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Fine, errata Kyle Rayner so he can either use the old TK option 2, or TK in general.
And we would do this why? So that his point cost stays appropriate.
How then, does a piece like Captain America's point cost stay appropriate when Leadership gets better?
Why does Wolverine's point cost stay the same when Battle Fury gets better?
Pulse Wavers now get a "basic" form of Sharpshooter. All the Pulse Wavers just got BETTER!
Yet, we aren't worried about their point costs, are we?
So I say, Kyle Rayner becomes a victim of rules changes, as much as any other Heroclix piece ever has.
Thus, if we need to errata Kyle Rayner so he can still use his trait and still remain "viable" for his point cost, then we need to errata the point cost of ALL these other figures that just got better.
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
Fine, errata Kyle Rayner so he can either use the old TK option 2, or TK in general.
And we would do this why? So that his point cost stays appropriate.
How then, does a piece like Captain America's point cost stay appropriate when Leadership gets better?
Why does Wolverine's point cost stay the same when Battle Fury gets better?
Pulse Wavers now get a "basic" form of Sharpshooter. All the Pulse Wavers just got BETTER!
Yet, we aren't worried about their point costs, are we?
So I say, Kyle Rayner becomes a victim of rules changes, as much as any other Heroclix piece ever has.
Thus, if we need to errata Kyle Rayner so he can still use his trait and still remain "viable" for his point cost, then we need to errata the point cost of ALL these other figures that just got better.
Icons Superman should have had his cost dropped when HSS was nerfed. The same goes for every Transporter with this rulebook.
Icons Superman should have had his cost dropped when HSS was nerfed. The same goes for every Transporter with this rulebook.
Agreed.
There have been so many changes through the years, I just don't think that the individual characters should get an errata because of a "blanket" rules change.
Errata is for when things are written wrong, or not clarified correctly upon printing, not because of blanket rules changes well after they were originally made.
If this rules change was happening next year, would Kyle still need an errata?
Here's an example of why we shouldn't errata individual pieces because of blanket rules changes:
Ocean Master DC75
Quote : Originally Posted by Units Section
SON OF THE SORCERER: When Ocean Master occupies water terrain, he can use Probability Control.
IF (and a big IF), a new rules change removed the term Water Terrain from the Heroclix game, how would you errata this power for him?
If there's no water terrain, he can't use Prob Control, right?
Likewise, if there's no TK option 2, then Kyle CAN'T use TK option 2.
Why would it be different for Kyle Rayner than for Ocean Master, hypothetically speaking?
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
Here's an example of why we shouldn't errata individual pieces because of blanket rules changes:
Ocean Master DC75
IF (and a big IF), a new rules change removed the term Water Terrain from the Heroclix game, how would you errata this power for him?
If there's no water terrain, he can't use Prob Control, right?
Likewise, if there's no TK option 2, then Kyle CAN'T use TK option 2.
Why would it be different for Kyle Rayner than for Ocean Master, hypothetically speaking?
Telekinesis hasn't been removed from the game. TK Option 2 was move a friendly character. That still exists. Kyle Raynor's trait should be updated to reflect this. Even if it wasn't officially errata'ed, it's clear what the intent of the trait is, so players could easily make the correct ruling on what he can do with TK.
Weren't you also violently opposed to errata for Big Figure?
There have been so many changes through the years, I just don't think that the individual characters should get an errata because of a "blanket" rules change.
Errata is for when things are written wrong, or not clarified correctly upon printing, not because of blanket rules changes well after they were originally made.
If this rules change was happening next year, would Kyle still need an errata?
Here's an example of why we shouldn't errata individual pieces because of blanket rules changes:
Ocean Master DC75
IF (and a big IF), a new rules change removed the term Water Terrain from the Heroclix game, how would you errata this power for him?
If there's no water terrain, he can't use Prob Control, right?
Likewise, if there's no TK option 2, then Kyle CAN'T use TK option 2.
Why would it be different for Kyle Rayner than for Ocean Master, hypothetically speaking?
Now see, there's a difference between Superman only getting to use half of his range during a HSS attack and Kyle's trait being powerless. Superman's HSS power has reduced effectiveness, so you're paying more points for less of a return. When Kyle's trait loses its meaning, you're paying more points for no return.
I'm not arriving at this line of thought out of nowhere though; there's a precedent for correcting special powers/traits like this. The SR Quicksilver from Avengers originally had this movement power:
Quote
SUPERSONIC SPEED: Quicksilver may use Option 1 of Hypersonic Speed.
When the separate options of HSS were removed, his power was errata'd to read:
Quote
Supersonic Speed: Quicksilver can use Hypersonic Speed.
Quicksilver's power was errata'd to reflect the intent and prevent his movement power from weighing him down in cost while contributing nothing to his playability. The same should be done for Kyle Rayner's trait.
Telekinesis hasn't been removed from the game. TK Option 2 was move a friendly character. That still exists. Kyle Raynor's trait should be updated to reflect this. Even if it wasn't officially errata'ed, it's clear what the intent of the trait is, so players could easily make the correct ruling on what he can do with TK.
Weren't you also violently opposed to errata for Big Figure?
Yes, yes I was!
And Owlman's point about Quicksilver is also good precedence, Hypersonic was on my mind for a very similar rules change.
And yes, it should be a simple "errata" to make, but again, I don't think it's a must errata.
The game changes. Some pieces become infinitely better. Some become stinkers.
And it shouldn't matter if it's a fan favorite or not, consistency and simplicity should always rule the day.
I assume they will issue a change for Kyle Rayner, but if they do, there are a whole lot of other figures we could argue "changes" for as well, individually or as a group.
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
So Kyle goes from EXTREMELY over-priced and mediocre, to actual good because of the rules change, and suddenly he's broken? No, that's nonsense. The idea of him NO longer being able to use TK is ridiculous as well, because then you might as well scrap the entire piece. He's 169pts with a glass jaw, if anyone gets ridiculous from this rules update it's Magneto and The Flash and Green Lantern.
They both had special power to use TK twice, one of which(Magneto) states when using option 3 modify his damage +2. So now they can double TK smacking characters in Stealth, last time I checked I had to pay 20pts to be able to ignore stealth.
Oh and don't forget about poor little Colossus who's bad as it is.
Quote
FASTBALL SPECIAL: Colossus can use Telekinesis, but only Option 3. When using Telekinesis, Colossus can treat any adjacent friendly character that has a point value more than 30 and the Starburst damage symbol as if it were a light object. but the character is not destroyed in the attack. After the attack is resolved, modify the character's attack value and damage value by -2 until the end of the turn, deal it 1 unavoidable damage, and place it in the square nearest to the target to which Colossus has a clear line of fire. If the square is not adjacent to the target, deal the character 1 additional unavoidable damage.
These rules were supposedly designed to make things SIMPLER, so adding stacks of erratas, and tearing down characters, is supposed to make things simple?
Just look at pieces that have Hypersonic Speed special powers, stating they can only use Option 1. I don't recall Wizkids bringing down the hammer and saying
"Those pieces can no longer use HSS, because the option system doesn't exist anymore".
It simply fell down to just using Hypersonic as stated in the PAC.
Last edited by DarkLordVerjal; 04/13/2011 at 03:25..
"This is THE WORLD! Not that you would be able to see it or even feel it, since time has stopped..." Need Batman-family clix
Would you prefer characters having powers that do nothing because the rules change? I doubt Wizkids is going to suddenly decide tomorrow to pull the plug on the 2011 rules and revert back to the old rulebook, so the logical thing to do is make sure that the Player's Guide clarifies how powers written under the old rules will work under the new ones.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Icons Superman should have had his cost dropped when HSS was nerfed. The same goes for every Transporter with this rulebook.
I think your missing one big thing. Those changes were made in Balance the game. In fact for HSS they specifically took Icons Superman into effect. When they made the change to HSS it was keeping in mind how he'd play and to make it more like they wanted a 251 point fig of Superman to play.
But with TK it wasn't a balance issue it was to make the power easier to read so people wouldn't be confused by it. Not even close to the same as the change to HSS.
Not only that but they didn't come out and say everyone who had HSS before used old rules and thus now that we have new rules they don't have HSS.