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1) Sif phases to C7, grabbing the HO under Madame Hydra.
2) Justice TKs Hawkeye to H19
3) Hawkeye vs. Madame Hydra, 9 (+2) vs. 17)
Roll is: 6,6 = 12 , Would hit for 4, AST to Sif.
This would be my last action for the turn. A mastermind here would KO and injure the Footsoldier and a DFD would be awarded. The Madame is the only one who could PC the hit (with a push). I'll go ahead and complete the turn here as if the mastermind will take effect, but LMK if you want the hit re-rolled.
-----------
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) G-12 (perplexing up his own defense by +1)
w/Contingency Plan 12 pts ###
w/Armor Piercing 10 pts
w/Outsmart 10 pts
2) R Fixer 52 pts (5/5) G-11 @ (OW OW by AM; defense perplexed up +2 by Madame Hydra)
3) R Madame Hydra 75 pts (6/6) C-11 @ (perplexing up Fixer's defense by +2)
4) R HYDRA Footsoldier 14 pts (0/4) KO!
[1 DFD]
5) R HYDRA Footsoldier 14 pts (4/4) H-11 @
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) C-2
Total: 299 pts
Theme PC: 1
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (6/6) M-16
2) E Sif 93 pts (8/8) w/ HO C-7@
[1 AST]
3) U Hawkeye 56 pts (6/6) H-19@
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15@
5) R Quicksilver 49 pts (5/6) H-15@
Total - 299
free) The Red Skull perplexes up Madame Hydra's defense by +1.
free) Madame Hydra uses Psychedelic Presence to perplex up her defense by +2.
free) Fixer Outwits Sif's Super Strength, causing the object to drop into C-7.
1) Hydra Medic runs to G-6.
Everyone else clears.
Instructions:
*Mastermind and Theme PC will be used on a case-by-case basis.
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) G-12 (perplexing up Madame Hydra's defense by +1)
w/Contingency Plan 12 pts ###
w/Armor Piercing 10 pts
w/Outsmart 10 pts
2) R Fixer 52 pts (5/5) G-11 (Outwitting Sif's Super Strength)
3) R Madame Hydra 75 pts (6/6) C-11 (perplexing up her own defense by +2)(defense perplexed up +1 by Red Skull)
4) R HYDRA Footsoldier 14 pts (0/4) KO!
[1 DFD]
5) R HYDRA Footsoldier 14 pts (4/4) H-11
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) G-6 @
Total: 299 pts
Theme PC: 1
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (6/6) M-16
2) E Sif 93 pts (8/8) C-7@ (Super Strength Outwitted by Fixer)
[1 AST]
3) U Hawkeye 56 pts (6/6) H-19@
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15@
5) R Quicksilver 49 pts (5/6) H-15@
Total - 299
Just one. It's a nice advantage the generics have. You won't have to worry about the injury unless you plan to play all your Footsoldiers in the next game.
"Streaming is coming in, class," Tigra said, adjusting the monitor. "Well, probably not live streaming, given the delays that compound transmissions across the universe."
"Another day watching the Avengers be Avengers instead of teaching us how first hand," Mettle sighed.
"Ant-Man said it'd be too dangerous for us to follow them to Musclehind or wherever they went," Butterball said.
---------
1) Ant-Man to I19
Outwit - Ant-Man on Madame Hydra's SP
----------
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) G-12 (perplexing up Madame Hydra's defense by +1)
w/Contingency Plan 12 pts ###
w/Armor Piercing 10 pts
w/Outsmart 10 pts
2) R Fixer 52 pts (5/5) G-11 (Outwitting Sif's Super Strength)
3) R Madame Hydra 75 pts (6/6) C-11 (defense perplexed up +1 by Red Skull) {SP OW by Ant-Man}
4) R HYDRA Footsoldier 14 pts (0/4) KO! {injured}
[1 DFD]
5) R HYDRA Footsoldier 14 pts (4/4) H-11
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) G-6 @
Total: 299 pts
Theme PC: 1
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (6/6) I-19@
2) E Sif 93 pts (8/8) C-7 (Super Strength Outwitted by Fixer)
[1 AST]
3) U Hawkeye 56 pts (6/6) H-19
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15
5) R Quicksilver 49 pts (5/6) H-15
Total - 299
"Fixer, let us fly in. We take the fight to them! Barton and Pym must not be allowed to battle us from afar. Madame Hydra, it is time for us to consolidate our forces!"
----------------------------------------------------
1) Fixer picks up The Red Skull and flies to H-17, dropping The Red Skull in H-18.
2) Madame Hydra runs to G-17.
3) HYDRA Footsoldier (5) runs to H-14.
free) Red Skull perplexes up Fixer's defense by +1.
free) Fixer Outwits Justice's TK.
Everyone else clears.
Instructions:
*Mastermind and Theme PC will be used on a case-by-case basis.
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) H-18 (perplexing up Fixer's defense by +1)
w/Contingency Plan 12 pts ###
w/Armor Piercing 10 pts
w/Outsmart 10 pts
2) R Fixer 52 pts (5/5) H-17 @ (Outwitting Justice's TK)
3) R Madame Hydra 75 pts (6/6) G-17 @ {SP OW by Ant-Man}
4) R HYDRA Footsoldier 14 pts (0/4) KO! {injured}
[1 DFD]
5) R HYDRA Footsoldier 14 pts (4/4) H-14 @
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) G-6
Total: 299 pts
Theme PC: 1
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (6/6) I-19@
2) E Sif 93 pts (8/8) C-7
[1 AST]
3) U Hawkeye 56 pts (6/6) H-19
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15 (TK Outwitted by Fixer)
5) R Quicksilver 49 pts (5/6) H-15
Total - 299
"So, that place is basically like hell for Asgard, and the teachers thought it would be too dangerous for us," Mettle said, observing the Hydra battle.
"I don't see why," Finesse muttered. "They think we're going to hell in the first place, don't they?"
---------------
Outwit - Ant-Man on Red Skull's Mastermind
1) Hawkeye attempts to attack Red Skull.
Shape Change: 5
2) Quicksilver vs. Red Skull, 8 vs. 17, HSS from I17, MM OW by Ant-Man
Shape Change: 2
Roll is: 6,3 = 9, hit
"So, that place is basically like hell for Asgard, and the teachers thought it would be too dangerous for us," Mettle said, observing the Hydra battle.
"I don't see why," Finesse muttered. "They think we're going to hell in the first place, don't they?"
---------------
Outwit - Ant-Man attempts to cancel Red Skull's Mastermind
Outsmart - Red Skull 9, Hank Pym 8. Mastermind stays.
1) Hawkeye attempts to attack Red Skull.
Shape Change: 5
2) Quicksilver vs. Red Skull, 8 vs. 17, HSS from I17
Shape Change: 2
Roll is: 6,3 = 9, hit
Re-Roll: 6,3 again = 9, hit for 2.
Pausing for mastermind decision. Sheesh, what a turn.
Ouch! I'll have Red Skull Mastermind the 2 damage on to Madame Hydra.
Quote : Originally Posted by Glen Quagmire
OK, I'll do a rolls for Outsmart before the Re-roll for the attack. That's a scary feat. I used it on Lead and Tin for years.
Yeah, sorry if you would have made different decisions as a result. Maybe, I should have listed it in my instructions just to make sure you knew about it.
Also... it is scary! For me, too! Haha. It is very useful, but I also hate depending on a roll like that.
"So, that place is basically like hell for Asgard, and the teachers thought it would be too dangerous for us," Mettle said, observing the Hydra battle.
"I don't see why," Finesse muttered. "They think we're going to hell in the first place, don't they?"
---------------
Outwit - Ant-Man attempts to cancel Red Skull's Mastermind
Outsmart - Red Skull 9, Hank Pym 8. Mastermind stays.
1) Hawkeye attempts to attack Red Skull.
Shape Change: 5
2) Quicksilver vs. Red Skull, 8 vs. 17, HSS from I17
Shape Change: 2
Roll is: 6,3 = 9, hit
Re-Roll by the Footsoldier: 6,3 again = 9, hit for 2. Masterminded to Madame Hydra.
OK, so that's an SA for Quicksilver, DFD for the Madame and a double push for the Footsolider. Quicksilver will finish movement in I16. Yes, I16.
3) Sif phases to C15, grabbing the HO that was underneath her.
Lava terrain : 1 damage to Quicksilver.
-------
"Careful!" Hawkeye shouted. "I only call you Hotfoot for sentimental reasons, Pietro!"
-------
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) H-18 (perplexing up Fixer's defense by +1)
w/Contingency Plan 12 pts ###
w/Armor Piercing 10 pts
w/Outsmart 10 pts
2) R Fixer 52 pts (5/5) H-17 @ (Outwitting Justice's TK)
3) R Madame Hydra 75 pts (4/6) G-17 @
[1 DFD]
4) R HYDRA Footsoldier 14 pts (0/4) KO! {injured}
[1 DFD]
5) R HYDRA Footsoldier 14 pts (2/4) H-14 @@
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) G-6
Total: 299 pts
Theme PC: 0
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (6/6) I-19
2) E Sif 93 pts (8/8) w/ HO C-15@
[1 AST]
3) U Hawkeye 56 pts (6/6) H-19@
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15
5) R Quicksilver 49 pts (4/6) I-16@
[1 SA]
Total - 299
"Madame Hydra, the Asgardian woman approaches! You must delay her until we are better able to deal with the Avengers!"
----------------------------------------------------
free) The Red Skull deals 1 click of Poison damage to Hawkeye and Ant-Man.
1) HYDRA Medic runs to J-11.
free) The Red Skull perplexes up Madame Hydra's range by +1.
2) Madame Hydra (range perplexed up +1 by Red Skull) uses Incapacitate to attack Sif with a ranged attack along with 3 CP tokens to boost her attack by +3. It's a 10+3(3 CP tokens) against a 17+1(hindering terrain bonus), requiring a roll of a 5. And the roll is... 2,5=7, which is a success. Madame Hydra is gives Sif a token. Sif is pushed and takes 2 clicks of pushing damage due to the BFC. Madame Hydra gains 1 SA. Red Skull gains 1 AST. Madame Hydra takes 2 clicks of pushing damage.
3) The Red Skull attempts a close-combat attack against Hawkeye. It's a 10 against a 15, requiring a roll of a 5. And the roll is... 2,2=4, which is a miss. Oof!
free) Madame Hydra uses her Psychedelic Presence SP to perplex up Fixer's defense by +2.
free) Fixer Outwits Quicksilver's Flurry.
Everyone else clears.
At the end of the turn, Quicksilver takes a click of unavoidable damage due to the lava terrain.
ManOfCopper's HYDRA!
1) E Red Skull 100 pts (7/7) H-18 @
w/Contingency Plan 12 pts
w/Armor Piercing 10 pts
w/Outsmart 10 pts
[1 AST]
2) R Fixer 52 pts (5/5) H-17 (Outwitting Quicksilver's Flurry)(defense perplexed up +2 by Madame Hydra)
3) R Madame Hydra 75 pts (2/6) G-17 @@ (Perplexing up Fixer's defense by +2)
[1 SA][1 DFD]
4) R HYDRA Footsoldier 14 pts (0/4) KO! {injured}
[1 DFD]
5) R HYDRA Footsoldier 14 pts (2/4) H-14
[1 DFD]
6) R HYDRA Medic 12 pts (3/3) G-6
Total: 299 pts
Theme PC: 0
VS
Glen Quagmire's Avengers Academy
1) R Ant-Man 48 pts (5/6) I-19
2) E Sif 93 pts (6/8) w/ HO C-15@@
[1 AST]
3) U Hawkeye 56 pts (5/6) H-19@
[1 SA][1 KO]
4) R Justice 53 pts (6/6) J-15
5) R Quicksilver 49 pts (3/6) I-16@ (Flurry Outwitted by Fixer)
[1 SA]
Total - 299