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Free) Psylocke uses Perplex to Lower Fixer's DV back down to 16.
1) Longshot ranged combat action.
-Dual target Fixer and HYDRA Officer.
-10AV vs 14DV Officer, 16DV Fixer. Need 4 for 1, 6 for both.
-Attack roll is...............6. (4,2) Hit on both.
-HYDRA Officer Theme PCs that roll to.........10. (4,6) Hit on both.
-Both damage assigned to Fixer. (3/5)
-PC returns from Outwit oblivion.
-1 SA Longshot.
2) Havok attacks Fixer.
-8AV vs 14DV. Need 6.
-Attack roll is..............CRITICAL MISS! lol
Can I pause for a Theme PC? No? k.
-Damage is 3 to Havok, (2/5) 2 for the push, one for the crit.
3) Storm uses Running Shot.
-Breakaway roll is............6.
Free) Psylocke uses Perplex to Lower Fixer's DV back down to 16.
1) Longshot ranged combat action.
-Dual target Fixer and HYDRA Officer.
-10AV vs 14DV Officer, 16DV Fixer. Need 4 for 1, 6 for both.
-Attack roll is...............6. (4,2) Hit on both.
-HYDRA Officer Theme PCs that roll to.........10. (4,6) Hit on both.
-Both damage assigned to Fixer. (3/5)
-PC returns from Outwit oblivion.
-1 SA Longshot.
2) Havok attacks Fixer.
-8AV vs 14DV. Need 6.
-Attack roll is..............CRITICAL MISS! lol
Can I pause for a Theme PC? No? k.
-Damage is 3 to Havok, (2/5) 2 for the push, one for the crit.
3) Storm uses Running Shot.
-Breakaway roll is............6.
-Storm flies to J12, ranged attack dual target against HYDRA Officer and Fixer.
-10AV vs 14DV for both. Need 4.
-Attack roll is.............7. Hit on both.
Pause for THeme PC decision.
Regardless of your decision, if you choose not to theme PC, this is the last action and all 3 damage will go onto Fixer, so you can start taking your turn.
free) Red Skull perplexes up HYDRA Officer's damage by +1.
1) HYDRA Officer (damage perplexed up +1 by Red Skull attempts a ranged-combat attack on Havok, using 1 CP token to boost his attack up by +1. It's a 7+1 against a 13+2 (ES/D), requiring a roll of a 7. And the roll is... 2,5=7, which is a hit. Longshot will PC that. And the reroll is... 3,5=8, which is a hit. HYDRA Officer deals 2 clicks of damage to Havok, which is good enough for the KO. HYDRA Officer gains 1 SA pt. HYDRA Officer gains 1 KO pt. Red Skull gains 1 AST pt. HYDRA Officer takes a push click, resulting in KO. Storm gains 1 KO pt. (I fudged up and didn't take ES/D into account originally in my roll instructions, but I lucked out, and it worked anyway...)
2) Red Skull runs to J-11.
3) Jessica Drew runs to J-17.
HYDRA Instructions:
*Red Skull's Shape Change will always be used unless otherwise stated.
*Theme PC and Mastermind on a case-by-case basis.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (5/7) [J12] @@
2) U Longshot (MM) 66 (6/6) [K12] @
3) R Polaris (MM) 50 (3/5) [M5]
4) R Psylocke (AW) 45 (6/6) [N5]
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 3 SA 3 KO
Longshot: 1 SA
Psylocke: 2 AST
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 @
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
2) LE Jessica Drew 65 pts (6/7) J-17 w/HO @
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) E-16
Total: 294 pts
Theme PC: 1
In case it comes up for future games, here is a quick rules refresher:
Figures at the top and bottom of ladders/stairs can make close combat attacks against each other, but they are not adjacent. So if Storm was still there when Red Skull's Poison goes off, she would not be affected.
As it is, she won't be there.
The Starjammers Turn 7A:
1) Psylocke moves to O5.
Free) Psylocke uses Perplex to LOWER Red Skull's AV down to 9.
2) Polaris uses TK on Storm.
-Place Storm in N5.
-Gonna do some checking, but this may qualify for a DFD because Storm will not be able to be attacked. Not too worried about it, but a stat is a stat I suppose.
Clear Storm and Longshot.
*Longshot will PC the first successful attack against himself he can see.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (5/7) [N5]
2) U Longshot (MM) 66 (6/6) [K12]
3) R Polaris (MM) 50 (3/5) [M5] @
4) R Psylocke (AW) 45 (6/6) [O5] @
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 3 SA 3 KO
Longshot: 1 SA
Psylocke: 2 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 @
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
2) LE Jessica Drew 65 pts (6/7) J-17 w/HO @
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) E-16
Total: 294 pts
Theme PC: 1
In case it comes up for future games, here is a quick rules refresher:
Figures at the top and bottom of ladders/stairs can make close combat attacks against each other, but they are not adjacent. So if Storm was still there when Red Skull's Poison goes off, she would not be affected.
Yeah, I figured since I knew Storm would be TK'd eventually and Storm was on her Stealth click, I would position him there to force the TK this round instead of next because Red Skull would be positioned to attack if she didn't get TK'd.
After I did this, I of course, found another move I might have liked a little more, though. Haha.
Yeah, I figured since I knew Storm would be TK'd eventually and Storm was on her Stealth click, I would position him there to force the TK this round instead of next because Red Skull would be positioned to attack if she didn't get TK'd.
After I did this, I of course, found another move I might have liked a little more, though. Haha.
Yeah, depends on what your main goal is. Instead of rushing over for the base, could have just popped Longshot off his PC, or KO'd Polaris with a ranged attack.
I was actually thinking you were going to destroy the LO, then Mind Control Storm with Jessica Drew to start shooting my own guys with RCE, starting with Longshot! (OR double target EE, whichever suited your fancy)
Yeah, depends on what your main goal is. Instead of rushing over for the base, could have just popped Longshot off his PC, or KO'd Polaris with a ranged attack.
I was actually thinking you were going to destroy the LO, then Mind Control Storm with Jessica Drew to start shooting my own guys with RCE, starting with Longshot! (OR double target EE, whichever suited your fancy)
Yeah, KOing Polaris is what I noticed after the fact. It was an "oh poo" moment.
free) Red Skull deals 1 click of Poison damage to Longshot.
free) Red Skull perplexes down Longshot's defense by -1.
1) HYDRA Agent runs to K-18.
2) Jessica Drew takes a power action to use ranged-combat expert, choosing Longshot as the target of her ranged-combat attack. It's a 9 against 16-2(HYDRA TA from HYDRA Agent (K-18) and Red Skull's perplex), requiring a roll of a 5. And the roll is... 1,1=2, which is a critical miss and that's a little unfortunate... Was really counting on that one to hit.... Jessica Drew takes 1 click for the crit miss and then 2 clicks for the push. Oh well... I've been pretty lucky so far this season. Can't complain. The HO drops below her in J-17.
Red Skull clears.
Token to CP.
HYDRA Instructions:
*Red Skull's Shape Change will always be used unless otherwise stated.
*Theme PC and Mastermind on a case-by-case basis.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (5/7) [N5]
2) U Longshot (MM) 66 (6/6) [K12] (defense perplexed down -1 by Red Skull)
3) R Polaris (MM) 50 (3/5) [M5] @
4) R Psylocke (AW) 45 (6/6) [O5] @
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 3 SA 3 KO
Longshot: 1 SA
Psylocke: 2 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 (perplexing down Longshot's defense by -1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
2) LE Jessica Drew 65 pts (3/7) J-17 @@ (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) E-16
Total: 294 pts
Theme PC: 1
YOWSA! Crit miss on that sucks! I appreciate the aggressive move and I would have likely done the same, sorry to see it not pay off.
The Starjammers Turn 8A:
1) Polaris uses the X-Men TA to heal Storm.
-X-Men TA roll..........5. No damage.
-Storm heals one click. (6/7)
-Double push to Polaris. (1/5)
Free) Psylocke uses Perplex on Storm's range, making it 11.
2) Storm uses RCE, targeting Red Skull.
-Psylocke using SHIELD TA to increase range to 12.
-Shape Change roll is.........6. (Fortune favors the prepared)
-RCE now targeting Jessica Drew.
-10AV vs 15DV. Need 5.
-Attack roll is..............11. Hit.
-Damage is 5 which is more than enough for the KO!
-1 SA 1 KO Storm.
3) Longshot uses L/C to move to R13.
*Longshot will continue to use PC on first successful attack he can see.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (6/7) [N5] @
2) U Longshot (MM) 66 (5/6) [R13] @
3) R Polaris (MM) 50 (1/5) [M5] @@
4) R Psylocke (AW) 45 (6/6) [O5]
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 4 SA 4 KO
Longshot: 1 SA
Psylocke: 2 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 (perplexing down Longshot's defense by -1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
2) LE Jessica Drew 65 pts (0/7) KOKOKOKO (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) E-16
Total: 294 pts
Theme PC: 1
Somehow, the Force told me Red Skull was going to make that Shape Change roll, which is why I went ahead and bumped the range in order to give myself a 2nd target. Paid off. Which reminds me, I totally forgot to give Psylocke and AST for the needed double range bump, so I'll add that in on my next turn posting.
Somehow, the Force told me Red Skull was going to make that Shape Change roll, which is why I went ahead and bumped the range in order to give myself a 2nd target. Paid off. Which reminds me, I totally forgot to give Psylocke and AST for the needed double range bump, so I'll add that in on my next turn posting.
Yeah, that was good planning. I'll go ahead and add it for you below. (also fixed my little flub-up with Agent's positioning on the recap.)
I tried to go for the shot with JD in hopes that I would knock Longshot past his support powers since I knew he would most likely be leaping away the next turn and then would be one of my few chances to do it.
HYDRA Turn 8B
1) Red Skull attempts a ranged-combat attack on Polaris. It's a 10 against a 13, requiring a roll of anything but a critical miss. And the roll is... 2,6=8, which is a hit. Longshot will PC that. And the reroll is... 4,2=6, which is a hit. Red Skull deals 2 clicks of damage to Polaris, which is good enough for the KO. Red Skull gains 1 SA pt. Red Skull gains 1 KO pt.
free) Red Skull perplexes up his own defense by +1.
Agent clears.
Token to CP.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (6/7) [N5] @
2) U Longshot (MM) 66 (5/6) [R13] @
3) R Polaris (MM) 50 KOKOKOKO
4) R Psylocke (AW) 45 (6/6) [O5]
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 4 SA 4 KO
Longshot: 1 SA
Psylocke: 3 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 @ (perplexing up his own defense by +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ##
2) LE Jessica Drew 65 pts (0/7) KOKOKOKO (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) K-18
Total: 294 pts
Theme PC: 1
Red Skull: 1 SA, 1 KO, 1 AST
HYDRA Officer: 1 SA, 1 KO