You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
170 - Abomination's point value, the highest in the set. Abomination is the strongest one there is?! I missed that issue. If any of you have an extra, please pm me for my address and mail me one. The condition of the comic is not important as long as all the pages are there. They don't even have to be attached. I just really want to see that story.
technically abomination is stronger than the hulk initially. but hulkster can build his fury meter and get stronger. this is also operating under the assumption that more points = more powerful. generally true, but not necessarilly, just compare savage hulk to the 165 pointer in the main set
Quote : Originally Posted by ol_Dut
10 - Consisting of Zombie Hulk, the REV and both LE's from Infinity Challenge, the CM Unique, Rampaging Hulk and Mutant Mayhem LE's #218 and #222, this is the number of Hulk figures with purple pants. The other 15 are sporting grey, blue or fuchsia (2099)! Said another way 40% of Hulks have purple pants, compared to only 33% of Fooms. But no matter how you look at it, WizK!ds obviously has something against purple pants, no doubt about it. I'm not sure why. Hulk makes purple pants look good.
hulk does make purple pants look good. that's hard
Quote : Originally Posted by ol_Dut
6 - Of all the previous Hulks, only this number have team abilities. MM102 and IC058 have Avengers, IC 059 has Defenders, AV055 and UL095 have Ultimates, and CM095 has Spider-Man. Clearly, the designers see Hulk as a hero that predominately works alone. But given the volume of Hulk Family in this set, one could make the case that Hulk and his kin get their own TA. One that gives them all Indomitable. That would be cool. And it's ideas like this that make you all lucky I'm not designing dials. Or is it the opposite?
1 - Only one Hulk, singular, has the Defenders TA. Two have the Ultimates. A couple of quick questions: How long was Hulk a Defender? How many Ultimates stories have there been? Now how does this "1" make any sense? Discuss.
Forget cost. Cost is a misleading and useless argument to make at this juncture.
Do the dials meant to represent Hulk in this set justifiably represent Hulk, in a new and powerful and exciting manner? No. No they sorta don't. He feels weak and does not inspire the awe the character is meant to.
What the hell it costs or doesn't cost is immaterial. As I said, having a 300 point Hulk for the sake of him being 300 points ['cause Hulk's the biggest and baddest] is a stupid reason if that dial also fails to represent what you wanted in the previous paragraph.
Which, again, was my point.
I'm not asking for a Hulk who's 300 points for the sake of being 300 points. The GF Hulk is solid for what he costs, but the 001 Supes left me thinking we'd get a Hulk somewhere north of 200 points who would be pretty darn scary.
And point cost is not pointless. It is a valid point of reference that speaks to the strength and ability of a figure. Used properly it helps keeps things in balance. If super-tough gamma-irradiated strong men are built smaller than regular humans, that's a balance issue to me. It's even true among humans. Should Robin cost more than Batman? Should Bucky ever be more than Cap? Should a Thug ever cost more than the Punisher? I'd like to think you would agree with me and say that these things should never be the case. By the same logic, I would, except for very certain circumstances when we're dealing with specifically de-powered Hulks, always expect Hulk to weigh in heavier than human heroes (and ideally be worth the points, whether they be 130 or 230).
Asking for big points for the sake of having big points was never my point. Hoping for something big and scary was.
The Fast Forces Hulk will be my go-to Hulk from now on. He's not the cheapest, but is certainly the most effective for the point cost (150). My second choice would be Zombie Hulk.
Common Hulk is pretty darned good for his points. He just needs to Hulk Up first.
You are correct. I may be alone in this though, but I look at a figure like that as one where your opponent decides more than you when he 'Hulks' up, witch against a good player means that the Hulk will simply get 'handled'.
Hit him hard. Outwit his defense, hit him hard again, enjoy your points with no risk.
I would feel better all around if a Hulk who Hulks up is some way or another, more useful prior to Hulking.
In American dollars, this is the typical cost of a case of GF HULK. Not a ton of money for some pretty good figures and if you split it with a buddy, you'll both get a full set. It's a great bang for not much buck. Now if we could just get one full set of figures in one case of the real Hulk set we'd really have something to talk about. Star Wars Minis did it when they shrank set sizes down to 40 pieces, so we know it can be done. Here's hoping.
I have to point out, that you actually wouldn't get a full set, even when they went down to 60 figures. You would still need 4 SRs, down to 8 from 12 in a 96 figure set.
just sayin'
As far as 145pt Hulk goes, I like him. Not very much, but I like him.
You are correct. I may be alone in this though, but I look at a figure like that as one where your opponent decides more than you when he 'Hulks' up, witch against a good player means that the Hulk will simply get 'handled'.
Hit him hard. Outwit his defense, hit him hard again, enjoy your points with no risk.
I would feel better all around if a Hulk who Hulks up is some way or another, more useful prior to Hulking.
I do agree with that, but thematically speaking (which is what we've been talking about) it's a good fit.
First, let me say that a few Hulks, to date, have been close. That said, and giving the OP above the nod on his post here; none have hit the mark.
Now, is it me, or does anyone else think that the way the Hulk should be (the TRUE Hulk) is this:
Except for an activation click (EFAC) - if they really feel the need to include one on THE Hulk - THe Hulk should have a trait for Super Strength. He can never lose it - period. (Again, unless they feel the need to put an end-dial, de-activation click, on it.)
The rest of his Attack track should have either Quake - for obvious reasons, or Incapacitate - this owed to his now-legendary hand slap knock-down attack. For those who really want to take it up a notch, to illustrate the REALLY angry Hulk, they could also incorporate Pulse Wave, for the same reasons as the Incapacitate above.
As to Defense, again (EFAC), the Hulk should never have more than 1 or 2 clicks of Toughness - 1 beginning and maybe 1 end-dial. The rest of his Defense track should be either Invulnerability or Impervious, more Invulnerability though than Impervious. The Defense should, of course, be an Indomitable shield without question. There have also been enough instances where the Hulk has 'taken one for the team' to possibly qualify him for some kind of special power, to use Defend or take an adjacent friends damage etc, but this is merely a recommendation or suggestion.
Speed track, (EFAC), should have a special power that incorporates Leap/Climb, Charge, and possibly even Force Blast - especially if one were to forego the Incapacitate above. An argument could even be made for giving the Hulk a trait, to give him a version of move-and-attack (but no minus to his Attack roll); a la the Rampaging Hulk figure of previous release. This would be my first choice. While I would not necessarily say it was a mandatory thing, Flurry would not be completely out of line to include, in some form too (see below).
Damage is where we hit the Hulks' stride, other than Strength of course. Again, and not to belabor the point, (EFAC), the Hulks Damage number should never be less than a 3 - period. (Even in his calmest state, the Hulk could push over a wall without even trying.) The rest of his numbers should be either a 4 (average) or 5 (possibly even 1 natural '6', if one feels they must). Here's where things get interesting; The Hulk should have a special power on his whole Damage track, that reads something like this:
"The Hulk CAN USE Battle Fury (Optional - read on). If the Hulk takes damage from an opponents attack, he can make use of Battle Fury as above, and his damage against that opponent is +1 while under Battle Fury. The Hulk can be carried by a friendly character, while under the effects of Battle Fury, if he is moved in such a way as to place him adjacent to his target of that Battle Fury. As long as he is under the effects of Battle Fury, the Hulk can use Flurry against that same Battle Fury opponent."
One might even go so far as to amend this to state that, he could gain even greater bonuses' to his damage against an opponent, for getting further 'angrier'. Say, +1 for every time that same character damaged him in the same match.
[Just as a clarification - if it is not apparent - his range would be '0' (except for throwing objects, of course), and he would have only '1' Lightning Bolt. Keywords should be: Brute, Monster, Avengers, Defenders; and, an argument could be made for the following as well - depending on the circumstances - Celebrity, Horsemen of Apocolypse, Scientist, and Ultimates. Team Symbol - if any - should be either Avengers, or Defenders, or a special symbol to allow the Hulk to join either of these squads. Again, a valid point could be made for him to be able to copy several different team abilities - but never anything like Stealth granting team symbols. He has been a pawn of several organizations in the past, as well.]
[Whoops, forgot 1 thing - he should be either a giant, or have something similar along those lines - he has always been head and shoulders taller than all the others he's been around.]
This, to me, is what the real Hulk should look like in clix. As it normally has taken armies, or at least a well-outfitted superhero team, to even contain him - let alone stop him - the above only makes sense. This is how I would do it, in any case.
Last edited by Alpha-Omega; 12/05/2011 at 13:41..
Reason: forgotten item
V Hulk
Range: 0
Points: ???
Keywords: Avengers, Brute, Defenders, Monster, Scientist
11
12
18
5
11
11
18
5
10
10
18
5
9
12
17
4
9
11
17
4
9
11
17
4
9
10
16
3
8
10
16
3
8
10
17
3
7
9
16
2
6
8
15
2
KO
KO
KO
KO
(Special) HULK SMASH Hulk can use Leap/Climb. Immediately after the resolution of a move action in which the Hulk uses Leap/Climb, he can make a close combat attack as a free action.
Less than 300, that's for sure. 'Cause it's Superman, minus a bunch of stuff. And it still works as a Hulk.
Which was my point. Hulk just inherently does less than really expensive figures, as far as things that cost you points to have. So he will be cheaper.
200-225
Take this dial and add this trait
Impenetrable Hide Hulk can use Energy Shield/Deflection and Barrier. When Hulk uses Barrier, lock his range at 1 and he may place markers in squares occupied by opposing characters (their controller places them in the closest available square). Immediately before Barrier markers are removed, if 4 or more markers placed by Hulk are on the map, heal Hulk 1 damage and an addition 1 if there are exactly 4 markers. Each time Hulk’s defense is countered or Hulk is hit by an attack, Hulk immediately uses Barrier as a free action (even if he has already done so this turn)
Now how much does he cost?
Last edited by UniqueLoginNamor; 12/05/2011 at 13:46..
Much agreement, and no sass from me over expressing disappointment at the Hulk being cheated once again -- in his own set no less.
Quote : Originally Posted by ol_Dut
170 - Abomination's point value, the highest in the set. Abomination is the strongest one there is?! I missed that issue. If any of you have an extra, please pm me for my address and mail me one. The condition of the comic is not important as long as all the pages are there. They don't even have to be attached. I just really want to see that story.
Tales To Astonish #90
When the Abomination was first created he was much more powerful than the Hulk. He beat the Hulk to the brink of death. By the second issue Banner tricked him into a device that leached off much of that power, leaving Abomination substantially weaker -- though still extremely powerful.