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IMO, I think your teams are kinda unbalanced because of your choice of certain versions of the characters. For example, why would you use the the 90pt version of Gambit and Rookie Jubilee (who should actually be the E version for accuracy) when you could either upgrade Beast or Psylocke and balance the points and powers a little more? My thoughts:
300pts
U Cyclops 39pts
E Psylocke 39pts
E Wolverine 41
E Gambit 44
V Beast 60
E Rogue 77
400 Point
E Jubilee 35pts
V Cyclops 40pts + Coordination 6pts
V Psylocke 45pts
V Gambit 51pts
V Beast 60pts
V Wolverine 75pts
V Rogue 88pts
500pts
E Cyclops 68pts
V Psylocke 75pts + Ambush 5pts
V Beast 80pts
V Rogue 88pts
V Gambit 90pts
U Wolverine 94pts
Now before you laugh these one off the realms, think about it from a playability standpoint: in the 300/400pt versions, Psylocke and Cyclops hang in the back to take shots from range, Rogue and Wolverine make for the up-close and personal fight, and Beast and Gambit hang around midfield to perplex up stats and whatnot. X-Men TA helps out like crazy for this team as well, especially with the Rogue/Wolverine combo and a Jubilee to act as a healer/damage battery. The 500pt form would have to be played the most aggressively, I'd wager because pretty much everyone has move and attack powers and not as much Enhancement/Perplex to boost damage and stats.
My problem with the xmen is that there are a lot of good version and many bad too.
but once you choose all the good versions..your left with very few with matching keywords.
It is very hard to round out a comic accurate theme team with the good pieces.
Mutant, X-Men, X-Factor, X-Force, etc...
for example: Logan from clobberin time was in that outfit for over a couple year period in the uncanny xmen...and not 1 version of the character gets any of the x-teams keywords. The whole Mutant keyword fiasco killed many x-teams related.
I finally gave up on making a keyword team with x-men unless it is for fun.
IMO, I think your teams are kinda unbalanced because of your choice of certain versions of the characters. For example, why would you use the the 90pt version of Gambit and Rookie Jubilee (who should actually be the E version for accuracy) when you could either upgrade Beast or Psylocke and balance the points and powers a little more?
I can't say I agree with too many of your comments. I mean, first off, people could use either rookie OR experienced Jubilee and be fairly comic accurate. But to sacrifice a lot of tactics for Cat Beast, Pre-Ninja Psylocke and brown costume Wolverine? Maybe if we're going at 600 points or higher I could get behind that, but at 500 points? Let's look at this...
Quote : Originally Posted by UncannyAvenger
500pts
E Cyclops 68pts
V Psylocke 75pts + Ambush 5pts
V Beast 80pts
V Rogue 88pts
V Gambit 90pts
U Wolverine 94pts
From a playability standpoint, yes, you have a variety of ranged and close combat attacks. But what if you're going up against a stealth team? You've sacrificed points that could be used to help Cyclops see through Stealth, be it with Elite Sniper or Trick Shot. And sure, Vet Armor Wars Psylocke has a great defense, Exploit and Incap, but for 30 less points she has the same range, attack value, Enhancement to help Cyclops, Gambit (or even Jubes!) dish out more damage and Blades in case anyone gets too close to them. Plus, with no Automatic Regen for either Wolverine, you're gambling big time.
Ahh those covers remind me of the 90s x-men cartoon, awesome!
DR storm is a nice alternative. Too bad the best Colossus is so expensive. I made an astonishing team and had to go to 500 just to fit him because I could not justify useing any of the other version...
Link in my sig for some old Mutant/x-men team I did a while back. Articles 12 and 13 I think
good read as always, I like seeing the older figs get used.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Slippery: Iceman can use Toughness. When an opposing character moves and becomes adjacent to Iceman, roll a d6. On a result of 1-3, the character is immediately knocked back from Iceman a number of squares equal to the result, in a direction of your choosing
Nicely comes out at exactly 500 points.
Post and let us know what your approach to the two Strike Forces could look like. Don't worry...there'll be other comic accuracy write-ups about other incarnations of your favorite mutant team in the future...
for this particular team i would drop jean to her rookie IC version for the cheap TK and x-men battery and up bishop to mutations and monsters 100 point version and add stunning blow to iceman who -needs- it. thats 496, maybe add "Inside Information" feat card to let say colossus, since he has 2 generic keywords and could use the help for the even 500
I can't say I agree with too many of your comments. I mean, first off, people could use either rookie OR experienced Jubilee and be fairly comic accurate. But to sacrifice a lot of tactics for Cat Beast, Pre-Ninja Psylocke and brown costume Wolverine? Maybe if we're going at 600 points or higher I could get behind that, but at 500 points? Let's look at this...
From a playability standpoint, yes, you have a variety of ranged and close combat attacks. But what if you're going up against a stealth team? You've sacrificed points that could be used to help Cyclops see through Stealth, be it with Elite Sniper or Trick Shot. And sure, Vet Armor Wars Psylocke has a great defense, Exploit and Incap, but for 30 less points she has the same range, attack value, Enhancement to help Cyclops, Gambit (or even Jubes!) dish out more damage and Blades in case anyone gets too close to them. Plus, with no Automatic Regen for either Wolverine, you're gambling big time.
Tru dat, bro. In my comment, I was going with a quick run-down to illustrate my point about varying the abilities and staying away from the tent-pole temptation because X-Men can tend to be kinda fragile without the right feats thrown in. Plus, I wanted to stay relatively comic-accurate by not using cat Beast or Bone Claws Wolvie (tho from a playability standpoint there's not much that stands out as different). Let's also not forget that V Armor Wars Psylocke isn't "pre-ninja" in her dial, just her sculpt.
Ideally, when I make a competitive X-Men team, it tends to be pretty well Feated and all the characters no more than 30pts different from each other with as much versatility as possible. Anything to increase damage, stay mobile, and make the most of the TA thru the use of Regen, Support, Activation clix, Mind Control, and Steal Energy.
I think I would adjust the characters to have the keywords.
X-men Blue 500 points:
R Jubilee +Infiltrate
V Cyclops (IC)
FCBD Wolverine (AW)
V Psylocke (AW) +Stunning Blow
E Rogue (FF)
V Beast (M&M)
V Gambit (M&M)
I felt that the team would need the prob from the theme team hence they all need the X-men keyword. I think its is limiting to primarily focus on building a team based on the sculpt of the character. Jubilee is clearly a tie up and for mobile blocking terrain. FCBD Wolvie is fairly versatile for his points and a better investment than Vet from IC. I decided to without Auto Regen because I feel that Psylocke's Stunning Blow will bring more to the table against various enemies. Infiltrate for Jubilee to tie up figures and she is only 29 points in total, so feel free to push into Combat Reflexes to gain a defense buff.
In my comment, I was going with a quick run-down to illustrate my point about varying the abilities and staying away from the tent-pole temptation because X-Men can tend to be kinda fragile without the right feats thrown in.
And you do that by suggesting featless builds that aren't that much more versatile than the teams Dr. Morbius initially threw out there?
Quote : Originally Posted by UncannyAvenger
Let's also not forget that V Armor Wars Psylocke isn't "pre-ninja" in her dial, just her sculpt.
This is the first I'm hearing of that. But by that rationale, that dial would be representing Revanche, not Psylocke. Either way, using AW Psylocke is far from the ballpark in representing a comic accurate version for a X-Men Blue team.
And I just realized which Beast you were suggesting, and I definitely can't agree with using that one over the Danger Room version. Not for that many points.
And you do that by suggesting featless builds that aren't that much more versatile than the teams Dr. Morbius initially threw out there?
This is the first I'm hearing of that. But by that rationale, that dial would be representing Revanche, not Psylocke. Either way, using AW Psylocke is far from the ballpark in representing a comic accurate version for a X-Men Blue team.
And I just realized which Beast you were suggesting, and I definitely can't agree with using that one over the Danger Room version. Not for that many points.
And if you don't agree, that's fine. No harm, no foul, same as my original post. Different strokes and all that. I was just offering spur-of-the-moment suggestions for consideration. If it were a tournament, I'd prolly have many different other interpretations and builds from which to work, as I'm sure most peeps would.
As to the Psylocke thing, I'm afraid I'll hafta disagree with you on that one. The XP versions of Psylocke go like this: R is just starting with the X-Men, the LE was either pre-X-Men or as Lady Mandarin (the dial seems to say the former, the keywords seem to say the latter), and the E and V are post-Acts of Vengeance. The design by Jon L was supposed to be for the role of a supporter/secondary attacker, and she did that pretty well.
The AW versions of Psylocke go like this: Rookie is her time with STRIKE, E is her first time with the X-Men (1986ish-1990), LE is her time as her brother's fill-in, and V could be anything post-Acts of Vengeance (with the Asian body and ninja training and Psychic Knife power-set). This could/would include her time with the X-Men Blue Team, or even her time with Excalibur, the X-Treme X-Men, and even the Exiles. The AW version made her more of a primary attacker, more on par with Wolverine or Sabretooth in terms of in-field capability.
The fact that the sculpt is based on her cloak/armor X-Men outfit doesn't necessarily mean that it only reflects her powers/character at the time she wore it. If that were the case, the sculpt would ONLY represent Revanche, as she was the only person who wore the outfit and had the ability to generate psychic weapons.
Bottom line: IMO, E or V XP Psylocke or V AW Psylocke could be used for X-Men Blue, depending on your cost and desired strategy.
As for Beast, I think of it like this: the 60pt is awesome, but can't do some of the things that the 80pt can do: deal 4 damage, use support (great with those low defenses!), and last for 8 clix. I've made good use of both of them in different times and situations, but for the sake of diversifying some looks at X-Men Blue, I tossed the 80pt on one of my suggestions. Not your cup of tea? That's fine. All I can say is it made for fun games for me.
Last edited by UncannyAvenger; 01/20/2010 at 18:43..
Reason: left out details
For X-men Gold I would keep the same line up with the exception of Bishop which I'd switch to Exp to pick up the X-men keyword since Vet doesn't have it. Also I would downgrade Jean to her Vet to gain some points so I can tack on some feats. My 500 point build would look like the following:
V Colossus (DR) +Hold the Line
E Storm (M&M) +Opportunist
V Jean Grey (IC) +Forcefield
E Bishop (MM)
V Iceman (M&M)
V Archangel (M&M)
500 points.
The reason for my selection of the feats are the following: Storm qualifies for Opportunist for 5 of her clicks which makes her a solid candidiate.
Since you're paying 9 points for Jean to get and extra click of Support and TK, you're better off getting Forcefield to give her a better chance of survivability in my line of thought. Also Colossus' low cost makes him useful to try and get as many attacks in as a viable threat using Hold the Line (and push to do it)... With Jean as back up to provide Support for later of course.
I think the teams listed are severely limited based on having to "match the sculpt" to the character. Which is kind of ironic since the version selected is Storm prior to her days leading X-men Gold. So it's kind of a mute point if the character's abilities are blurred based on capabilities. I mean there isn't a great fantastic jump in powers between DR Beast and cat Beast according to the comics line. In fact the Beast selected is also a version of the character during X-Factor/Avengers, so I think arguing whether Vet AW Psylocke is accurate to the team is redundant.
I think the most important element of the team building is how you interpret it. Me personally I feel keywords are important for certain situations especially in the above 2 teams becuase they require the extra probability control to help out.