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The map was actually correct in my last post. I misstated her position. C12 is where she should be. Central to all my figures for re-roll possibilities. If you check my last Map Link it's where she was.
I am going to draw up half of a turn. Please let me know how you would like me to resolve the Scarlet Witch situation. She was clearly supposed to be at C12 on the Map, which would put her in the obvious strategic position of protecting Dr. Strange and being able to see all of my squad. In my haste I put the wrong positioning in the post. In the back of the line. Where she does me almost NO GOOD. I'd obviously prefer that the map stand and she be in her logical position. Let me know. Thanks.
Doc Strange Perplex:
Moon Knight AV (3) for +1.
Scarlet Witch AV (1) for +1.
Karnilla DamV (6) for +2.
Malekith DV (4) for +1.
1: Karnilla swings on Sif. 10 on 17 for 5 Damage (4 after Toughness). Roll is (1,4) for 5 and miss. Scarlet Witch can see from either position. PC from Scarlet is: (3,6) for a 9 and a hit. 1 Theme PC burned (tokening Sif). Roll is: (1,4) for a miss. I will burn a theme PC and have Scarlet take a push. Roll is: 4,5 for the 9 and the hit.
4 clix to Sif. Followed by the Push click. 5 clix total. SHIELD Disruptor will drop. Don't know where though. It reactivates. I think you place the dropped object though, true?
Moon Knight will attack Thor Girl using Willpower and his Special Power to grant himself CCE. 9 on 15. Needing 6. Roll is: (6,6) for the Crit and the KO. Takes a click for the Special Power.
That will end the turn. Clear Malakim, Doc Strange.
-----------
Glen Quagmire
1) R Spider-Man (HoT) 59 (6/7) E13@
w/Pounce 15
2) E Sif 93 (3/8) B11 @@
3) R Thor Girl 81 (0/7) KOKOKO
4) LE Gharskygt 61 (3/4) E12 @@
w/Lunge 5
5) R Valkyrie 38 (4/4) C16
w/Invigorate 10
6) R Valkyrie 38 (4/4) C15
Theme PC (Asgardian): 2
400
Iceman425
1) Malekith 91 (6/6) E6
2) Karnilla 64 (8/8) B12 @
3) AV Moon Knight 38 (2/6) D13 @@
4) AV Scarlet Witch (4/5) C12 @@
5) SI Doctor Strange 149 (8/8) C13
w/Brilliant Tactician 20
w/Alias 3
400
Theme PC (Mystical: 1)
HO: C14, E12
LO: E18, E Vine, B4,
SO: Shield Disruptor A11
Hey GQ, sent you a PM regarding finishing out this turn.
I need a 6 to hit and KO Thor girl with Moon Knight. Didn't know if you wanted to burn your Theme PC's in this instance.
I am also going to petition LeeMac and see if we can get a couple of extension days since I was on a plane for over a day and am now in a foreign country. Get back to me when ya can. Thanks.
Yeah, I meant to ask about a longer game time as well. 10 days is kinda quick for even me.
Coupla questions:
1) MK's SP forces him to take damage for using CCE, so he'd be at 2/6 if you use that option. Of course, that's to your advantage since he regains stealth, but confirm that move for me, if you would.
2) Are you using the #5 token as Strange or Wanda? Your recap has Wanda pushed, but the map puts the tokens on Strange.
2: I have the #5 and #5 Tokens switched. Scarlet Witch is at C12, Doc Strange is at C13. Scarlet should be pushed. Doc cleared. I will fix the map. Update the damage on Moon Knight (and position in the recap) and post the new map link.
Then it's all you. Posting on the go in Thailand has been fun, but dang if I'm not making a lot of weird little errors I never make.
1) SpideyThor breaks away (4) to pounce to D14 vs. Dr. Strange, 9 (+3 Pounce + Gharsky SP) vs. 18, pushing
Roll is: 5,2 = 7, hit
3 damage to Strange, no Theme re-rolls possible.
2 damage to Spidey for the push and the pounce.
2) Valkyrie #6 to D15, dropping Spidey in C15
3) Valkyrie #5 support on SpideyThor, 10 vs. 16
Roll is: 1,2 = 3, miss
We'll use Invigorate to remove the token from Valkyrie #6
I won't use any theme probs during your turn.
-----------
Glen Quagmire
1) R Spider-Man (HoT) 59 (4/7)C15 @@
w/Pounce 15
2) E Sif 93 (3/8) B11
3) R Thor Girl 81 (0/7) KOKOKO
4) LE Gharskygt 61 (3/4) E12
w/Lunge 5
5) R Valkyrie 38 (4/4) C16@
w/Invigorate 10
6) R Valkyrie 38 (4/4) D15
Theme PC (Asgardian): 2
400
Iceman425
1) Malekith 91 (6/6) E6
2) Karnilla 64 (8/8) B12 @
3) AV Moon Knight 38 (2/6) D13 @@
4) AV Scarlet Witch (4/5) C12 @@
5) SI Doctor Strange 149 (5/8) C13
w/Brilliant Tactician 20
w/Alias 3
400
Theme PC (Mystical: 1)
HO: C14, E12
LO: E18, E Vine, B4,
SO: Shield Disruptor A11
Due to the SHIELD Disruptor Sif does not have toughness. Gharsykt does not have Toughness either.
1 Karnilla will push to attack Sif. 10 on 16. Needing 6. Roll is: (4,4) for an 8 and the KO.
2 Doc Strange will attack Gharsykt. 10 on 16. Needing 6. Roll is: (6,5) for 11 and 3 Clix and the KO.
3 Malekith will move to D12.
***NOW, you stated you didn't want to use any Theme Probs. Gharsykt's will have to stick since you have no way to see Doc Strange's attack. However, you could try and use a Theme Prob with Sif. But, for now, she's KO'd.***
-----------
Glen Quagmire
1) R Spider-Man (HoT) 59 (3/7)C15 @@
w/Pounce 15
2) E Sif 93 (0/8) KOKOKO
3) R Thor Girl 81 (0/7) KOKOKO
4) LE Gharskygt 61 (0/4) KOKOKO
w/Lunge 5
5) R Valkyrie 38 (4/4) C16 @
w/Invigorate 10
6) R Valkyrie 38 (4/4) D15
Theme PC (Asgardian): 2
400
Iceman425
1) Malekith 91 (6/6) D12 @
2) Karnilla 64 (7/8) B12 @@
3) AV Moon Knight 38 (2/6) D13
4) AV Scarlet Witch (4/5) C12
5) SI Doctor Strange 149 (5/8) C13 @
w/Brilliant Tactician 20
w/Alias 3
400
Theme PC (Mystical: 1)
HO: C14, E12
LO: E18, E Vine, B4,
SO: Shield Disruptor A11