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Any game that uses aspects of the real world in it, but has rules that are counter intuitive to the what you would see in the real world, is hard. It is only if you can complete ignore what you know about the real world that those rules are easy. I guess I could say rulings like this are hard for me; just like hiding behind a hidden character; because I have a 'hard' time abandoning what I know about the laws of nature.
Ah crap. yet another question. If you stand behind a character using stealth, can LoF be drawn to you even though they are technically there?
Hey W.I.T., I think I know where your misunderstanding is coming from.
E E E E
E O X .
E A . .
E . . .
You are looking at this diagram and the rules for intersections and it seems to me that you think that the intersection rules means that we should treat the character as going through one of the squares of the intersection - square O in this case. But this is not what happens. We do not treat the character as crossing the O square. The character is crossing the intersection and the intersection is neither of the squares, it is its own thing. The rules for intersections then tells us how to treat the intersection. And since the least restrictive terrain is clear, the intersection is clear. You never move through the O square, so the rule of occupancy is irrelevant here.