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1) Dr. Alchemy moves Merlyn to U18
2) Talia moves to T18 taking a push
f) Talia outwits Stealth on Colonel Fury.
2) Merlyn AV 10 on Fury DV 16+1. Roll is a 3,4 for a hit and 4 damage to Fury.
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (1/6) Q8 @@ [1 SA, 1 KO, 1 AST]
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) I3 [2 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) @ [2 AST, 1 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 [2 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (5/5) H6
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18, Q10
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) I3 [2 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) @@ [2 AST, 2 DFD]
* Endurance 5 pts $
4) R SHIELD Specialist 37 pts (3/4) H2 @ [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (5/5) H6
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18, Q10
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
League of Assassins (dials) (home)
1) 86 BB019 Talia R22 (Stealth) R22 (4/6)
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn T19
4) 62 JL025 Dr. Alchemy (4/6) T22
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) I3 [2 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) @@ [2 AST, 2 DFD]
* Endurance 5 pts $
4) R SHIELD Specialist 37 pts (3/4) H2 @ [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (5/5) H6
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18, Q10
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
I was looking at the turns and we skipped a turn. I accidently put turn 4b) when it should've been 3b). So this turn should be 10b). I corrected it below. Thought it felt like it went too fast. Sorry about that.
Turn 10b)
(free) Leadership roll is a 3.
1. Trooper 6 moves to I6
(free) Jamie perplexes up Trooper 6's defense +1
(free) CP token
League of Assassins (dials) (home)
1) 86 BB019 Talia R22 (Stealth) T18 (4/6)
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn T19
4) 62 JL025 Dr. Alchemy (4/6) T22
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 1 AST]
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) I3 [2 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) [2 AST, 2 DFD]
* Endurance 5 pts $
4) R SHIELD Specialist 37 pts (3/4) H2 [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (5/5) I6 @
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18, Q10
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) Dr. Alchemy moves Talia to Q14.
2) Talia moves to Q10.
f) Talia outwits RCE on Winter Solider.
And I have to hope for a miss.
League of Assassins (dials) (home)
1) 86 BB019 Talia R22 (Stealth) T18 (4/6)
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn T19
4) 62 JL025 Dr. Alchemy (4/6) T22
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 1 AST]
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) I3 [2 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) [2 AST, 2 DFD]
* Endurance 5 pts $
4) R SHIELD Specialist 37 pts (3/4) H2 [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (5/5) I6 @
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18, Q10
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1. Mandroid will TK the HO underneath Talia at her. AV 7 vs DV 17. Roll is a 6, 2 for the miss. Endurance roll is a 1. Doh! He takes 2 clicks.
2. Bucky takes a shot at Talia. AV 10 vs DV 17. Roll is a 6, 5 for the hit for 3 clicks. 1 SA to Bucky, 1 AST to Mandroid.
(free) +2 CP tokens to increase Trooper's range to 8
(free) Jamie perplexes up Trooper's attack to 9
3. Trooper 6 pushes to take a shot at Talia. AV 9 vs DV 16. Roll is another 6, 5 for the hit for 2 clicks and the KO. 1 push click to Trooper 6. 1 SA, 1 KO to Trooper 6, 1 AST to Nick.
League of Assassins (dials) (home)
1) 86 BB019 Talia (0/6) KO'ed!
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn T19
4) 62 JL025 Dr. Alchemy (4/6) T22 @
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 2 AST
Bronze Tiger 1 SA
Merlyn 2 SA
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 2 AST]
* Contingency Plan 12 pts
2) V Winter Soldier* 70 pts (7/7) I3 @ [3 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (2/4) @ [3 AST, 2 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (4/5) I6 @@ [1 SA, 1 KO]
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
I had to survive a lot to survive there. I mistakenly thought the Mandroid was off of TK, meaning Winter Soldier had to hit. Clearly that wasn't the case
That, and I couldn't think of anything else that didn't involve you picking off my guys one by one anyways with me looking like an idiot the whole time
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Can I have AST's for Alchemy moving Talia into range of your cannons?
1) Dr. Alchemy TK's Merlyn to L16.
2) Merlyn tries for a stat on the Trooper. AV 10 on DV 13. RCE. Roll a massive 5. Tool. SA and KO for him, AST for Alchemy.
League of Assassins (dials) (home)
1) 86 BB019 Talia (0/6) KO'ed!
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn L16 @
4) 62 JL025 Dr. Alchemy (3/6) T22 @@
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 3 AST
Bronze Tiger 1 SA
Merlyn 3 SA 1 KO
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) Q8 [1 SA, 1 KO, 2 AST]
* Contingency Plan 12 pts
2) V Winter Soldier* 70 pts (7/7) I3 @ [3 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (2/4) @ [3 AST, 2 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 [3 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (4/5) I6 @@ [1 SA, 1 KO]
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Yeah it's a tough situation. I think your best shot was back when Bucky was on the ground and the Trooper in front of him. After awhile I realized that you could've put Merlyn in a spot to RCE Bucky and thought you were going to do that. So I was pretty surprised when you didn't.
Turn 12b)
(free) Leadership roll is a 5. I'll take a token off the Mandroid.
1. Specialist heal on Mandroid. AV 9 vs DV 14. Roll is a 6, 5. Support roll is a 6. Mandroid back on full. 1 SA to Specialist.
2. Mandroid will TK Nick to Q9
3. Nick moves to S15
(free) CP token
League of Assassins (dials) (home)
1) 86 BB019 Talia (0/6) KO'ed!
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn L16 @
4) 62 JL025 Dr. Alchemy (3/6) T22 @@
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 3 AST
Bronze Tiger 1 SA
Merlyn 3 SA 1 KO
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) S15 @ [1 SA, 1 KO, 2 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) I3 [3 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) @ [3 AST, 2 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 @ [4 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (0/5) KO'ed! [1 SA, 1 KO]
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Yeah it's a tough situation. I think your best shot was back when Bucky was on the ground and the Trooper in front of him. After awhile I realized that you could've put Merlyn in a spot to RCE Bucky and thought you were going to do that. So I was pretty surprised when you didn't.
Huh ... I wonder why I didn't do that. Probably didn't want to expose myself. But clearly with your team you have to drop them as soon as they are exposed, that was my mistake.
13a
Clear.
League of Assassins (dials) (home)
1) 86 BB019 Talia (0/6) KO'ed!
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn L16
4) 62 JL025 Dr. Alchemy (3/6) T22
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 3 AST
Bronze Tiger 1 SA
Merlyn 3 SA 1 KO
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) S15 @ [1 SA, 1 KO, 2 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) I3 [3 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (4/4) @ [3 AST, 2 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 @ [4 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (0/5) KO'ed! [1 SA, 1 KO]
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1. Mandroid will push to TK Bucky to Q8. Mandroid takes a push click.
(free) Jamie perplexes up Bucky's attack to 11
(free) CP token up Bucky's attack to 12
2. Bucky will RCE on Merlyn. AV 12 vs DV 19. Roll is a 6, 5 for the hit for 5 clicks. 1 SA to Bucky, 1 AST to Mandroid.
(free) CP token
League of Assassins (dials) (home)
1) 86 BB019 Talia (0/6) KO'ed!
2) 60 JL032 Bronze Tiger* (0/7) KO'ed!
3) 55 JL019 Merlyn (1/6) L16
4) 62 JL025 Dr. Alchemy (3/6) T22
5) 22 BB004 League Assassin (0/4) KO'ed!
*5 AAF002 Lunge, 10 SNF001 Pummel
Total: 300
Dr. Alchemy 3 AST
Bronze Tiger 1 SA
Merlyn 3 SA 1 KO
Talia 1 SA 1 AST 1 KO
vs.
SHIELD (dials)
1) U Nick Fury (CT)* 62 pts (6/7) S15 [1 SA, 1 KO, 2 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) Q8 @ [4 SA, 1 KO]
* Trick Shot 20 pts
3) R Mandroid* 28 pts I2 (3/4) @@ [4 AST, 2 DFD]
* Endurance 5 pts
4) R SHIELD Specialist 37 pts (3/4) H2 [4 SA]
5) E Multiple Man 32 pts (4/4) G7 [2 AST]
6) R SHIELD Trooper 17 pts (0/5) KO'ed! [1 SA, 1 KO]
7) R SHIELD Trooper 17 pts (0/5) KO'ed!
Theme PC (0/2)
Total - 300 pts
HO: Q8, K18
LO: L17, I8, I3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
SUPPORT Give this character a power action and make an attack roll (that is not an attack) against an adjacent friendly character as though making a close combat attack. When using this power, neither this character nor the target can be adjacent to an opposing character; ignore all combat value modifiers for this action. If the attack roll succeeds, roll a d6 and subtract 2 from the result, minimum result 1.The target is healed of damage equal to the result.
Thanks though
Oh ... you saw that already
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.