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(Personally, I'd like to see a rules change so that Colossal ignore figure bases when moving and get +2 to break away from standard figures and +1 to break away from Giants. However, I'm not the game designer and realize that we don't always get what we want.)
This makes as much, if not more, sense as adding the pushing-with-two-tokens clause to Colossal Size, but I would rather go back to an earlier time:
Quote : Originally Posted by 2004 Sentinel Rules
Does not need to roll for break away, although characters adjacent to a big figure roll for break away per the standard rules.
Just add this sentence to Colossal Size. This would be worth a new NormalView update onWK/NECA's homepage.
I agree with the notion that you don't want Giants and Colossals to have the same abilities, and to make them unique, but the point (I believe) of this thread is breakaway.
It doesn't have to be breakaway, but it could be an enhanced breakaway, like the Giant Stride. They could still follow any other rules regarding characters on movement and such, but the breakaway is not needed when you are based by a pog, or thug.
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I agree. I know its slightly off topic, but like the others, I hope Wizkids takes a hint and balances these new guys out a bit. Instead of continous pushing they should instead (or in addition) be given giant size, giant stride, ignore figs for movement, and can make ranged attacks against ANY figs within range and LOF (to others when based, and to those at base).
Multi-Attack too would be nice, but that might be a little much. Its just that these new guys can be easily out actioned in addition to their deffeciances. I've played three 1100 point sentinel VS X-men games (300pt x1 & 400pt x2). Dispite my craptastce rolls in all three games, its simply a matter of my opponent getting in around two to three times as many actions in comparison to my 2-3 actions made this easily a one sided game (and thats capping the actions at six without leadership). My brother pointed out that the big problem for these big guys is that without Multi-Attack that, if they miss, you miss for for the whole round, while Multi-Attack gives them another shot.
Just double checking: L.O.F. from a colossal to a standard character is affected by hindering if the L.O.F. crosses it correct; even if the standard character doesn't occupy hindering terrain?
Just double checking: L.O.F. from a colossal to a standard character is affected by hindering if the L.O.F. crosses it correct; even if the standard character doesn't occupy hindering terrain?
That is correct. And it applies in both directions. A colossal character will get the benefit of hindering terrain if the LOF from the character crosses hindering terrain.
Nothing in the colossal size ability says they can't be. Several of the colossals with special rules have, in their rulesheet, a line that says that they can't use feats. But that rule is not common to all colossals.
Again, nothing in colossal size says they can't be healed.
Special rules for specific colossals may say otherwise.
Now in stereo: Nothing in colossal size says they do
Special rules for specific colossals may say otherwise.
Maybe you should just put that in your signature, at this rate.
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Just to chime in with my own reasoning on this, I completely agree with colossals having giant stride and all that comes with it. Yes, we all understand that 'the rules are different' for giants vs colossals, but just as easily errata'd or updated for the next player's guide. There is no rationale beyond "that's the way it is" for giving it to giants, at a fraction of the size of a colossal, and not giving it to colossals. Just once I'd like to read that, oh yeah, I bet that slipped their minds at the time, or good idea, we'll push that through.
Comic wise or logic wise, either way I come to that conclusion.
One caveat to the breakway thing, it kind of seems logical that a regular base figure would actually have an easier time breaking away from a giant or colossal than they would another single base figure. I'm picturing me or you standing adjacent to say Godzilla, or in real life, a main battle tank. I'm almost beneath notice, and his reaction time to me moving would sure be slower than a equal person squared off against me. One could argue that colossals should ignore regular characters for movement, and vice versa.
I don't know. I just played against Nemisis under house rules that they ignore characetrs for movement. Yeah that go annoying every time I BASED HIM WITH 0 RANGE HE JUST WALKED AWAY.
Just to chime in with my own reasoning on this, I completely agree with colossals having giant stride and all that comes with it. Yes, we all understand that 'the rules are different' for giants vs colossals, but just as easily errata'd or updated for the next player's guide. There is no rationale beyond "that's the way it is" for giving it to giants, at a fraction of the size of a colossal, and not giving it to colossals. Just once I'd like to read that, oh yeah, I bet that slipped their minds at the time, or good idea, we'll push that through.
Comic wise or logic wise, either way I come to that conclusion.
Quote : Originally Posted by UniqueLoginNamor
I don't know. I just played against Nemisis under house rules that they ignore characetrs for movement. Yeah that go annoying every time I BASED HIM WITH 0 RANGE HE JUST WALKED AWAY.
Annoying.
Unfortunately, sometimes logic takes a backseat to game-balance.
I don't think Colossals should get auto-break away (see above post and point about game-balance), but I don't think it would be at all unbalancing for Colossals to get a bonus to break-away.
After seeing this exact same concern from players pop up on at least two other threads inthe last couple days, it would be nice to know that player input is getting to people that will consider/weigh the idea. Honestly, until someone can answer how Stature or Yellow jacket can ignore a pog from movement and get breakaway bonus against them, while a true colossal figure cannot, "game balance" rings as a hollow misdirection used when it is convenient, often ignored when it is not. CSM, Nightcrawler, Bombastic Bag Man anyone? Game balance?
I just don't think a pog should stop a colossal from moving.
Maybe give them auto-breakaway from figures and normal break-away from the rest?
the next step would be to make it harder for to breakaway from but thats another issue.
As for multi-attack thats pushing it a bit. I would not mind seeing it since I think every before the current ones (and Groot) had multi-attack. In that sense I think the others also ignored figures for movement too.
They were given the act every turn ability which again all the other had so its logical and makes them more playable.
Now all that said they would not be playable without the push every turn ability. They are still playable without the breakaway bonus and multi-attack but seem to be at a pretty big disadvantage against a team when both players are of the same skill.
I have not had a chance to play with or against any of the new yet so I reserve some judgment until then.
However, I Have played with and against Scam (in 400-600) and if he did not have multi-attack I don't think he could cut it but breaking away was never really an issue (phaseing aside) no one wanted to base him and if they did it saved him the trouble of chaseing them down since he has no move and attack. Maybe if the newer were given multi-attack they could not use a move and attack power with it (HSS, charge, RS).
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As someone who can find a logic to most rules (yes even the stealth/outwit thing) The failure to have better breakaway is confusing to me. Yes I know it's the rules and I know there are game balance considerations in mind, but it simply makes no sense. In terms of game design it's a poor metaphor/analog to the movement of colossal objects. Given the trend toward greater comic accuracy thanks to special powers and whatnot this does seem like something which could be rectified.
That said the rules are the rules and as it stands I won't rule it any other way.
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