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1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (5/6) S-9 (hindering) @
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 2 SA, 1 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) X6 (1/5)
3) R Hawkman (59) V12 (1/7) R10
4) U STRIPE (111) V10
1) miracle flurries and gets it on the first try for a KO. he pushes
f) miracle plexes his own def up
if both of your guys miss on your turn, then he will plex his own def up again when he clears. if not, then his pc will become case by case please.
Justice League Europe:
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (4/6) S-9 (hindering) @@ [def +1]
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) X6 (1/5)
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V10
2: STRIPE will shoot at ya. 9 on 18. Needing a 9 for 3. Roll is: (4,3) for a 7 and a miss.
Justice League Europe:
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (4/6) S-9 (hindering) @@ [def +1]
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) V7 (1/5) @
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V10 @
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (4/6) S-9 (hindering) Def +1
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) V7 (1/5)
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V10
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (4/6) W-6 (hindering) @ [Def +1]
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) V7 (1/5)
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V10
1: Doc Midnite will attempt to breakaway. Roll is: (4) Doc to X11.
2: STRIPE will move to V7, but not before grabbing the HO from behind him.
Justice League Europe:
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (4/6) W-6 (hindering) @ [Def +1]
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) (1/5) X11 @
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V7 w/HO @
2) how did midnite get to there when he started in X-6 and isnt a flier? he would have to stop in U/V/W 7 (depending on the route he took)
Yeah, it was the only way I was going to be able to get a shot off with STRIPE at the end of the game was to BA with Mid-Nite, wasn't trying to rob Miracle of any stats as much as I was trying to get Peers something nice for when he comes back. (I spoke to him over XBox Live, he's havin a bit of a rough time this week).
1: STRIPE will push on Mr. Miracle. Needing a big 10 to do 3 clix. Roll is: (4,2) for a 6.
That will do it. Without PC I'm not gonna chance a Crit Miss or Crit Hit with Mid-Nite.
Good game man.
Justice League Europe:
1) R Power Girl (Leg) 97 pts KOKOKO [Injured next Game]
2) R Mister Miracle 64 pts (3/6) X10 (HT +1)
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts KOKOKO
5) R Kid Flash (CR) 45 pts KOKOKO [Injured next Game]
total: 299
Power Girl: 1 SA
Mister Miracle: 2 AST, 3 SA, 2 KO
Animal Man: 2 SA
Kid Flash: 3 SA, 1 AST
vs
Peers' JSA (Modern):
1) R Green Lantern (85) (0/7) KOKOKO
^ Coordination (6)
2) R. Dr. Mid-Nite (24) (1/5) X11 @
3) R Hawkman (59) V12 (0/7) KOKOKO
4) U STRIPE (111) V7 w/HO @ AV -1
Peers’s Justice Society of America (Modern Age)
R Green Lantern (OR) 85 pts
SA[0] KO[0] AST[0] DFD[0]
R Hawkman (OR) 59 pts
SA[5] KO[2] AST[0] DFD[0]
R Wildcat (OR) 54 pts
SA[0] KO[0] AST[0] DFD[0]
R Dr. Mid-Nite 24 pts
SA[3] KO[0] AST[0] DFD[0]
R Mr. Terrific (Leg) 58 pts
SA[0] KO[0] AST[0] DFD[0]
R Star-Spangled Kid 40 pts
SA[0] KO[0] AST[0] DFD[0]
U S.T.R.I.P.E. 111 pts
SA[3] KO[1] AST[0] DFD[0]
Total - 39 RPs
Team Feat: Coordination 6 pts
CURRENT GAME STATS:
STRIPE: SA 3 KO 3
Hawkman: SA 4 KO 1
GL: SA 1
5 PTs for the Win.
Peers Justice Society of America (Modern Age) STATS AFTER GAME 3:
R Green Lantern (OR) 85 pts SA[1] KO[0] AST[0] DFD[0]
R Hawkman (OR) 59 pts SA[9] KO[3] AST[0] DFD[0]
R Wildcat (OR) 54 pts
SA[0] KO[0] AST[0] DFD[0]
R Dr. Mid-Nite 24 pts
SA[3] KO[0] AST[0] DFD[0]
R Mr. Terrific (Leg) 58 pts
SA[0] KO[0] AST[0] DFD[0]
R Star-Spangled Kid 40 pts
SA[0] KO[0] AST[0] DFD[0]
U S.T.R.I.P.E. 111 pts SA[6] KO[4] AST[0] DFD[0]