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1 - Free) Cyrus again tries to come up with a plan, but he's too rattled from the loss of the Black Lantern that was supposed to help him regain the essence of Grundy. He fails Leadership with a roll of 2.
2 - Free) Luthor copies the Superman Enemy TA.
3 - Free) Luthor and Bizarro activate the Superman Enemy TA, granting OW to Bizarro.
4) Luthor attempts to use a stun gun on Batgirl but the Dynamic Dame is too skilled for even his training. Luthor attempts a close combat attack on Batgirl: Attack 9 vs Defense 17. The roll is 6 + 1 = 7, missing.
5 - Free) "When is a Bat not a Bat?" states the Riddler as he fires off a small cannister from the end of his cane. The cannister arcs upwards before bursting into a cloud of shimmering filaments that adhere to the unstealthy opponents. The chaff gives off a further illumination, unseen to normal eyes but quite readily targetable by Bizarro's Reverse-Kryptonian senses. Riddler Perplexes Bizarro's Attack +1.
6) Focusing on his glowing enemy, Bizarro swings down the pillar against the Acrobatic Angel and smashes it down with such fury it strains at him. Bizarro - not using Indomitable so push damage will be applied - makes a close combat attack on Batgirl: Attack 11 (10 + 1 Perplex) vs Defense 17. The roll is 6 + 5 = 11.
Pausing for PC instructions
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1 - Free) Cyrus again tries to come up with a plan, but he's too rattled from the loss of the Black Lantern that was supposed to help him regain the essence of Grundy. He fails Leadership with a roll of 2.
2 - Free) Luthor copies the Superman Enemy TA.
3 - Free) Luthor and Bizarro activate the Superman Enemy TA, granting OW to Bizarro.
4) Luthor attempts to use a stun gun on Batgirl but the Dynamic Dame is too skilled for even his training. Luthor attempts a close combat attack on Batgirl: Attack 9 vs Defense 17. The roll is 6 + 1 = 7, missing.
5 - Free) "When is a Bat not a Bat?" states the Riddler as he fires off a small cannister from the end of his cane. The cannister arcs upwards before bursting into a cloud of shimmering filaments that adhere to the unstealthy opponents. The chaff gives off a further illumination, unseen to normal eyes but quite readily targetable by Bizarro's Reverse-Kryptonian senses. Riddler Perplexes Bizarro's Attack +1.
6) Focusing on his glowing enemy, Bizarro swings down the pillar against the Acrobatic Angel and smashes it down with such fury it strains at him. Bizarro - not using Indomitable so push damage will be applied - makes a close combat attack on Batgirl: Attack 11 (10 + 1 Perplex) vs Defense 17. The roll is 6 + 5 = 11. Dream Girl tries to yell out a warning but, despite her years working with Superboy, Mon-el and others, it's still just too easy to underestimate the "duplicate". Dream Girl PC's the attack and the new roll is 4 + 6 = 10, still hitting. Damage is 4 + 2 (HO) = 6 total, as the pillar takes down Babs. Bizarro takes a click of pushing damage. "Hmm...I guess that works but, personally, I prefer crowbars when it comes to dealing with sidekicks, female or male. I'm an equal opportunity type. Hahaha!" cracks the Joker. [1 SA and 1 KO Cyborg-Superman]
7 - Free) Bizarro immediately turns his attention to Hawk and unleashes his microscopic vision. Hawk finds his muscles atrophying and shrinking under the gaze. Bizarro OW's Hawk's Super-Strength, forcing Hawk to drop the HO.
8 - Free) Switching from microscopic vision to telescopic vision, Bizarro makes the lumbersome object formerly carried by Hawk go from "far away" from Supergirl to "near" - as in right up rushing towards her. Bizarro uses "TK" to attack Supergirl with the HO at E-14, Attack 10 vs Defense 17. The roll is 3 + 4 = 7, as the object gets "more than near", hitting Supergirl. Damage is 3 (TK'ed HO) - 2 (Invulnerability) = 1 total click to Supergirl, who falters and drops her object. [1 SA Cyborg-Superman]
9 - Free) "Superman may love shiny green rocks but Bizarro fears stone. They make him weaker." states the being as he turns his telescopic vision on the object Supergirl dropped, bringing it to and -into- him. "What?" asks Cyrus as he tries to puzzle it out. "It's simple." states Luthor, "Bizarro's marble-like form seems capable of absorbing inanimate matter. This was all part of my plan." Bizarro uses his trait to absorb the HO at F-11, removing it from the map and rolling a 4 for a healing result of 2.
10) Cyrus moves to C-8 as his Grundy tendencies find him irresistably drawn next to Luthor.
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Rokk's Legion of Doom
1) Bizarro 140 pts - @@ A-10 (7/7) (OW'ing Hawk's Super-Strength)
2) President Luthor 50 pts - @ B-9 (5/5) (Stealth)
3) LE Eddie Nashton, The Riddler 58 pts - C-3 (6/6) (Plexing Bizarro's Atk)
4) The Joker, Weapons Supplier 26 pts - A-2 (4/4)
5) Cyrus Gold 25 pts - @ C-8 (3/3)
SO: The Black Lantern 0 pts
Total: 299 pts
*Mastermind will be on a case-by-case basis
*Luthor will Wildcard to Superman Enemy during the upcoming opposing turn.
BFC: Radiation Leak (56)
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
1) Kara flies to B10, upping her DV +1 with ICWO
2) Nightshade move and attacks to C10 on Luthor, 7 vs. 16 for 2. Miss with a 4,3 but Dreamgirl PCs that to 5,2 which still misses. Nightshade ends her move at B11.
PC instructions: Dreamgirl will PC on a case by case basis for right now.
Wildcard: Dreamgirl will copy Mystics when being attacked but will copy Supes Ally to see Luthor's attacks for the time being.
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Rokk's Legion of Doom
1) Bizarro 140 pts - @@ A-10 (7/7) (OW'ing Hawk's Super-Strength)
2) President Luthor 50 pts - @ B-9 (5/5) (Stealth)
3) LE Eddie Nashton, The Riddler 58 pts - C-3 (6/6) (Plexing Bizarro's Atk)
4) The Joker, Weapons Supplier 26 pts - A-2 (4/4)
5) Cyrus Gold 25 pts - @ C-8 (3/3)
SO: The Black Lantern 0 pts
Total: 299 pts
*Mastermind will be on a case-by-case basis
*Luthor will Wildcard to Superman Enemy during the upcoming opposing turn.
BFC: Radiation Leak (56)
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map: Rainbow Bridge (20)
Map Special rules :
Orange terrain is adjacent to orange terrain in the same row on the other side of the map for movement purposes.
4 - Free) "Luthor, what do..?" begins the Riddler only to have Luthor cut him off. "The only question I have, Riddler, is when are people going to stop following these Kryptonians blindly!" shouts the enraged Lex. Riddler Perplexes Luthor's Damage +1.
5) Letting his anger get the best of him, Lex lashes out at Supergirl. The Maid of Steel, getting angry herself, easily slaps aside Lex's attack. Lex pushes to make an attack on Supergirl: Attack 9 vs Defense 16. The roll is 3 + 2 = 5. Lex takes a click of pushing damage.
6 - Free) Bizarro flashes his microscopic vision on Supergirl, weakening her. Bizarro OW's Supergirl's Exploit Weakness.
7 - Free) Composing himself and deciding not to let the Riddler's constant barrage of questions get to him too much, Lex straightens his tie and slips the lead cover off of his Kryptonite cufflinks. Luthor Perplexes Supergirl's Damage -1.
8) "Edward, old chum, why don't you come along and speak with someone who understands you a little better." the Joker slyly suggests. The Joker moves to F-5.
9) "Why not?" sulks the Riddler who moves to F-6.
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Rokk's Legion of Doom
1) Bizarro 140 pts - A-10 (7/7) (OW'ing Supergirl's Exploit Weakness)
2) President Luthor 50 pts - @@ B-9 (4/5) (Stealth; Plexing down SG's Dmg)
3) LE Eddie Nashton, The Riddler 58 pts - @ F-6 (6/6) (Plexing Luthor's Dmg)
4) The Joker, Weapons Supplier 26 pts - @ F-5 (4/4)
5) Cyrus Gold 25 pts - C-8 (3/3)
SO: The Black Lantern 0 pts
Total: 299 pts
*Mastermind will be on a case-by-case basis
*Luthor will Wildcard to Superman Enemy during the upcoming opposing turn.
BFC: Radiation Leak (56)
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
1) Nightshade lays down some of her special smoke in A10, B9, C8, and C9
("Scared of your own shadows, Legion of Doom?")
2) Hawk ups his damage +1 and charges to A-11 to hit Bizarro, Shapechange roll is a 5 though so nothing happens (ignore the first two rolls since I forgot to do shapechange).
("Um....who are you? Really?)
3) Kara pushes to hit Luthor, upping her damage +1, 10 vs. 16 for 3, roll is a 2,3 but Dreamgirl rerolls that to a 6,6 for a crit - Luthor masterminds that to Bizarro who's imperv roll is a 2. Bizarro takes two and gets knocked into the edge of the map and the toughness absorbs the 1 damage. So Kara will get an SA, Dreamgirl gets an AST, Bizarro gets a DFD.
("I forsee some pain for the Legion of Doom...." Dream Girl muses while Kara takes a swing at Luthor, but Bizarro jumps to defend him. Kara knocks Bizarro across the chin.)
PC instructions: Dreamgirl will PC on a case by case basis for right now.
Wildcard: Dreamgirl will copy Mystics when being attacked but will copy Supes Ally to see Luthor's attacks for the time being.
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Rokk's Legion of Doom
1) Bizarro 140 pts - A-10 (5/7) (OW'ing Supergirl's Exploit Weakness)
2) President Luthor 50 pts - @@ B-9 (4/5) (Stealth; Plexing down SG's Dmg)
3) LE Eddie Nashton, The Riddler 58 pts - @ F-6 (6/6) (Plexing Luthor's Dmg)
4) The Joker, Weapons Supplier 26 pts - @ F-5 (4/4)
5) Cyrus Gold 25 pts - C-8 (3/3)
SO: The Black Lantern 0 pts
Total: 299 pts
*Mastermind will be on a case-by-case basis
*Luthor will Wildcard to Superman Enemy during the upcoming opposing turn.
BFC: Radiation Leak (56)
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map: Rainbow Bridge (20)
Map Special rules :
Orange terrain is adjacent to orange terrain in the same row on the other side of the map for movement purposes.
I believe the MM is legal. My reasoning is in the main thread. Note that if it said he and the other fig had to HAVE the same TA/team symbol, then he wouldn't be able to do it in this case
Right - one of the things I checked when the fig came out (and part of the reason he's a WC, assumably, is to give him the versatility for this power). It doesn't say he has to possess the same team symbol, rather, that he has to be able to use the same team ability, which is what WC allows him to do.
I've had an "orange answer" on this, but understand if you want to go get one MSU. (It's why I've been specifying his WC'ing to Superman Enemy during your turn despite there being no usual defensive reason for it. I'm not sure if he has to actively be WC'ed to specific TA's at time of attack so I was err'ing on side of caution).
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
i mean, for example, with the edge of an elevated building next to a grounded ladder, those two squares are considered adjacent for movement purposes too, but if you got KB from the building to the ground, you would still take KB dmg, right?
A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character—
Everything in the Core book calls knock back movement. It's not a Move Action, but it considered Movement. And the Orange squares are adjacent for Movement purposes.