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(Wow, it's been a shame about your attack rolls. I'd been expecting Not So Special to make more of a difference. Wish I had more than a duck and few figures to send your way.)
(Oh, and excuse the first couple of rolls. I forgot about Defend. Got too used to Outwitting it.)
11B)
1) Justice vs. Lockjaw, 8 vs. 17
Roll is: 5,3 = 8, miss. DFD to Invisible Woman.
2) Speedball uses FB on Invisible Woman to knock her back 2 spaces to G14. 1 damage for hitting blocking terrain.
3) Quicksilver vs. Invisible Woman, 9 vs. 15, HSS from H14
Roll is: 6,6 = 12, for 3, KO, sorry for the injury.
He'll run back to C16
-----
Recap:
Avengers Academy (home)
1) R Ant-Man* 48 pts (5/6) {injured for game 3}D13
*w/ Pym Particles 6 pts
[2 SA][1 KO][4 AST]
2) R Quicksilver* (AV) 49 pts (6/6) C16@
*w/ Pym Particles {+1 vs. } 6 pts
[5 SA][3 KO]
3) U Karnak 79 pts (8/8) B7
[3 SA][1 KO]
4) R Speedball (Penance) 58 pts (3/6) E16@
[1 SA]
5) R Justice (Marvel Boy) 53 pts (6/6) E17@
[1 SA]
299 pts
vs Future Foundation
1) R Thing (CT) 75 pts (4/7) F-16 [1 SA] @@
w/ Not So Special 3 pts
2) R Invisible Girl (CT) 37 pts (0/5) [1 DFD]KO!{injured for game 3}
3) R Gee 40 pts (0/4) KO!
4) U Leech 35 pts (0/3)KO!
5) R Lockjaw 24 pts (2/6) F-17/G-16 @
6) R She-Thing 50 pts (0/7) KO!
7) R Scarlet Witch 35 (0/5) KO!
= 299 pts
HO: A7, N20, C7, I-15
LO: P17, I-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Well, it's hard to expect much with a starting 8 AV that tanks, heh. Although it is depressing that out of both ongoing games, the entire plan from the getgo was to get stats for my main fig rather than try to win, and in both games I've failed utterly to even do that.
12A:
1) Lockjaw pushes to attack Speedball. 5 to a 15. 3 + 1, miss. 1 push damage.
-----
Recap:
Avengers Academy (home)
1) R Ant-Man* 48 pts (5/6) {injured for game 3}D13
*w/ Pym Particles 6 pts
[2 SA][1 KO][4 AST]
2) R Quicksilver* (AV) 49 pts (6/6) C16@
*w/ Pym Particles {+1 vs. } 6 pts
[5 SA][3 KO]
3) U Karnak 79 pts (8/8) B7
[3 SA][1 KO]
4) R Speedball (Penance) 58 pts (3/6) E16@
[1 SA]
5) R Justice (Marvel Boy) 53 pts (6/6) E17@
[1 SA]
299 pts
vs Future Foundation
1) R Thing (CT) 75 pts (4/7) F-16 [1 SA]
w/ Not So Special 3 pts
2) R Invisible Girl (CT) 37 pts (0/5) [1 DFD]KO!{injured for game 3}
3) R Gee 40 pts (0/4) KO!
4) U Leech 35 pts (0/3)KO!
5) R Lockjaw 24 pts (1/6) F-17/G-16 @@
6) R She-Thing 50 pts (0/7) KO!
7) R Scarlet Witch 35 (0/5) KO!
= 299 pts
HO: A7, N20, C7, I-15
LO: P17, I-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
(Oh, and I forgot Thing's heal for the F4 TA. He's at 5/7).
1) Speedball vs. Lockjaw, 8 vs. 12, pushing
Roll is: 3,3 = 6, hit for 1 and the KO
2) Justice vs. Thing, 8 vs. 15, pushing
Roll is: 5,1 = 6
3) Karnak to F14
-----
Recap:
Avengers Academy (home)
1) R Ant-Man* 48 pts (5/6) {injured for game 3}D13
*w/ Pym Particles 6 pts
[2 SA][1 KO][4 AST]
2) R Quicksilver* (AV) 49 pts (6/6) C16
*w/ Pym Particles {+1 vs. } 6 pts
[5 SA][3 KO]
3) U Karnak 79 pts (8/8) F14@
[3 SA][1 KO]
4) R Speedball (Penance) 58 pts (2/6) E16@@
[2 SA][1 KO]
5) R Justice (Marvel Boy) 53 pts (5/6) E17@@
[1 SA]
299 pts
vs Future Foundation
1) R Thing (CT) 75 pts (5/7) F-16 [1 SA]
w/ Not So Special 3 pts
2) R Invisible Girl (CT) 37 pts (0/5) [1 DFD]KO!{injured for game 3}
3) R Gee 40 pts (0/4) KO!
4) U Leech 35 pts (0/3)KO!
5) R Lockjaw 24 pts (0/6) F-17/G-16
6) R She-Thing 50 pts (0/7) KO!
7) R Scarlet Witch 35 (0/5) KO!
= 299 pts
HO: A7, N20, C7, I-15
LO: P17, I-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Just noticed (one day I'll remember my TA), he should've healed for She-Thing's KO as well, so he should be at 6/7. Which actually means he should've hit Speedball back on 11A... How do you want to handle it?
Sure, we can roll things back to 11A, have the hit connect for the KO on Speedball, and Thing would take 2 damage, minus toughness, for Speedball's Pain is my Power SP, as well as pushing damage. Then I'll move on for the 11B redo. Sound good?
Sure, we can roll things back to 11A, have the hit connect for the KO on Speedball, and Thing would take 2 damage, minus toughness, for Speedball's Pain is my Power SP, as well as pushing damage. Then I'll move on for the 11B redo. Sound good?
Sounds great. Woohoo, Ben gets a bit of stats afterall!
Way too tired to take a turn right now, but realized in the car that I'd mistakenly gave Ben an extra click of life, thinking I was correcting a mistake.
2) Lockjaw attacks Justice. 5 to a 16. 6 + 6, critical hit! 2 damage plus knockback into the wall for another damage. Dang, that was lucky. Sorry about the injury though...
-----
Recap:
Avengers Academy (home)
1) R Ant-Man* 48 pts (5/6) {injured for game 3}D13
*w/ Pym Particles 6 pts
[2 SA][1 KO][4 AST]
2) R Quicksilver* (AV) 49 pts (6/6) C16
*w/ Pym Particles {+1 vs. } 6 pts
[4 SA][2 KO]
3) U Karnak 79 pts (8/8) D12@
[3 SA][1 KO]
4) R Speedball (Penance) 58 pts (0/6) KO!
[1 SA]
5) R Justice (Marvel Boy) 53 pts (3/6) E17 (injured next game)
[1 SA]
299 pts
vs Future Foundation
1) R Thing (CT) 75 pts (4/7) F-16 [2 SA][1 KO] @
w/ Not So Special 3 pts
2) R Invisible Girl (CT) 37 pts (4/5) E-16 [1 DFD]
3) R Gee 40 pts (0/4) KO!
4) U Leech 35 pts (0/3)KO!
5) R Lockjaw 24 pts (2/6) F-17/G-16 [1 SA] @
6) R She-Thing 50 pts (0/7) KO!
7) R Scarlet Witch 35 (0/5) KO!
= 299 pts
HO: A7, N20, C7, I-15
LO: P17, I-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.