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I'm not sure, but I would say that nothing restricts you from giving him a move action.
Taking it to nbperp?
Quote : Originally Posted by Harpua
(Note: The following is a ruling with which I disagree with every fiber of my being.)
At the very least, you should be able give him a power action which does nothing.
I'm basing this on the rulings on Parasite and Super Adaptoid. They have Defense Drain which activates when they are given a power action. On at least on of them, there is a click where there is no power which is a power action. It was ruled that you can give an "empty" power action which does nothing itself, but it allows you to activate the Defense Drain alongside it.
I thought they couldn't do that. (They both have that click.)
From the Player's Guide:
Quote
Parasite
...
Parasite can not be given a power action to activate Defense Drain.
AND
Super-Adaptoid
See Justice League #017 Parasite for clarifications on ―Attack Drain and ―Defense Drain.
Joe is your argument that Groot can move himself because it says that "Groot cannot be moved" as opposed to explicitly saying "Groot cannot move himself" (or including that text)?
Why would you assume that not being moved would not include Groot moving himself. It's an exclusion so it would be all encompassing. If there was meant to be an exception (such as Groot can move himself) then that exception is what would need to be stated in the SP, IMHO.
As is, I don't see why it would need to state that the exception doesn't apply.
It's like a rule telling you what you don't need to do. It's unnecessary and confusing. The fact is that 99 out of 100 people would not find the issue you're finding or have a problem with it. I am a lawyer, so believe me I find ambiguity in everything, and I don't think it needs to say that the "Groot cannot be moved" includes Groot moving himself.
How often is the game ridden with redundancies and spell things out that are not necessary and how often things omitted that are? It never even occurred to me that Groot could not move if his move value was increased because there is nothing there specifically against it. The power struck me as being worded to prevent Groot from being moved via Telekinesis or the carry ability (if any piece had the ability to carry colossals)
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
Remember Groot's range is only 4 when he is colossal but that is a mean 4.
Quote from the PAC of Colossal Size:
"Only characters with the symbol block lines of fire to and from this character"
So Groot can shoot you through a wall and you can shoot Groot through a wall. I know it sounds silly, but in other characters when "only" is used (I'm looking at you cap!) the power really means only.
Also, this won't matter in any sealed games but colossal also ignores the skrull team ability.
Worthy of Mjolnir:
Kingpin Captain Mar-Vell Arcade Rocket Raccoon Kang
Remember Groot's range is only 4 when he is colossal but that is a mean 4.
Quote from the PAC of Colossal Size:
"Only characters with the symbol block lines of fire to and from this character"
So Groot can shoot you through a wall and you can shoot Groot through a wall. I know it sounds silly, but in other characters when "only" is used (I'm looking at you cap!) the power really means only.
Advanced Sentinal and Sentinal were both colossal characters with points costs that let you play them. I had sent an email into norm from the heroclix rules questions email a bit ago. Like I think brave and the bold had just come out. Asking that question. His response was that as it was written there is just a valid point that a colossal character can shoot through a wall and that this would be talked about and clarified in an update in the near future. We just haven't had an update to the players guide and such since then.
Is normalview the same as nbperp? Because those are conflicting rulings.
Worthy of Mjolnir:
Kingpin Captain Mar-Vell Arcade Rocket Raccoon Kang
in Joe's defense, there is in fact an implied object. since it is not spelled out, it must be inferred. So the argument is: What object is inferred?
Not taking sides, don't care which way the ruling on this goes, just thought a clarification might be useful since this point seems to have been dismissed by most it seems, on the basis of not making any sense when in fact it does.
(Speaking of not making sense, I apologize for the horrific sentence structure in that second paragraph.)
Advanced Sentinal and Sentinal were both colossal characters with points costs that let you play them. I had sent an email into norm from the heroclix rules questions email a bit ago. Like I think brave and the bold had just come out. Asking that question. His response was that as it was written there is just a valid point that a colossal character can shoot through a wall and that this would be talked about and clarified in an update in the near future. We just haven't had an update to the players guide and such since then.
Is normalview the same as nbperp? Because those are conflicting rulings.
They are different people. But normalview's post on the forums carries more weight than an e-mail. (E-mails are not recognized rulings.) nbperp can, of course, post on the forums and he hasn't indicated that normalview's answer is incorrect nor has any one else in the rules posse. Unless something else is said on the forums or added to the Player's Guide, normalview's post will be the controlling authority on this. (Any judge can rule differently, of course, but normalview's post is official until one of the things I mentioned happens.)
Also, this won't matter in any sealed games but colossal also ignores the skrull team ability.
No it doesn't. Some colossal figures may have special rules that allow them to ignore the Skrull TA or any number of powers and TAs, but that isn't the standard.
Quote : Originally Posted by PAC
COLOSSAL SIZE (NON-OPTIONAL): Only characters with the symbol block lines of fire to or from this character. A character with this ability ignores the effects of hindering, elevated, and outdoor blocking terrain on movement. This character can’t be knocked back and can make ranged combat attacks against non-adjacent opposing character when they are adjacent to opposing characters. This character and a character on elevated terrain draw line of fire and make ranged combat attacks against each other as if they were both elevated. This ability can’t be countered.
That's what Groot gets. Nothing else. No capture ability, no ignoring powers or TAs, just collosal size and all that goes with it.
Also, this won't matter in any sealed games but colossal also ignores the skrull team ability.
Quote : Originally Posted by Surfer13
No it doesn't. Some colossal figures may have special rules that allow them to ignore the Skrull TA or any number of powers and TAs, but that isn't the standard.
yourbudrob is correct. It is standard.
From the Player's Guide:
Quote
Colossal Characters
Colossal characters ignore the Danger Girl and Skrulls team ability.
So is there any say on if you can just give power actions at random to do nothing since it has been ruled through:
Parasite
...
Parasite can not be given a power action to activate Defense Drain.
AND
Super-Adaptoid
See Justice League #017 Parasite for clarifications on ―Attack Drain and ―Defense Drain.
That you can not?
Then it still brings up if you can't legally move can you be given a move action, since being given a move action means you are being moved even if it is for 0.
So is there any say on if you can just give power actions at random to do nothing since it has been ruled through:
Parasite
...
Parasite can not be given a power action to activate Defense Drain.
AND
Super-Adaptoid
See Justice League #017 Parasite for clarifications on ―Attack Drain and ―Defense Drain.
That you can not?
Then it still brings up if you can't legally move can you be given a move action, since being given a move action means you are being moved even if it is for 0.
I suppose that was reversed.
Come to think of it, this may have even come up in a recent dep discussion.