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Okay, sorry to beat a dead horse (and yes I'm pretty sure it's dead Jim), but I am certain someone showed me a forum post that said something like:
xSx
SOS
xSx
would block in the guy, and no matter what way he moved, he'd only get to move 1 as he would be entering hindering terrain. (assuming he didn't start IN hindering terrain)
However, what I take from this discussion is that it doesn't matter what sorts of hindering terrain was there, they all count the same way:
xWx
HoR
xEx
If my dude happened to have gotten dropped off (by say night crawler) in the middle of those 4 terrain pieces then my guy would have to spend 1 round moving into one of those 8 spaces and have to stop moving?
But as I understand it, this does NOT count for blocking spaces.
so
xBx
BoB
xBx
Would block you in (as it is contiguous) but
xWx
WOB
xWx
(assuming W is a wall and B is an immovable object)
would not stop movement. Is all of that correct? Also, I guess it's worth asking, assuming that the 3 W's are all part of a single wall, you could not move left in this scenario but if those were three separate walls that came together at that point without connecting, you could move between them, yes?
Okay, sorry to beat a dead horse (and yes I'm pretty sure it's dead Jim), but I am certain someone showed me a forum post that said something like:
xSx
SOS
xSx
would block in the guy, and no matter what way he moved, he'd only get to move 1 as he would be entering hindering terrain. (assuming he didn't start IN hindering terrain)
That is correct. No matter where O moved, O would need to stop because O either entered hindering terrain or O crossed the intersection of two pieces of hindering terrain.
Quote : Originally Posted by spworldtour
However, what I take from this discussion is that it doesn't matter what sorts of hindering terrain was there, they all count the same way:
xWx
HoR
xEx
If my dude happened to have gotten dropped off (by say night crawler) in the middle of those 4 terrain pieces then my guy would have to spend 1 round moving into one of those 8 spaces and have to stop moving?
Correct.
Quote : Originally Posted by spworldtour
But as I understand it, this does NOT count for blocking spaces.
so
xBx
BoB
xBx
Would block you in (as it is contiguous) but
It's not so much that it is contiguous, but the intersection is blocking and blocking so it is blocked and you cannot move through the intersection.
Quote : Originally Posted by spworldtour
xWx
WOB
xWx
(assuming W is a wall and B is an immovable object)
would not stop movement. Is all of that correct? Also, I guess it's worth asking, assuming that the 3 W's are all part of a single wall, you could not move left in this scenario but if those were three separate walls that came together at that point without connecting, you could move between them, yes?
When X moves to the Y, X moves over the intersection of a wall (blocking) and an object (hindering) so the intersection is treated as hindering and X would need to stop.
I have no idea what you mean by a single wall. The wall either has gaps which would allow movement or it does not. In the example above, there are no gaps.
Okay, so in this example, someone else blew a hole in the wall, and X ran up into it, getting stopped by hindering. Y is a barrier. Can X move to either of the ?'s, only to the y's or not at all?
Okay, so in this example, someone else blew a hole in the wall, and X ran up into it, getting stopped by hindering. Y is a barrier. Can X move to either of the ?'s, only to the y's or not at all?
Why wouldn't X be able to move into a ? square? Not only are they adjacent to X, but they are on the same side of the wall as X... the wall doesn't even enter into the equation here.
Did you maybe mean can O move into the ? squares? If so, that would depend on what exactly X is supposed to be (character, blocking terrain, etc.).
Okay, so in this example, someone else blew a hole in the wall, and X ran up into it, getting stopped by hindering. Y is a barrier. Can X move to either of the ?'s, only to the y's or not at all?
I want to first understand the diagram. What is O? And does it look like example 1 or 2 below? (Or something else entirely?)
X (The acting character) is standing with a wall to the north, south, and west, and then someone but up a barrier to the east.
My friends have been arguing, that when a character wants to move diagonally, they have to be ABLE to move through one non-diagonal squares. As in this scenario, X would not be able to move in one of the cardinal directions, so can he move at all?
Basically, this comes down to a discussion about how a character moves. Does he move diagonally, or does he only move diagonally if he's not blocked.
. . . . . .
. . . . . .
. . B . .
. B X B .
. . B . .
. . . . . .
This character has just had someone put up a barrier all around them.
In this scenario, our understanding is the character is blocked in and cannot move for the round due to the barrier. Is that correct? I asked the previous question about the walls because my understanding of it, is that you COULD move through those diagonals through the walls if you had shot a hole in it.
Another similar scenario that we ran into last night was this:
X is in the bank, and O is an object that someone carelessly dropped in front of the door leading out to the lobby. Can X move to the ? and keep going? Or does he move to ? and get stopped there because technically he's moved through hindering terrain (as my friends put it, he has to chose the best of the two cardinal directions, one is blocked the other is hindering, so he moves 1 space and gets stuck. What happens?
X (The acting character) is standing with a wall to the north, south, and west, and then someone but up a barrier to the east.
My friends have been arguing, that when a character wants to move diagonally, they have to be ABLE to move through one non-diagonal squares. As in this scenario, X would not be able to move in one of the cardinal directions, so can he move at all?
Basically, this comes down to a discussion about how a character moves. Does he move diagonally, or does he only move diagonally if he's not blocked.
. . . . . .
. . . . . .
. . B . .
. B X B .
. . B . .
. . . . . .
This character has just had someone put up a barrier all around them.
In this scenario, our understanding is the character is blocked in and cannot move for the round due to the barrier. Is that correct? I asked the previous question about the walls because my understanding of it, is that you COULD move through those diagonals through the walls if you had shot a hole in it.
I'm still not following you. (Your diagram is off, I think. You seem to be putting walls through the middle of squares. Also, select your map and make it Courier New under fonts. That helps.)
Quote
Another similar scenario that we ran into last night was this:
X is in the bank, and O is an object that someone carelessly dropped in front of the door leading out to the lobby. Can X move to the ? and keep going? Or does he move to ? and get stopped there because technically he's moved through hindering terrain (as my friends put it, he has to chose the best of the two cardinal directions, one is blocked the other is hindering, so he moves 1 space and gets stuck. What happens?
Thanks
You would cross an intersection of blocking and hindering, so movement is hindered.
X has hyper sonic speed can he move to ? and either way, why or why not? (Is it a property of Hypersonic that would allow him to do it, or a product of the movement rules?)
X has hyper sonic speed can he move to ? and either way, why or why not? (Is it a property of Hypersonic that would allow him to do it, or a product of the movement rules?)