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Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1. Grunt 4 attacks Vision. 9 on 16, he gets 1,2 for the miss.
2. Jackal 2 shoots at Vision. 9 on 16, he gets 4,3 for the hit. Supersenses is a 3 for 2 damage. 1SA to Jackal.
3. Jackal 3 will push to Flurry. 1st on Ant-Man. 10 on 15, he gets 4,1 for the hit. Supersenses is a 3 for 1 damage and a KO. Steal Energy for 1; 1 damage for the push.
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Da-Craig-O's Covenant
1. V Arbiter (beam rifle) 87 pts (7/7) - N9
2. E Jackal (plasma pistol) 54 pts (5/6) - P12 @
3. E Jackal (plasma pistol) 54 pts (2/6) - J11 @@
4. R Grunt (plasma pistol) 26 pts (5/5) - J7 @@
5. R Grunt (plasma pistol) 26 pts (0/5) - KOKO
6. E Drone (plasma pistol) 41 pts (0/6) - KOKO
w/ Armor Piercing - 10 pts
theme PC (2/2)
Total - 298 pts
Arbiter - 3SA, 2AST, 1KO
Jackal - 4SA, 1KO
GreatArelius' Avengers (Bronze)
1.LE Victor shade Shade (6/8) J6@ SA:1
2. Rk Black panther (3/5) O9@
3. U Hawkeye* (0/6) KOKOKO SA:1 KO:1
*Great Lakes Avenger ATA 3pts
4. U Machine Man** (5/7) L12@@ SA:2 KO:1
**Pym particles 6pts
5. Rk Ant man** (0/6) KOKOKO DFD:1 AST:1
**Pym particles 6pts
Special object: Force field generator (A)
Total: 300
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1. Arbiter attacks BP. 10 on 13, he gets 1,4 for the hit and KO.
Grunt 4 will theme prob a successful attack from Machine Man if he can see it. Jackal 3 will theme prob against Machine Man if he hits him a second time or Grunt can not see the attack.
------------------------
Da-Craig-O's Covenant
1. V Arbiter (beam rifle) 87 pts (7/7) - N9 @
2. E Jackal (plasma pistol) 54 pts (5/6) - P12
3. E Jackal (plasma pistol) 54 pts (2/6) - J11
4. R Grunt (plasma pistol) 26 pts (5/5) - J7
5. R Grunt (plasma pistol) 26 pts (0/5) - KOKO
6. E Drone (plasma pistol) 41 pts (0/6) - KOKO
w/ Armor Piercing - 10 pts
theme PC (2/2)
Total - 298 pts
Arbiter - 4SA, 2AST, 2KO
Jackal - 4SA, 1KO
GreatArelius' Avengers (Bronze)
1.LE Victor shade Shade (6/8) J6@ SA:1
2. Rk Black panther (0/5) KOKOKO
3. U Hawkeye* (0/6) KOKOKO SA:1 KO:1
*Great Lakes Avenger ATA 3pts
4. U Machine Man** (5/7) L12@@ SA:2 KO:1
**Pym particles 6pts
5. Rk Ant man** (0/6) KOKOKO DFD:1 AST:1
**Pym particles 6pts
Special object: Force field generator (A)
Total: 300
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
*Somewhere, somewhen, outside of space and time itself*
Within the Crystal Fortress a giant, ominous figure smouldering both with white-hot rage and even hotter nuclear flames watches the battle unfold through a temporal view-screen. The roaring inferno of nuclear energy straining against the containment suit in blind, seething hunger, the giant curls his massive hand into a fist and slams it against the impervious screen with a growl of fury!
"You will *NOT* steal the vengeance of Holocaust, worthless Flatscans! The life of the alien maggot is *MINE* to end and *MINE* alone!"
Regards
Melkhor
From the ashes of Paragon City... it rises!
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
You are correct. Sorry. I forgot those stats for the Grunts, too.
Turn 11A:
The Arbiter continues his onslaught of the terrain forces. As he readies his rifle on the purple man/machine, his target suddenly shrinks out of view. "Where did it go?"
1. Arbiter shoots at Machine Man. 10 on 18, he gets 1,3 for the miss.
2. Grunt 4 attacks Vision. 8 on 16, he gets 5,1 for the miss.
--------------------
Da-Craig-O's Covenant
1. V Arbiter (beam rifle) 87 pts (7/7) - N9 @
2. E Jackal (plasma pistol) 54 pts (5/6) - M8
3. E Jackal (plasma pistol) 54 pts (2/6) - J11
4. R Grunt (plasma pistol) 26 pts (3/5) - J7 @
5. R Grunt (plasma pistol) 26 pts (0/5) - KOKO
6. E Drone (plasma pistol) 41 pts (0/6) - KOKO
w/ Armor Piercing - 10 pts
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.