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I honestly don't know whether I want to bother covering the chases.
You should. I mean in a sense this thread promotes the set. We're expressing our opinions about what's good and bad and why. We don't know whether or not WizKids is reading it, but if they do, more opinions are better. Of course, I'm probably saying that knowing that you have a similar stance about chase figures.
Besides, how is it that different from you reviewing duo figures?
Trades: WITH WoL H/W, also looking for Mandarin Rings, DoFP Rares & Nimrod
Al's Clix Cave: blog
Quote : Originally Posted by sol
Personally, I think you've spent way too much time thinking about this...
You should. I mean in a sense this thread promotes the set. We're expressing our opinions about what's good and bad and why. We don't know whether or not WizKids is reading it, but if they do, more opinions are better. Of course, I'm probably saying that knowing that you have a similar stance about chase figures.
Besides, how is it that different from you reviewing duo figures?
Duos (most of the ones seen) are conceptually poor and I'm unlikely to want them; the flaw is in the basic choice for design, taking two figures and making of them a common target being the most egregious element.
Chases are a rarity issue in a structure where I'm already inclined to say the rarity level of SRs since the Avengers set shift is abusive to any thinking buyer. Even buying two cases plus a few loose boosters for sealed events, the only set since the shift that I have a complete CUR set is Avengers, and that's due to a couple of gifts well after the fact. If one happens to pull doubles of high-end SRs then completion is theoretically an easy couple/few trades away, though at that point one may as well sell the extras and buy the two or three one's missing. If one didn't happen to pull a Sinestro from Crisis then, well, one's pretty much out of luck.
Chases take this up a notch, becoming instant commodities instead of being the fun character representations they should be. I find myself questioning whether or not I even want to spend time contemplating pieces I'm unlikely to own, which will go for secondary market prices I wouldn't consider paying a third of or which, if I do pull it, I'll be telling myself the responsible thing to do is to go to eBay and sell it off. It's all so unnecessary.
I'll still consider adding the two pieces to the reviews, but I'm not going to add anything right now.
My point (and maybe you haven't read my reviews of the two characters) is that I reviewed the fact that they were chases instead of the figure on it's own merits (much like you've done with the duo figures). Whether it's an issue of mechanics or rarity, that IMHO plays into how the character should be reviewed. Like Earth-2 Superman in Crisis, including Blackest Night's 2 major villians, and the core of the Black Lantern Corps as chase figures in the set that comes out the month BEFORE the starter of the same name, based on the same store line is basically a letter to all average consumers that NECA/WizKids doesn't really WANT us to buy Blackest Night because we'll never be able to play out the scenario we'd be purchasing the starter to play. IMHO it's like NECA/WizKids metaphorically aiming a shotgun at their own head and pulling the trigger.
I was SUPER EXCITED about the Blackest Night starter, but now that I know that I'll probably never have Nekron or this version of Black Hand, I really don't think I care anymore. Additionally, I won't care about any other Black Lanterns that are produced, because what would be the point without their leaders? It's almost as if someone expended effort to undo all the good that NECA has been doing (for the average consumer), in 1 single action.
Between Crisis and the Brave and the Bold, I honestly think I'm done collecting DC HeroClix. I'll stick with Marvel where I don't miss out on important characters because they're stupidly made into chase figures.
Trades: WITH WoL H/W, also looking for Mandarin Rings, DoFP Rares & Nimrod
Al's Clix Cave: blog
Quote : Originally Posted by sol
Personally, I think you've spent way too much time thinking about this...
I know how you feel about chases in general, but right now, I'm talking specifically about how chases like Earth-2 Superman (and IMO Black Hand and Nekron) affect the average collector (and to me an average collector doesn't have the money to E-Bay chase figures) for this game.
Trades: WITH WoL H/W, also looking for Mandarin Rings, DoFP Rares & Nimrod
Al's Clix Cave: blog
Quote : Originally Posted by sol
Personally, I think you've spent way too much time thinking about this...
024 Mikron O'Jeneus - 7
033 Metallo - 7
035 Power Girl - 7
038 Inertia - 5
043 Kid Zoom - 4
047 The Flashes - 8
051 Green Lantern and Green Arrow - 3
053 Harley Quinn and Poison Ivy - 8
056 Black Hand - 1
059 Nekron - 1
----------------------------------
Running Excitement Meter: 5.6
024 Mikron O'Jeneus - Man, am I glad we're finally getting Gizmo. This is a figure I'll actually have to get to finish off the Fearsome Five team I want to play, and the great thing is the fit as a 400 point team. Now they just need an alternate team ability. I like the sculpt. I also like the Special Power, but I don't think it'll be a game-breaker. In fact, I think it's another power that's going to be VERY DIFFICULT to use to it's full potential. Think about what ATTACK powers are available, and the fact that your friendly characters would need to already have a range to use some of them. Poison can only be used if you're already next to an object and at least one foe at the beginning of your turn. That said, if you can pull it off (especially if you have friends) it could be devastating. However, who's going to let Gizmo actually get his hands on an object? That's what's going to make this the most difficult to use. Although I am interested to see what kind of combos we'll see with Rampaging Hulk, Arcade, Molecule Man, and Arcade.
033 Metallo Although it' silly to even make the comparison (unlike with Power Girl) this Metallo is leaps and bounds above his earlier counterpart. Higher stats across the board and Indomitable make him infinitely more playable for less than 40 points. That said, we're looking at another image that's too small to assess sculpt (and whether or not the figure has a range). I'm hoping it's still a 4, but assuming it's a 0 until we're told otherwise. That said, the old sculpt was so awesome, and this one appears to be significantly less so. I think Kryptonite Core should have really had an Exploit Weakness component (even if that lowered his base damage by 2). I suppose the idea is that he'd have Outwit from his team ability, but this is one of those team abilities that I almost always run the alternate for, because the alternate in my opinion is always more useful.
035 Power Girl - First of all, from what I can see of the sculpt, we're getting another doughy-looking figure in a fairly undynamic pose. At least you can tell she can fly. Stat-wise she looks like a reasonable upgrade to the original, however, it doesn't look like they tried to travel too far out of the box that the original was placed in. At the time that Legacy came out (I think) it had yet to be revealed that she was Kryptonian which explains why she didn't have range then. I'm not sure what the excuse is now, other then they forgot. Powers-wise, she also seems reasonable now that they've released an updated card that gives her a super strength trait. Although the fact that you have to print her a new card to get it is somewhat annoying. Her keywords also seem somewhat lacking. Unlike most figures we've seen prior to this set, she seems to have a very exclusive list. For example, where's Birds of Prey and/or Suicide Squad?
038 Inertia - Inertia gets points for being an original character with an interesting team ability that won't hurt his own team. On the other hand, (and you won't hear me say this often) I have little to no interest in this character. He doesn't fill out any teams that I'm going to want to play, and I know little to nothing about him. At the point I am with the game (having played since day one) this character is more or less dead weight for me.
043 Kid Zoom - I don't know how excited I am to have 2 figures that are the same with different paint jobs for a character that I'm not excited about in the first place. Add to that the fact that his best ability hurts his team as much as it hurts your opponents team, and he's even less appealing then his earlier version. This is a figure that I'd only play in sealed if I didn't pull anyone else with Hypersonic Speed. Otherwise this is a power akin to Battle Fury on the original Statesmen. It's probably going to hurt my team more than the opponents. Admittedly, I didn't read the story where he was created, but did he turn on Zoom immediately? I mean with a name like Kid Zoom, you'd expect that he should be able to team with him without completely screwing him over. The other thing I'm curious about with these 2 (Inertia and Kid Zoom), are WizKids counting these as 2 new characters that have never been clicked before? Because by my count it's 1 with 2 different appearances.
047 The Flashes - The first thing I thought when I saw this sculpt is, "Man is that one cool looking piece!" I love the special powers. They're really great from a flavor perspective, and make this piece pretty lethal on the later clicks. That said, this figure has a HIGH price tag for a lot of tricks that your opponent is going to do everything in his power to make sure that you do not see. This figure is likely unplayable in a game under 500 points, since he's largely going to be used as a harasser and support piece. Besides, their coolest power comes on his last click (and KOs them), so they're going to have to have other figures on the board to make it worth using.
051 Green Lantern and Green Arrow - Does anyone else get the feeling that they just took two sculpts they liked and put them on a peanut base to call them a duo? I'm not saying I don't like the individual sculpts, but if you're going to make them a duo, make them look like they belong together. Personally I'd rather just have these two on their own bases doing their own thing. That said, these two are a mess. They're stats are fine, and they'll deal out some punishment if given a chance, but I don't know who in their right mind won't dog-pile these two and eliminate them as quickly as possible. Especially since they're meant to support their allies in some way on every click. Add on top of everything else that this figure is grounded, and it's skirting the line of an epic fail for me.
053 Harley Quinn and Poison Ivy - I'm going to start off this review by saying, I hate this sculpt. (EDIT: Now that James has the green for the sculpt posted, it's clear that I hate the paint job. I'm definitely going to need to strip the paint of that thing and start over from scratch.) The idea isn't terrible, I just don't think the end product works very well. That said, for as much as I dislike the sculpt, the dial more than makes up for that. I'm not sure that I care all that much about TK on this duo, unless there is some kind of Plant Minion generic in the set for Ivy to toss around. Judging by the name of the power, it probably would have made more sense to be Force Blast anyway. However, that fact aside, this is going to be one tough click to eliminate. Push her to her second click (using Running Shot to get into hindering terrain) and you've got a figure that can't be ranged (without the ability to see through Stealth), can't be poisoned, and has a 19 defense in close combat. That's going to be one tough nut to crack! Played wisely, this figure will easily live up to the 175 points you're spending on it. This is definitely a figure I think I'm going to need to get my hands on.
056 Black Hand - If you ever want to be able to build a Black Lantern team, this is one of your 2 core members, and therefore should never be so rare that it's a chase figure. Making him interesting and unattainable (to the average collector) is a terrible move of Earth-2 Superman proportions.
059 Nekron - The character at the center of the Blackest Night event, and the leader of the Black Lantern Corps should also never be so rare that it's a chase figure. Making him interesting and unattainable is like a letter to the average collector that they should just skip both Blackest Night and Brightest Day because, you'll never be able to play the battles you want to play anyway, so just give up now. I'm honestly not sure that I'm going to even bother ranking anything past these 2 characters.
lol you give the chase figs a 1 because of their great story tie-ins. the only thing i see from that is jealousy that you will probably never own them both. if you like a fig you should do whatever you can to get it. honestly that nekron is sick as nails. black hand is not shabby by any means. i really hate when people get sick of chase figs. just pretend they weren't made if that comforts you.
the only thing i see from that is jealousy that you will probably never own them both. if you like a fig you should do whatever you can to get it.
It's not jealousy. It's a lack of stupidity. I refuse to chase figures. I think it's a stupid gimmicky way to get people that have more money than brains to throw extra money at a hobby for no good reason. Give me a good product and generics (in the common slots) to keep me buying boosters, and I will. Chase figures are a counter-intuitive and exclusionary way to go about selling a product. I fail to see the "genius" in alienating your average customer to play towards a much smaller core of "elite" customers.
Trades: WITH WoL H/W, also looking for Mandarin Rings, DoFP Rares & Nimrod
Al's Clix Cave: blog
Quote : Originally Posted by sol
Personally, I think you've spent way too much time thinking about this...
Added the chases for post #27, which dropped my exceitement meter a bit.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
lol you give the chase figs a 1 because of their great story tie-ins. the only thing i see from that is jealousy that you will probably never own them both. if you like a fig you should do whatever you can to get it. honestly that nekron is sick as nails. black hand is not shabby by any means. i really hate when people get sick of chase figs. just pretend they weren't made if that comforts you.
That would work great if a) no one I play with ever uses one and b) they weren't MAJOR CHARACTERS IN THE BIGGEST DC STORYLINE IN YEARS!
Yeah, pretending they don't exist for these characters doesn't work. Individual Black Lanterns? Sure, I could do that. The two leaders of the BL Corps? Yeah, that's much harder...
How exactly are figures which are great but you'll probably never be able to add to your collection supposed to build excitement? You do understand the purpose of this thread, right? It's not just to rate dials as good or bad, it's to rate your excitement over the figures in the set. I think the minimum scores for great figures who are key to the current major storyline and are way too hard to get (based on sets as recent as HoT) is a fair rating.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Post #4 updated with Black Hand and Nekron. The restraint was in not assigning them zeroes or negative numbers.
I have been reading what others have written, agreeing with some and disagreeing with others. A few of us have just been talking past each other, and not really in conflict even if it may seem so.
It continues to amaze me how many people are so ready to bend over for the chase scheme. It would almost be more comforting for me to think that most of the people writing to support the idea were simply trolls, looking to irritate someone, rather than tools and dupes trying to make it seem... noble(?) to just accept the situation.
I have an E-2 Superman, having pulled him as I have several other chases. That the piece is so unnecessarily rare has, instead of making me happier about having pulled him, made me sad each time I look at it. I haven't had the heart to even bring it out to a venue. There's no need for this sort of rarity. There really isn't. It's a cheap, dirty, marketing ploy conceived by petty, grubby little minds.
056 Black Hand - If you ever want to be able to build a Black Lantern team, this is one of your 2 core members, and therefore should never be so rare that it's a chase figure. Making him interesting and unattainable (to the average collector) is a terrible move of Earth-2 Superman proportions.
059 Nekron - The character at the center of the Blackest Night event, and the leader of the Black Lantern Corps should also never be so rare that it's a chase figure. Making him interesting and unattainable is like a letter to the average collector that they should just skip both Blackest Night and Brightest Day because, you'll never be able to play the battles you want to play anyway, so just give up now. I'm honestly not sure that I'm going to even bother ranking anything past these 2 characters.
I could not disagree with these two assessments more. These are the perfect chase figures in my opinion. Characters who are not so mainstream and popular that making them chases seems like more of a cruel joke than anything else (See the last two DC sets choices for chase characters) but still desirable to the people who do want to get them.
Post #4 updated with Black Hand and Nekron. The restraint was in not assigning them zeroes or negative numbers.
...
There's no need for this sort of rarity. There really isn't. It's a cheap, dirty, marketing ploy conceived by petty, grubby little minds.
As tempted as I am to just post a snarky response to it, I actually do agree a little with this line of thinking. Still:
1. This whole line of thinking seems like overreaction. I thought HeroClix was a collectible game. We aren't exactly entitled to every piece we want.
2. So far, chase pieces have been good for the bottom line. Given the choice between chases in sets and no sets at all, I'll take the chases.
3. This is the last of the old Topps sets. Perhaps NECA will be a little kinder with regards to chase character selection.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
It's not jealousy. It's a lack of stupidity. I refuse to chase figures. I think it's a stupid gimmicky way to get people that have more money than brains to throw extra money at a hobby for no good reason. Give me a good product and generics (in the common slots) to keep me buying boosters, and I will. Chase figures are a counter-intuitive and exclusionary way to go about selling a product. I fail to see the "genius" in alienating your average customer to play towards a much smaller core of "elite" customers.
So, if I save up my pennies to get a Black Hand, I'm "elite" and "have more money than brains"? Because that's what i intend on doing. Why, because if I really want something in life, I have to do what it takes to get it...cause clearly they aren't just handing it to me.
Uniques and LEs used to be the same thing as Chases, but with less rarity. Still, we chased them. In fact, any time you are completing a set, no matter how long it takes you to get it done, you're still "chasing" figures. And I defy you to tell him how it's different-- The first you'll pull out is the amount they cost. And I will say irrelevant because cost is only determined by how much you are willing to pay.
I've been here for the entire evolution of your collecting habits. What is this "Average Customer" garbage, and when did you become one? And by contrast, what is an "Elite Customer" and why do I think I fit the bill? And how is a Chase figure alienating or catering to either? I'll tell you how -- It's not. Here's an example of an "elite customer" who hates chases with same lack of logic as you do -- hair10. Karl buys multiple cases of products, and so is more likely to get at least one of two (and I don't think he has failed to get one since Crisis), but he hates them to the pit of hell. Why? Because the rarity makes it harder to obtain. You can't collect sets with the strategies that have been time honored anymore. I know this, because obviously, I had to accept this new paradigm as well. Do I love them? No. IT MAKES IT HARDER FOR ME...that is why I have negative feeling at all about them. Beyond that, it makes it better for the company, so I can't get too worked up about it.
There is no way you are an "average customer" because of one huge fact (among others) -- You care too much. You see, the "average customer" does not buy a case. The "average customer" MAY buy a brick, but I seriously doubt it. The "average customer" doesn't have an hcrealms account. The "average customer" doesn't know (and likely doesn't care that) hcrealms even exists. From May til July of 2002, I WAS this "average customer" (minus bricks). You probably never were...you've been here longer than I have. This ridiculous demarkation of some elite and average line is just a convenient way to somehow make your emotional response to what you don't like about chase figures logical and legitimate. It's legit, because it's your opinion. But it's not logical...cause it's your opinion. But I find your opinion to be based more in "I can't have it" than anything else, because I know you spent years tracking down every single figure you were missing. Sure, you try to keep things financially in reason, but you still do it. Don't put me in some "elite" category because I am willing to do what you aren't in the event it's something I really want.
When are you going to accept that Wizkids isn't (and has never been) here to make it easy for you (or me) to obtain whatever-figure-your-heart-desires? It's about making a fun product we can all enjoy, sure, but it's an optional freakin' hobby. How deep you get into it is UP TO YOU AS AN INDIVIDUAL.
The even more absurd thing about Chases in this particular set is, you weren't even getting a full set. You were just cherrypicking. So what does it matter what the Chases are, or even that are any to you? It changes nothing about what you were going to do regarding Brave and the Bold. NOTHING. It's not about set theme, and it's not about who is fighting who in Blackest Night. It's about you don't think you will be able to get them...bottom line. And still I say, you don't know that for certain.
But I will say this: My future responses about chases and who is "stupid", "elitist" or "average" will not be nearly as well reasoned or balanced. And take this for what it is -- tough love -- cause we all need somebody to tell us the truth.
Here's how I'd rank them in order from Greatest to Least:
#47 Mikron O'Jeneus
#48 Green Lantern and Green Arrow
#49 Kid Zoom
#50 The Flashes
#51 Inertia
#52 Metallo
#53 Harley Quinn and Poison Ivy
#54 Power Girl
#55 Superman
I'm expecting the next 46 characters to be not quite as terrible as the ones thus far.