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Just another note, sorry about this. That will push Harbinger as an fyi to 3/6 but she still has PC. Aleta hasn't earned any DFD yet as the previous time I could not attack anyways. No line of fire or range.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Hawkeye will running shot to E-11 to destroy the barrier at K-5
Vision will perplex down Iron man's defense to 15.
Mockingbird will throw (power action) her baton to aid Vision with her SHIELD TA (+1 to damage)
Vision will fire an energy beam at Tony 10av+roll(5,1)=16 hits for 3, only 1 after invulnerability, pushing vision.
HO drops E-4
----------------------------
Avengers (Bronze Age)
1) E Vision (7/8) E-4@@ SA:1
2) R Mockingbird (4/4) D-4@ AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) I-1
5) R Wasp (4/4) G-1
6) U Hawkeye (6/6) E-11@ AST:1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (6/7) L5 @
* Inside Information 4 pts
1 SA
2) AE Peter Parker* 50 pts (2/5) O5
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) N5 @
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (3/6) M5 @@
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M11
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1) E Vision (7/8) E-4@@ SA:1
2) R Mockingbird (4/4) D-4@ AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) I-1
5) R Wasp (4/4) G-1
6) U Hawkeye (6/6) E-11@ AST:1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (6/7) L5
* Inside Information 4 pts
1 SA
2) AE Spider-Man* #007 50 pts (3/6) O5 @
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) N5
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (3/6) M5
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M11
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(Damage) Web: Web-Shooters: Once at the beginning of your turn, if Spider-Man has no action tokens, as a free action he may place a Web special terrain marker in a square occupied by a target opposing character within 6 squares and line of fire.
(Special) Spidey Sense: Spider-Man can use Super Senses, but evades the attack on a result of 4-6.
Hawkeye will take aim and go sharpshooter (special) to fire at Iron-man 11av+roll(6,3)=20 hits for 3, 2 after invulnerability. Pushing
Tigra moves to M-4
Wasp will fly to K-4
----------------------------------
Avengers (Bronze Age)
1) E Vision (7/8) E-4 SA:1
2) R Mockingbird (4/4) D-4 AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) M-4@
5) R Wasp (4/4) K-4@
6) U Hawkeye (5/6) E-11@@ AST:1, SA: 1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (5/7) L5
* Inside Information 4 pts
1 SA
2) AE Spider-Man* #007 50 pts (3/6) O5 @
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) N5
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (3/6) M5
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M11
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1) It doesn't change anything on your previous turn, but remember that attack values cannot be modified, due to the BFC effect, so Hawkeye cannot use his attack SP.
2) You need to roll for Hypertime, since you're trying to move adjacent to Harbinger.
My attack roll with Iron Man will stay (if the combat values are the same), but the rest of my turn will be influenced by Tigra's positioning.
I could roll myself for Hypertime, but I don't know if you'd want that.
Ok, it would effect the positioning of wasp as well but you can roll hypertime for Tigra. If good no change. If the hypertime is against tigra, have her move K-4 and Wasp will move to K-5.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1) E Vision (7/8) E-4 SA:1
2) R Mockingbird (4/4) D-4 AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) M-4@
5) R Wasp (4/4) K-4@
6) U Hawkeye (5/6) E-11@@ AST:1, SA: 1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (5/7) L5 @
* Inside Information 4 pts
1 SA
2) AE Spider-Man* #007 50 pts (3/6) O5
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) O6 @
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (3/6) N6 @
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M11
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Vision will running shot to I-8 for penetrating blast against Iron man. 9av+roll (6,2)=17; hits for 2.
Tigra will try to follow up on Vision's lead for a claw attack 9av+roll (3,3)=15 but PCed to 6,1; still a hit. Now the claw damage is 3; so 2 after toughness. Pushing.
Mockingbird will move to L-6
----------------------
Avengers (Bronze Age)
1) E Vision (7/8) I-8@ SA:2
2) R Mockingbird (4/4) L-6@ AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra (5/6) M-4@@ SA: 1
5) R Wasp (4/4) K-4
6) U Hawkeye (5/6) E-11 AST:1, SA: 1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (1/7) L5 @
* Inside Information 4 pts
1 SA
2) AE Spider-Man* #007 50 pts (3/6) O5
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) O6 @
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (3/6) N6 @
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M11
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
2) Iron Man pushes to punch Tigra, 7 vs 15. Critical Hit for 5 damage with CCE and the KO (Super Senses rolls a 2). He has an electrical malfunction and collapses. KO awarded to Tigra
1 SA 1 KO Iron Man (and that's all I wanted in this game )
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1) Spider-Man on Wasp, 10 vs 18. Critical Hit .Wasp takes 4 for the KO
1 SA, 1 KO Spider-Man
2) Harbinger vs Vision, 8 vs 15, damage +1 w/ Enhancement. Rolls another Critical Hit and punches Vision for 2 damage after Invulnerability and knock back to M2
1 SA Harbinger
1 AST Tessa
(I'm sincerely sorry for so many crits, my friend! I hate causing injuries on my opponents )
3) Agent to M7
--------------------------
Avengers (Bronze Age)
1) E Vision (4/8) M-2@@ SA:2
2) R Mockingbird (4/4) L-6 AST:1
3) R Ant-Man (1/6) H-1
4) R Tigra KOKOKO SA: 1 KO: 1
5) R Wasp KOKOKO
6) U Hawkeye (5/6) I-8@ AST:1, SA: 1
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts KOKOKO
* Inside Information 4 pts
2 SA, 1 KO
2) AE Spider-Man* #007 50 pts (3/6) O5 @
* Inside Information 4 pts
1 SA, 1 KO, 1 AST
3) R Aleta 51 pts (6/6) O6
4) R Tessa 39 pts (6/6) M6
2 AST
5) R Harbinger 50 pts (3/6) N6 @
1 SA, 1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M7 @
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.