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Please ignore my use of Perplex, because I didn't notice DG was adjacent to SV before I did my roll. In that case Mystique will Perplex his own defense and won't move
Free) Beast Outwits Super Senses on Dream Girl
1) Beast BCF's Dream Girl, 10 vs 15 (16), Super Senses Outwitted. 6, 5 = 11, PC'd to 3, 4 = 7 and a blades roll of 4 for the KO (couldn't have wished for more...)
2) Pyro Barriers at G19-H18-H17-G16
3) Avalanche Barriers at C20-D20-E20-F20
CP token
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Theme PC will now be on a CbC basis
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Brotherhood of Evil Mutants
1) U Magneto (Ult.)* 144 pts (7/7) F16
* Contingency Plan 12 pts @@
2) R Scarlet Witch (AV) 35 pts (0/5) KO!
3) R Mystique 34 pts (5/5) A18 [Def +1]
4) V Dark Beast 69 pts (6/6) H19 @
5) R Quicksilver (AV)** 49 pts (6/6) C22
** Maneuver 8 pts
6) R Pyro 27 pts (4/5) D22 @
7) R Avalanche 19 pts (5/5) E21 @
Total – 397 pts
Theme PC: 3/3
vs
LoSH
(Sharing highest defense available; currently 16 for DG and SV)
1) E Cosmic Boy 70 (6/6) L17@
2) E Dawnstar 60 KOKOKO
3) E Karate Kid* 63 (2/6) E16@
* w/ Lunge 5 pts
4) U Quislet (STRIPE) 111 (8/8) L15@
5) R Shrinking Violet 30 (5/5) H17
6) R Dream Girl 50 KOKOKO
7) BYS Matter-Eater Lad 11 KOKOKO
400 pts
HO: N16, L19
LO: D17
BFC – Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
1) Quicksilver HSS's to H16 and punches Shrinking Violet, 9 vs 16, Super Senses Outwitted. 4, 3 = 7 for the hit and 2 damage. Quicksilver Maneuvers SV to H15 and ends movement in E13
Free) Mystique moves to E17 and Perplexes Magneto's damage.
2) Magneto uses 1 CP token on his attack and RShots to F19 (dropping Mystique in E19) to shoot Stripe, 11 +1 vs 18, damage +1 w/ Perplex. 3, 3 = 6 for the hit and 4 damage after Toughness. Knock back to L11 (I think... let me know if this is OK)
3) Avalanche pushes to barrier at E20-G19-G18-H18
Others clear
CP token
======================
Theme PC on a CbC basis
======================
Brotherhood of Evil Mutants
1) U Magneto (Ult.)* 144 pts (7/7) F19 @
* Contingency Plan 12 pts @@
2) R Scarlet Witch (AV) 35 pts (0/5) KO!
3) R Mystique 34 pts (5/5) E19 @
4) V Dark Beast 69 pts (6/6) H19
5) R Quicksilver (AV)** 49 pts (6/6) E13 @
** Maneuver 8 pts
6) R Pyro 27 pts (4/5) D22
7) R Avalanche 19 pts (4/5) E21 @@
Total – 397 pts
Theme PC: 3/3
vs
LoSH
(Sharing highest defense available; currently 16 for DG and SV)
1) E Cosmic Boy 70 (6/6) L17
2) E Dawnstar 60 KOKOKO
3) E Karate Kid* 63 (1/6) K14@@
* w/ Lunge 5 pts
4) U Quislet (STRIPE) 111 (4/8) L15
5) R Shrinking Violet 30 (3/5) H15
6) R Dream Girl 50 KOKOKO
7) BYS Matter-Eater Lad 11 KOKOKO
400 pts
HO: N16, L19
LO: D17
BFC – Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
I'm here to let you know I will not be able to post any moves tonight, cause I have my band practice. A new gig is coming and we need to work hard, since we have a new drummer.
Free) Dark Beast Leaps to D19 and Outwits Stripe's Invulnerability
1) Quicksilver pushes to HSS to E21 and punches Stripe, 9 vs 16, Invulnerability Outwitted. 1, 4 = 5 misses. Quicksilver Maneuvers Stripe to D21 and ends movement in F23. 1 pushing damage.
Free) Mystique Perplexes Magneto's damage
2) Magneto uses 1 CP token on his attack and RShots to G19 (dropping Mystique in H19) to shoot Stripe and Karate Kid, 11 +1 vs 16 on both, Invulnerability on Stripe still Outwitted and damage +1 w/ Mystique's Perplex. 2, 2 = 4 for the hit on both. 4 damage to Stripe for the KO and 1 damage to Karate Kid for the other KO. (Why can't we carry on counting stats... another double KO...)
Pushing damage for Magneto
3) Pyro Barriers at E20-E19-G18-H18
Others clear
CP token
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If anything strange happens that I'm not seeing, theme PC on a CbC basis