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Now can someone kindly direct me to a final, official answer as to whether breakaway at any time comes into the equation where Constructs are involved? I don't think breaking away should ever be a factor [nor should constructs need to stop when moving adjacent to an opposing character], but I feel this may go the other way on me.
Now can someone kindly direct me to a final, official answer as to whether breakaway at any time comes into the equation where Constructs are involved? I don't think breaking away should ever be a factor [nor should constructs need to stop when moving adjacent to an opposing character], but I feel this may go the other way on me.
The constructs are never, ever given any actions. Actions are what trigger break away (except for TK, but that's specifically spelled out in the power description). No action = no break away
Now can someone kindly direct me to a final, official answer as to whether breakaway at any time comes into the equation where Constructs are involved? I don't think breaking away should ever be a factor [nor should constructs need to stop when moving adjacent to an opposing character], but I feel this may go the other way on me.
But the Orange Construct objects do need to stop moving when they move adjacent to an opposing character.
My dumb question of the day (or at least this afternoon)
when destroying an object or a wall, do you not still have to make an attack roll in case you roll a critical miss?
Only posting it in this thread becasue the topic of destroying larfleeze's objects came up
No. There is no need to roll.
DESTROYING BLOCKING TERRAIN
A square of blocking terrain can be destroyed by an attack that deals at least 3 damage in a single attack. When a character attacks blocking terrain, the attack automatically succeeds. A close combat attack can be used to destroy a square of blocking terrain adjacent to the attacker. A ranged combat attack can be used to destroy a square of blocking terrain by drawing a line of fire to the center of the square of blocking terrain; the line of fire is not blocked by the target square in this instance.
It is an automatic hit (meaning no roll against defense), as long as the person making the attack has an unmodified damage of at least 3. There are no dumb questions
Quote : Originally Posted by dal_johnson
My dumb question of the day (or at least this afternoon)
when destroying an object or a wall, do you not still have to make an attack roll in case you roll a critical miss?
Only posting it in this thread becasue the topic of destroying larfleeze's objects came up
Don’t care about what other people think of you. There will always be those people who want to see you fail because they can’t succeed.
when destroying an object or a wall, do you not still have to make an attack roll in case you roll a critical miss?
If you can deal 3 damage in a single attack, you do not need to make an attack roll. If you can deal 2 damage in a single attack, you may make an attack roll for a critical hit (but suffer the risk of a critical miss.) If you can use BCF, you do not need to make an attack roll, but do need to roll for BCF and get a 3 or higher.
Quote : Originally Posted by chrisgo316
It is an automatic hit (meaning no roll against defense), as long as the person making the attack has an unmodified damage of at least 3. There are no dumb questions
It doesn't need to be unmodified. If you use Perplex to increase a printed damage value of 2 to a 3, no roll would be needed.
But the Orange Construct objects do need to stop moving when they move adjacent to an opposing character.
Okay, Breakaway is perfectly cromulent. [They don't break from me, I don't break from them.] Action or no, I think the real reason is because they are objects. This whole "action" think works as an explanation, but I really don't feel that's the reason.
However... they do need to stop? Why? Characters with boots, when they move, would have to due to their nature as characters with boots. Objects with boots shouldn't need to... because it is the character aspect, not the boot aspect, that required adjacency to matter, unless... Or-- But--
Gah! There I go, doing what I just badgered someone else for doing. Overthinking is the worst. Especially when I'm forced to do it counter-intuitively. {I feel very strongly that making them have to stop when adjacent makes all the other understanding less easy to grasp, because it works against the fundamental explanation, ie: they are objects and not characters.} But, essentially, what the crap do I know? Nuttin'.
Do I need to stop next to a Construct? No, because they only have boots when they move. And that "yes now but no then" is what I don't like. Say they have wings and all will be right with the world. [Making them spawn at 6 range sort of renders a lot of this moot, of course.]
Okay, Breakaway is perfectly cromulent. [They don't break from me, I don't break from them.] Action or no, I think the real reason is because they are objects. This whole "action" think works as an explanation, but I really don't feel that's the reason.
However... they do need to stop? Why? Characters with boots, when they move, would have to due to their nature as characters with boots. Objects with boots shouldn't need to... because it is the character aspect, not the boot aspect, that required adjacency to matter, unless... Or-- But--
Gah! There I go, doing what I just badgered someone else for doing. Overthinking is the worst. Especially when I'm forced to do it counter-intuitively. {I feel very strongly that making them have to stop when adjacent makes all the other understanding less easy to grasp, because it works against the fundamental explanation, ie: they are objects and not characters.} But, essentially, what the crap do I know? Nuttin'.
Do I need to stop next to a Construct?
There is part that was missing from the Player's Guide, but Harpua said has been noted for the next one, that the Orange Construct objects move as though they are characters with the speed symbol. So they don't move like objects, they move like characters with the speed symbol.
Because of that, the real reason that they do not need to break away is because break away is only required when a character (which the Orange Construct objects are for their movement) is given an action to move.
On the other hand, the Orange Construct objects are only move as characters with the speed symbol when they move. So opposing characters do not need to stop when they become adjacent to them.
Just to be sure, probably already been said, but it's a tad too obvious for my limited brain functions -
Larfleeze can place a construct once per turn as a free action - so you could place a construct at the beginning of your turn, before poison, and then use the free action poison right? Similar to the Outwit/Poison
Unless the point was to further limit the mobility of the Constructs, wouldn't it have been just as easy to say something about Constructs being effected by terrain, which is all that's really missing on the card now? Hell, maybe the boot was the most efficient way of getting all that info across.
I think this is clearly just a case of me wishing they did something they currently don't do [because my way is simpler and makes more sense, dagnabbit].
Quote : Originally Posted by Jarimy123
Larfleeze can place a construct once per turn as a free action - so you could place a construct at the beginning of your turn, before poison, and then use the free action poison right? Similar to the Outwit/Poison
I actually know the answer to that one, which is yes.
Just to be sure, probably already been said, but it's a tad too obvious for my limited brain functions -
Larfleeze can place a construct once per turn as a free action - so you could place a construct at the beginning of your turn, before poison, and then use the free action poison right? Similar to the Outwit/Poison
That should work (as long as its a Free Action).
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Larfleeze can place a construct once per turn as a free action - so you could place a construct at the beginning of your turn, before poison, and then use the free action poison right? Similar to the Outwit/Poison
Quote : Originally Posted by Uberman
I actually know the answer to that one, which is yes.
And keep in mind that only works if there are 0 or 1 Orange Construct objects on the battlefield. After that, it requires a power action which will end the beginning of the turn. (So you cannot use Poison after.)
Quote : Originally Posted by Uberman
Unless the point was to further limit the mobility of the Constructs, wouldn't it have been just as easy to say something about Constructs being effected by terrain, which is all that's really missing on the card now? Hell, maybe the boot was the most efficient way of getting all that info across.
I think this is clearly just a case of me wishing they did something they currently don't do [because my way is simpler and makes more sense, dagnabbit].
I have to imagine the point was to limit the mobility of the Constructs. If they had let them move as objects (see TK) they would have had much more mobility. And ironically, saying the speed symbol didn't clear it up since as noted a follow up errata will be necessary to include mention of character with the speed symbol.