You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yup Vertigo's gonna take it. It is Amanda Waller after all. 1 KO to Mantis. And darn I thought Adam Warlock only had 2 damage for some reason. Sorry about that.
Turn 6a)
1. White Pawn 2 will perplex up Roy's attack to 11
2. Black Pawn 2 will perplex up Roy's attack to 12
3. Roy will dual target Gamora and Mantis. AV 12 vs DV 17, 19. Roll is a 1, 4. Reroll from Rocket is a 1, 5. That's still a hit on Gamora for 3 clicks and the KO. 1 SA, 1 KO to Roy, 1 AST to White Pawn 2.
4. The Wall takes a swing on Mantis. AV 10 vs DV 16. Roll is a 4, 6. That's a hit for 2 clicks. Ground Zero roll is a 3. 1 SA to the Wall.
(free) The Wall outwits TK on Moondragon.
Guardians of the Galaxy
1: U Adam Warlock 61 (6/8) H-12@
2: U Moondragon 71 J-16
3: R Mantis 35 (4/6) K-9@
4: Rocket Raccoon 65 K-16@
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 1 SA, 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [2 SA, 2 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @@ [4 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7
5) R Checkmate White Pawn 1* 19 pts (3/3) F12
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [2 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1: Moondragon locks minds with Roy Harper, but cannot break his will with a mind blast. (1,2) 3.
2: Adam Warlock exerts himself to distract Deadshot from his target by moving to L-7.
Guardians of the Galaxy
1: U Adam Warlock 61 (5/8) L-7@@
2: U Moondragon 71 J-16@
3: R Mantis 35 (4/6) K-9
4: Rocket Raccoon 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 1 SA, 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [2 SA, 2 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @@ [4 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7
5) R Checkmate White Pawn 1* 19 pts (3/3) F12
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [2 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
2. White Pawn 2 pushes to perplex up Deadshot's damage to 3.
(free) Waller outwits PC on Rocket.
3. Deadshot takes a swing at Warlock. AV 9 vs DV 15. Roll is a 2, 4 for 3 clicks. 1 SA to Deadshot, 1 AST to White Pawn 2. Ugh...I forgot to mention the perplex in the roll. Please let me know if that's a problem and I'll give a click back. Ground Zero roll is a 6. Warlock takes another click.
Guardians of the Galaxy
1: U Adam Warlock 61 (1/8) L-7@@
2: U Moondragon 71 J-16@
3: R Mantis 35 (4/6) K-9
4: Rocket Raccoon 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 1 SA, 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [2 SA, 2 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 [4 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7 @ [1 SA]
5) R Checkmate White Pawn 1* 19 pts (3/3) J8 @
6) R Checkmate White Pawn 2* 19 pts (2/3) F2 @@ [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Yup the Wall will pass that on. Ah and just got your Ground Zero roll. Will update Mantis' health.
Turn 8a)
1. Roy takes a shot at Mantis. AV 10 vs DV 14. Roll is a 1, 3 for barely the hit. Reroll from Rocket is a 3, 4 for the hit for 3 clicks and the KO. 1 SA, 1 KO to Roy.
2. The Wall takes a shot at Adam. AV 10 vs DV 13. Roll is a 5, 5 for the hit for 2 clicks and the KO. 1 SA, 1 KO to The Wall.
(free) The Wall outwits Mind Control on Moondragon
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 J-16@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon 65 K-16 @
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7 [1 SA]
5) R Checkmate White Pawn 1* 19 pts (1/3) J8 [1 AST]
6) R Checkmate White Pawn 2* 19 pts (2/3) F2 [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Cool. Kinda rough doing it from my phone, but it seems it all went through right, other than me forgetting ground zero, and not noticed Mantis had been damaged.
Turn 8b:
Rocket will prob any successful attack on your part.
1: Moondragon will take a shot at Deadshot. (5,2) 7 is a hit for 2 clicks. 1 SA Moondragon.
2: Rocket Raccoon will push to shoot at The Wall once again. (5,4) 9 is a hit for 2, and I assume you will pass it off. 1 SA 1 KO Rocket Raccoon.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 J-16@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16 @@
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (3/5) K7 [1 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [1 AST]
6) R Checkmate White Pawn 2* 19 pts (2/3) F2 [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Yeah just go ahead and post it and I'll update it accordingly. Although I didn't get any rolls for that last turn. It's alright, we'll just keep going. And yup, the Wall will pass that on too. Pawn gets another AST. Woot!
Turn 9a)
(free) The Wall will outwit Super Senses on Moondragon
1. Black Pawn 2 will perplex up Deadshot's range to 9
2. Deadshot will RCE on Moondragon. AV 8 vs DV 15 (-1 PD). Roll is a crit miss. Ouch. No luck for Deadshot there.
3. White Pawn 2 will move to C9
4. Amanda moves to I11.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 J-16@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16 @@
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 @@ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 @ [1 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts (2/3) C9 @ [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1: Moondragon pushes to attack Roy Harper mentally. The force of it knocks him off the castle wall! (5,5) 10. 2 clicks for the hit, 2 for falling off of elevated to J-6. 1 SA Moondragon.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (6/7) J-16@@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 2 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (1/5) 39 pts J6 [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 @@ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 @ [1 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts (2/3) C9 @ [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (6/7) J-16@@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 2 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (1/5) 39 pts L7 @ [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 [1 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts (1/3) H12 @@ [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1: Rocket Raccoon pulls out yet another gun and fires upon the minion. (6,1) 7 is a hit for 2 clicks. 1 SA 1 KO Rocket.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (6/7) J-16
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16@
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 2 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 2 SA 2 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (1/5) 39 pts L7 @ [3 SA, 3 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 [1 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts KOED
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1. Waller takes a shot at Moondragon. AV 10 vs DV 15. Roll is a 1, 3 for the miss. Wow, rolls are horribly turning bad in the late game and you're are turning out good. Not good.
2. Black Pawn 2 perplexes up Deadshot's range to 9.
3. Deadshot takes a shot at Moondragon for the big click of damage. AV 7 vs DV 14 (-1 PD). Roll is a 4, 4. Reroll from Rocket is a 2, 5. Still a hit for a big click! 1 SA to Deadshot, 1 AST to Roy, 1 AST to Black Pawn 2.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (5/7) J-16
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16@
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 2 SA 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 2 SA 2 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (1/5) 39 pts L7 [3 SA, 3 KO, 1 AST]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 @ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 @ [2 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts KOED
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @ [1 AST]
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1: Moondragon crushes the mind of Roy one more time. (3,6) 9 for the hit and KO. 1 SA 1 KO Moondragon.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (5/7) J-16@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 3 SA 1 KO 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 2 SA 2 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* KOED 39 pts L7 [3 SA, 3 KO, 1 AST]
2) V Amanda Waller (AA)* 75 pts (4/5) I11 @ [5 SA, 1 KO]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 @ [2 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts KOED
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @ [1 AST]
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
I forgot Waller got an AST for outwitting Super senses on Moondragon when Deadshot hit. Adding that below.
Turn 12a)
(free) The Wall outwits Rocket's PC
1. Waller moves to C15
2. Black Pawn 2 moves to C7. Takes a push click.
Guardians of the Galaxy
1: U Adam Warlock 61 (0/8) KO'ed!
2: U Moondragon 71 (5/7) J-16@
3: R Mantis 35 (0/6) KO'ed!
4: Rocket Raccoon (4/5) 65 K-16
5: Gamora 73 (0/7) KO'ed!
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 3 SA 1 KO 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 2 SA, 1 KO
Rocket Raccoon: 2 SA 2 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* KOED 39 pts L7 [3 SA, 3 KO, 1 AST]
2) V Amanda Waller (AA)* 75 pts (4/5) C15 @@ [5 SA, 1 KO, 1 AST]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (2/5) K7 [2 SA]
5) R Checkmate White Pawn 1* 19 pts KOED [2 AST]
6) R Checkmate White Pawn 2* 19 pts KOED [3 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (2/3) C7 @@ [1 AST]
9) V Count Vertigo* 74 pts (0/5) KO'ed! [2 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.