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The big difference is that the +1 is only activated when a ranged combat attack is made, which can only happen once for a particular character making that attack.
Wolverine's healing happens specifically *at the beginning of your turn*. Since it is a beginning of the turn effect, and doesn't specify that it can only be activated once, you can do it multiple times.
All of these are 'beginning of the turn' effects, so this is how I'm going to resolve them:
1)I use Wolverine's Healing 2)The Barrier I placed last turn comes down
3)I use Outwit to remove my opponent's Toughness
4)I use Wolverine's Healing (nothing in the power says I can't use it more than once per turn, only that when I activate it, I heal 1 damage)
5)I use Poison to damage my opponen't figure, who has their Toughness Outwitted
6) I use Wolverine's Healing
At any time during the above sequence, I never healed more than 1 click when I activated his power. 1 activation= 1 healing. No limit on how many times you can activate the power= multiple clicks of healing.
I agree with this post, but I wanted to point out, that the bolded section technically happens before anything else.
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I'm not trying to prove them wrong,,, I'm trying to get them to prove themselves right.
Also, the RDs are not saying that this is how it works. They are telling you how other people have and will interpret it so that they can pull the wool over other people's eyes and make it work more than once per turn.
You are arguing something that everyone (in this thread so far) agrees with you on. You cannot do it more than once, HOWEVER other people interpret the wording differently and think that they can do it.
Take Harpua's word for it that it will soon be addressed and fixed.
That's not true,,, having the authority too have it your way, doesn't make you right.
In legal matters you are generally correct. In a game referees, are automatically right and have to be proven wrong. Not to mention the fact that Wizkids has said that Deputy rulings are weighted as official rules.
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HCFL:
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I agree with this post, but I wanted to point out, that the bolded section technically happens before anything else.
Nope.
Quote : Originally Posted by BARRIER
Give this character a power action; place up to four blocking terrain
markers in adjacent squares of clear terrain that are all within this character’s range
(minimum range value 1). At least one of the terrain markers must be within line of
fire when it is placed. The terrain markers remain until the beginning of your next turn.
It's effect ends at the beginning of your turn. Any effect on your characters that occurs 'at the beginning of your turn' or any free actions (like Outwit) can be resolved in any order you wish as you are the controling player.
I could say I proved my point and they don't seem to understand or accept my reasoning, but I did prove it.
Ummmm, no you didn't and I don't know why you seem to be getting defensive about it, but tone is a funny thing to read via the internet so maybe I'm reading that wrong...
Did my above example help to understand why it needs an errata?
It's effect ends at the beginning of your turn. Any effect on your characters that occurs 'at the beginning of your turn' or any free actions (like Outwit) can be resolved in any order you wish as you are the controling player.
Have a gander at page 7:
Quote
When a player begins his or her turn, first resolve and end all effects that last “until the beginning of your turn” or “until your next turn”’, then resolve all effects that occur “at the beginning of your turn”.
ADAPTOID SPAWN: At the beginning of your turn, choose one: This turn, modify Super-Adaptoid's damage value by the number of friendly characters named Adaptoid within 3 squares; or this turn, modify the damage values of friendly characters named Adaptoid by +1 when they are within 3 squares.
Is it the beginning of the turn? Yes, so I choose to modify Super Adaptoid's damage.
Is it still the beginning of the turn? Yes, so I'll choose again, this time I'll modify the others' damages.
Out of curiousity, why doesn't the part of Adaptoid Spawn that says "At the begining of your turn, choose one..." kick in here? It clearly says that it is an either/or situation. Am I the only one who feels that the existing language already covers this specific example?
Last edited by rorschachparadox; 06/26/2011 at 23:14..
Reason: added quote, corrected power name
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
This is where tables start to get flipped. What rule forces me to treat the total healing as a bunch of instances of 1 damage healing, instead of 4 damage being healed by a power that says to heal a character of 1 damage.
I'll address this specifically. The power:
Quote : Originally Posted by Healing Factor
At the beginning of your turn, you may heal Wolverine of 1 damage.
OK. It's not a free action, power action, or any kind of action.
Free actions state that you cannot activate them more than once per turn for any given game effect (Nanobots, etc).
If it were a free action, it could only be activated once. But it isn't...
... it only states when it activates... at the beginning of your turn.
So because every single Playtester who fielded this Wolverine seemed to miss that 'Healing Factor' wasn't an action of any kind- it doesn't follow those rules.
Out of curiousity, why doesn't the part of Adaptoid Swarm that says "At the begining of your turn, choose one..." kick in here? It clearly says that it is an either/or situation. Am I the only one who feels that the existing language already covers this specific example?
Look at that power again.
What does that power do, actually? You activate that power. Once activated, then you get a choice. Every time you activate that power, you get that choice. Each time you make the choice, you can only choose one thing, but nothing stops you from repeatedly activating the power and making the choice.
So because every single Playtester who fielded this Wolverine seemed to miss that 'Healing Factor' wasn't an action of any kind- it doesn't follow those rules.
I will point out that it's very unfair of you to point the finger at the PTers...or to point it at anyone at all...as you really don't have any information to support any conclusion as to what happened.
Did the PTers miss it? Perhaps. I can't say one way or the other. The PTers give feedback on what they're shown. That's the extent of their role. What is done with that feedback is out of their hands.
Really you don't know if it was seen by PTers or not. It could have been seen and then been dismissed. They could have seen a differently worded power altogether and never saw this specific wording. It could have gone unseen. How many hundreds of hard-core players post here every day and this is the first any of them have pointed it out?