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Free: Mystique perplexes down Lord Recluse's defense.
1: Magneto attempts to TK Lord Recluse. (6,6) A Critical success. I don't believe this causes an injury as the TK attempt doesnt cause any damage on it's own. Magneto moves the vile leader to U-6. As he does not fly, he takes 1 unavoidable and gets placed adjacent to number 3 in an unoccupied square. Feel free to place him on your turn, as that's all Im doing. 1 SA Magneto.
Arachnos
1) LE Lord Recluse* 122 pts (7/8) X-13@
* Armor Piercing 10 pts
2) LE Captain Mako 52 pts KOED (injured next game)
3) R Rasputin* 68 pts KOKOKO
* Armor Piercing 10 pts
4) R Torquemada 33 pts KOED
1) R Magneto 80 pts W-10@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) O-13
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts W-10@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) O-13
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Sorry man, Recluse has to be placed around the number 3 stairwell. Makes it harder for me to get to you sadly.
Special Terrain: Open Air
Fighting high above the city, those who fall to the streets must climb back to the rooftops!
Squares with the boundary of solid orange lines on the rooftops map are open air terrain. open air terrain is clear terrain, but with one additional rule : If a character without* the (wing, wing trans) speed mode occupies open air terrain after the resolution of any action, deal the character 1 penetrating damage and place it in an unoccupied square next to the stairwell (square with dashed orange line) marked with the same number as the area of the open air terrain.
1) R Magneto 80 pts W-10
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) S-13@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts W-10
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) S-13@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts Q-3@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) S-13
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts Q-3@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) S-13
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts Q-3
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) N-10@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts Q-3
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) T-11
4) R Blob 31 pts (5/6) N-10@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts H-4@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) N-4@
4) R Blob 31 pts (5/6) N-10
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts H-4@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) N-4@
4) R Blob 31 pts (5/6) N-10
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts H-4
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) N-4
4) R Blob 31 pts (5/6) K-6@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts H-4
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) N-4
4) R Blob 31 pts (5/6) K-6@
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) R Magneto 80 pts H-4@
2) R Juggernaut (FF) 119 pts U-14 KOKOKO
3) R Mystique 34 pts (4/5) N-4@
4) R Blob 31 pts (5/6) K-6
5) R Pyro 27 pts KOKOKO
Total – 291 pts
Theme probs- 0/2
Magneto: 1 SA 2 AST
Juggernaut: 2 SA 1 KO
Mystique: 1 SA 3 AST 1 KO
Blob: 2 SA 1 KO
Pyro: 1 AST
BFC – Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.