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Longtime fan of Frank and Co. so thrilled to see they're a preview for today.
One thing I find surprising - it's actually easier to hit Frank in melee than it is his soldiers. (Much as I love their comic, having to hit an 18 seems a bit...high. Then again, it's a nice balance to some of the other minions out there.)
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Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Hitting an 18 up close on a bunch of swarming soldiers could prove to be quite a pain in the butt. I believe these guys could prove to be much better than some might initially think.
Awesome, another set of figures that I was looking forward to. I like how Rock's trait can be used with the Easy Company soldiers and medics of Cosmic Justice.
I should have known today's preview would be the easy company and sgt. rock since we already knew we were getting them anyways. They look great maybe the medic will be an le.
Just wait, maybe we can get an Easy Company Medic too! They are worth taking up 3 slots in DC 75th, right?
...maybe?
...probably not.
Maybe an LE?
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Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
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Longtime fan of Frank and Co. so thrilled to see they're a preview for today.
One thing I find surprising - it's actually easier to hit Frank in melee than it is his soldiers. (Much as I love their comic, having to hit an 18 seems a bit...high. Then again, it's a nice balance to some of the other minions out there.)
It makes sense to me--
Easy Co guys are pinned down by gunfire, what do they do? Charge to base the enemy!
And there goes the neighbourhood. As much as I am happy for these guys to be included ... this team just looks obscenely powerful for its points.
Seriously - this team is going to be unbelievably useful - but for the points I'm getting mighty concerned about pieces from just a few sets ago maintaining their relevance, let alone ones from farther back.
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KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
And there goes the neighbourhood. As much as I am happy for these guys to be included ... this team just looks obscenely powerful for its points.
Seriously - this team is going to be unbelievably useful - but for the points I'm getting mighty concerned about pieces from just a few sets ago maintaining their relevance, let alone ones from farther back.
Really? The Easy guys are good, but naked in defense from range. And Rock's not that cheap. Compare to Cap A, for instance. And none of them do 3 damage, and their range is short.
need i repeat myself (and others)?.... another static stance... while the detail on the sculpt appears more than satisfactory, could we please see a little more tension/action in the portrayals?...
they are like chocolate and peanut butter... mmmmmm. I do miss the PD team ability, but I assume that keeps the cost down. I for one will be rounding up an old Sgt Rock and swapping sculpts. This one is a little stiff.