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1) JQ v Guy rolls 3,4=7 hits for KO 2nd flurry on Miracle 9 v 20 rolls 6,3=9 fail
2) break with inertia rolls 5 moves to H-10
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 D-16/D-17@@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 1 SA 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5)@
Zoom 130 (6/8) A-15
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 C-18 (1/8)@@
Hector 88 D-23 (3/7)
V hive trooper 25 C-24
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Mister Miracle perplexes up his own defense and clears.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 D-16/D-17
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 1 SA 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5)@
Zoom 130 (6/8) A-15
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 C-18 (1/8)@@
Hector 88 D-23 (3/7)
V hive trooper 25 C-24
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) HEc v Miracle 10 v 19 rolls 3,1=4 fail CSA token on Hive rolls 6,6=12 crit hit for 3 damage
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) D-16/D-17
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 1 SA 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5)
Zoom 130 (6/8) A-15
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 C-18 (1/8)
Hector 88 D-23 (3/7)@
V hive trooper 25 C-24@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Not so lucky for me unfortunately, my top 2 pieces are injured next game. Oof.
Turn 8b:
Mister Miracle and Oberon Duo, lunging to D-18/D-19 against Johnny. (3,5) 8 is a hit. CSA prob says (2,3) 5. Still a hit for 2 and the KO. 1 SA 1 KO Mister Miracle and Oberon. They will Sidestep to D-21/D-22 and attack Hector. SC is 4. (6,4) 10 is a hit for 1. 1 SA Miracle and Oberon.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) D-21/D-22@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 3 SA 1 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5)
Zoom 130 (6/8) A-15
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 D-23 (2/7)@
V hive trooper 25 C-24@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) Push Hec 9 v 19 SC roll is 3 attack roll is 6,2=8 fail push click
2) Inertia to A-3
3) Hive to B-16
4) Zoom phase to N-14
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) D-21/D-22@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 3 SA 1 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3@
Zoom 130 (6/8) N-14@
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 D-23 (1/7)@@
V hive trooper 25 B-16@@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Mister Miracle and Oberon duo attack, targeting Hector Hammond. SC is 1. (4,3) 7 is a hit for 2 and the KO. 1 SA 1 KO Mister Miracle and Oberon.
They will sidestep/lunge to C-15/C-16 against HIVE trooper. (4,4) 8 is a hit for 1 and knockback into the column for 1 more damage. 1 SA Mister Miracle and Oberon.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) C-15/C-16@@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 5 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3@
Zoom 130 (6/8) N-14@
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (3/5) B-16@@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) C-15/C-16@@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 5 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (3/5) B-16
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) C-15/C-16
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 5 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (3/5) B-16
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (4/7) C-15/C-16
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 5 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (3/5) B-16@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Miracle and Oberon lunge duo Hive Trooper lunge to C-14/C-15. (1,1) oof. 1 click to Miracle and Oberon for the critical miss. Second strike will attempt the same thing. (6,1) 7 is a hit for 1. 1 SA Miracle and Oberon.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (3/7) C-14/C-15@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 6 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (2/5) B-16@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) push hive 7 v 17 SC roll is 4 7 v 17 rolls 5,4=9 fail push click.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (3/7) C-14/C-15@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 6 SA 2 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 (1/5) B-16@@
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Mister Miracle and Oberon duo vs Hive Trooper. (5,5) 10 is a hit for 2 and the ko. 1 SA 1 KO Mister Miracle and Oberon.
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (3/7) C-14/C-15@@
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 7 SA 3 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (2/5) A-3
Zoom 130 (6/8) N-14
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 KOED
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) Zoom push v Miracle SC roll is 4 10 v 17 rolls 4,2=6 fail push click
2) push inertia 8 v 17 SC roll is 3 8 v 17 rolls 6,3=9 hits for 1 push click
JLI (home)
Batman - 120 KOed
Protected 8 (used)
Guy Gardner - 133 KOed
Mister Miracle and Oberon 115 (2/7) C-14/C-15
lunge, maneuver, sidestep 5, 8, 10
Total- 399
Batman: 2 SA 1 DFD
Guy Gardner: 1 SA
Mister Miracle and Oberon: 7 SA 3 KO 2 DFD
vs.
Libra's Society
Inertia 66 H-10 (1/5) C-13@@
Zoom 130 (5/8) D-16@@
w/ Swingline 10
w/ Alias 3
Johnny Quick 77 KOED
Hector 88 KOED
V hive trooper 25 KOED
399
HO: N-11, O-11, A-2
LO: M-18, A-1, E-17
BFC: LOYALTY
After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.