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I hate being the guy to say it, but I can't wait to throw the belt on him and play him against the upcoming Fear Itself set. (the non sealed games). Lots of Asgardians and Deities to smack around.
Casual players beware. I can't tell you how many times I've seen someone park him within range of running shot and they've taken the bait. Free alpha strike for thorbuster.
Anti-RS is cute (and with his range he can make threats), although a 140-point figure shouldn't even care enough EE and Quake because he should have better damage reducers up front. The opening click is intimidating for its potential to single-target PW someone, but once he gets to EE himself he's only really a menace if he's busting gods right up close, and he still has to land hits with those modest attack values. 9 clicks is a lot of dial, but Toughness is a soft open for 140 points.
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This guy's major selling point has always been his immunity to Running Shot. Back in the day, it protected him, considerably, from many of the game's most potent characters; Iron Man, War Machine, Thor, Captain America, Bullseye, etc. That, alone, allows me to excuse his initial lack of significant damage reducing capability. What kept this piece from being great, was the points wasted on several near-worthless powers. Inarguably, the protection from Energy Explosion and Quake. A character possessing any level damage reduction does not warrant additional protection, from these powers. I realize that those are powers usually associated with Thor (and granted by the Mjolnir special object), but Toughness is sufficient to represent his resistance, to those powers. His Energy Explosion is comic accurate, but very few characters named "Thor" are vulnerable, to this power. I like the addition of Exploit Weakness, however, the additional 2 damage does little good, when his attack values are mediocre. I would have preferred +2 attack, instead. Finally, the Force Blast had very little use, but I actually opted to use it, to deal a guaranteed 1 damage, via knock back, rather than dealing 4, with the risk of missing with a 9 attack value .
Save his point cost, the anatomy of the game may suit him now better than ever. Long range and high speed to hit first, and also to be protected from Outwit. His defense power is improved by the fact that Quake is no longer situational, and many characters with Energy Explosion can deal penetrating damage, or have some other effect stacked on top of it that makes the power worth a hoot. Who cares if he only has Toughness, when (especially early in the game) penetrating damage is almost ubiquitous? Running Shot is extremely common, and Pulse Wave is only dealing him 1 damage. Him not taking pushing damage improves him leaps and bounds. His attack values are bad, but in today's game, there are many ways to remedy that. Some people have proposed knocking down the point costs of characters with "white" cards by 1/3; applying that to TB would make him 95—and possibly worth it!