16. A 6 misses (and senses was a 5 anyhow ) Push to APP
2) Archer attacks Dream Girl. 9 vs 15. A 6 hits, and a senses roll of 3 means Dreamy is KO'd. SA, KO to the Archer.
3) SRG moves over to J8, pushing.
Free) APP OWs Hubie's Hypersonic Speed, since his Bat Ally is down
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (4/6) J14 @@
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts KO
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (5/8) J8 @
Total: 399
Archer: 3 SA, 1 KO
APP: 2 SA, 1 AST
7DB: 4 SA, 2 KO
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Hubie punches APP. AV 9 on DV 16-1 (BFC). Roll a 6 for a hit, Supersenses is a 3. APP takes 3 points of damage and loses outwit.
2) Cosmic Boy picks up the armored guardsman again and picks him up in a magnetic field, AV 10 on DV 15-1 (BFC) throwing him back to F13 with a (3,1).
Fimbulwinter aids the Canadian player.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (1/6) J14 @@
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts KO
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (5/8) F13 @@
Total: 399
Archer: 3 SA, 1 KO
APP: 2 SA, 1 AST
7DB: 4 SA, 2 KO
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Ultra Boy pushes to HSS and attack APP. AV 9 on DV 16. Roll is a (6,3) for a hit and the KO. Ultra Boy retreats to M12.
2) Cosmic boy reaches out with his magnetism to pick up the SO junk lying in the junkyard. He wings it at Red Arrow. AV 10 on DV 17+1. (1,2) for a miss and the SO lands at F14.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (1/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts KO
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (5/8) F13
Total: 399
Archer: 3 SA, 1 KO
APP: 2 SA, 1 AST
7DB: 4 SA, 2 KO
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Well, that's probably the game, but I'll not have it be said I didn't fight to the end - I've got 1 chance and I'll take it.
1) Celestial Archer takes a shot at Cosmic Boy. 9 vs 17 (BFC & terrain cancel out). A (3,3) 6 is the doubles I needed but not a high enough number to hit.
I'll end the turn, and that should be all they wrote! Great game, SC. I got wrecked by those super senses rolls, but it was a good close game!
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (3/7) (Crit Miss) F13 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts KO
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts KO
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (5/8) F13
Total: 399
Archer: 3 SA, 1 KO
APP: 2 SA, 1 AST
7DB: 4 SA, 2 KO
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.