You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Doesn't a failed Breakaway roll end the action immediately? If so, I wonder if one could actually Morph Beast Boy in that instance..?
If you give an action and "attempt to move", even a move of 0, you must roll breakaway under the usual circumstances, and if breakaway fails, "the action is over". However, Beast Boy's Morph power switcheroo happens "after the action resolves", so the action being over is besides the point. He can switch just fine.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download
Also, I'm assuming that if you are one of the single-based figures (BB, cheetah, bear) and want to morph into the double-based T-Rex, that if you don't have the 2 squares free to place the T-Rex, you can't do it.
Example (B=Beast Boy, O=opposing figure):
OOO
OBO
OOO
Since there aren't 2 squares to place the T-Rex into, it's an illegial morph, correct?
Also, I'm assuming that if you are one of the single-based figures (BB, cheetah, bear) and want to morph into the double-based T-Rex, that if you don't have the 2 squares free to place the T-Rex, you can't do it.
Example (B=Beast Boy, O=opposing figure):
OOO
OBO
OOO
Since there aren't 2 squares to place the T-Rex into, it's an illegial morph, correct?
I assume this is correct as the flavor text mentions that Beast Boy (in the comics) can't change if there is not enough room to change.
Except that the post by WizKids explicitly says you can move him and then change.
Yeah, that's what Saturnflight is saying, you can do that.
Things that will cause pushing damage with BB:
Normal move action (no morph)
Ranged combat action
Close Combat action
Power action
Things that won't:
A Move action where BB morphs into another figure.
Theoritically, if BB was based with 1 token and he needed to breakaway, but wanted to stay as the T-Rex for example- he would roll (assume success), breakaway, move, then resolve the action and take pushing damage.
If, however he wanted to morph, when the action is resolved, you swap the figure and no push damage is given.
Yeah, that's what Saturnflight is saying, you can do that.
Things that will cause pushing damage with BB:
Normal move action (no morph)
Ranged combat action
Close Combat action
Power action
Things that won't:
A Move action where BB morphs into another figure.
Theoritically, if BB was based with 1 token and he needed to breakaway, but wanted to stay as the T-Rex for example- he would roll (assume success), breakaway, move, then resolve the action and take pushing damage.
If, however he wanted to morph, when the action is resolved, you swap the figure and no push damage is given.
I'm pretty sure SaturnFlight was saying that to activate Morph, you had to do a Move Action, but instead of moving you Morphed and took no pushing damage...
My question: How do you determine where the other part of the cheetah or T-Rex goes?
Here is one better
I'm based by one of your clix. I'm using the Dino which is a peanut shaped base. I move 0, and "Morph" into any of the other clix, all of which are standard bases. Which of the two squares do I move into? If one of the two is not adjacent to the character who had based me do I have to appear next to him or do I automatically break away and appear 1 square away?
For placing of the double-based figures - one of the sections would have to be in the square the single figure occupied - the other half would have to be placed in a legal square of the placing player's choosing. That one is pretty obvious too.
I'm based by one of your clix. I'm using the Dino which is a peanut shaped base. I move 0, and "Morph" into any of the other clix, all of which are standard bases. Which of the two squares do I move into? If one of the two is not adjacent to the character who had based me do I have to appear next to him or do I automatically break away and appear 1 square away?
For the most part, I would say that you get to choose. If you are a T-Rex and fail to break away, I would say that you must morph adjacent, but I can see this as being ruled that you can still choose whichever square.
If it is ruled for some odd reason that you can't morph after a failed breakaway, the point it moot (unless you ran up with the T-Rex and then swapped out for cheetah for the Senses, then I could see it going either way).
I'm based by one of your clix. I'm using the Dino which is a peanut shaped base. I move 0, and "Morph" into any of the other clix, all of which are standard bases. Which of the two squares do I move into? If one of the two is not adjacent to the character who had based me do I have to appear next to him or do I automatically break away and appear 1 square away?
Wouldn't you still have to roll breakaway, gaining 1 to your roll with Giant Stride?
Quote : Originally Posted by Munchoboy
Doesn't a failed Breakaway roll end the action immediately? If so, I wonder if one could actually Morph Beast Boy in that instance..?
There's an errata already needed here, as I don't agree with morphing on a failed breakaway.
Then again, BB's got at least L/C, Plasticity, Giant Stride, or HSS on any of his forms at some point in the dials.
Quote : Originally Posted by Early Cuyler in Squidbillies, "Fatal Distraction"
Hell, I don't want to hear the labor, I just want to see the damn baby
For all that more voices add weight to an interpretation...
I read it as follows:
The power is, in fact, initiated by giving Beast Boy a Move action to use Morph (much like you give a character a Power Action to use Quake; you don't give them some other Power Action in order to trigger Quake as an aftereffect). So Beast Boy could be given a Move Action as normal (to move), or he could use a Move Action as outlined by Morph.
The Morph power does not deal pushing damage. If you give Beast Boy a completely normal move action, he would take pushing damage; but if that 2nd token is added due to Beast Boy using Morph, he doesn't. This is probably done to simplify the 'same click swap'; otherwise morphing into a Willpower click on the T-Rex would confuse absolutely everyone.
This action absolutely counts as Beast Boy's 1 action allotted for a turn. It is a Move Action, and never claims to be a free action. No Morphing followed by an attack. None.
Quote : Originally Posted by Ignatz_Mouse
This seems to imply that you would actually move, not just stand there and change.
As well as this:
I don't think you quite understood what Saturn was saying. He was saying that other powers that required a move action would not be able to be activated if you plan to use the Morph trait. I.E. He would not use L/C AND Morph in the same action because both require a move action and only one of them can be activated.
In any case, I'm gonna throw my voice in with those who think that the (Morph) action itself will never deal push damage. I'm not basing this off any speculation of what the power could have been written as if it means something else, but rather because that is the interpretation that I came to when I read the power. I can see both sides of the debate, but I just feel like the piece would be balanced better if it could take an action any time (it is eligible to receive one) and moprh.
Guys, we're making this a lot harder than it has to be
Give Beat Boy a move action following all standard rules. He does not take pushing damage from this action.
After it resolves (regardless of whether or not it would have dealt pushing, regardless of whether he broke away or whether actually went anywhere) You switch him
Wouldn't you still have to roll breakaway, gaining 1 to your roll with Giant Stride?
There's an errata already needed here, as I don't agree with morphing on a failed breakaway.
Then again, BB's got at least L/C, Plasticity, Giant Stride, or HSS on any of his forms at some point in the dials.
From my interpretation of this
Quote
Morph: Beast Boy
Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
It doesn't matter if breakaway was successful. The action is over / resolved and now you replace him with X figure.