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Black Alice is golden 2, Hellbaby is blue 6. Although they are adjacent your golden 3 and golden 4 (Enchantress and Dove respectively) block LoF to Hellbaby. So she can't see him.
I disagree if you use the lof tool you see no one blocks it
I think we can move on, after the discussion on the main thread.
6a)
free) Johnny Alpha declares the Mystics TA to be the target of his 2000AD TA
1) Johnny TK's Positron to G5
2) Positron attacks Deadman, 11 +1 (copying 2000AD against Mystics) vs 17. 6, 2 = 8, connects for 3 damage and takes 1 from Mystics damage
1 SA Positron
1 AST Johnny
3) Ben RShots to H12 and shoots Deadman, 10 +1 (copying 2000AD) vs 16. 6, 4 = 10, hits for the KO and takes 1 from Mystics
1 SA, 1 KO Ben Daimio
All wild cards copying Danger Girl TA
Others clear
Justice League Dark (home)
1) Deadman 87*KOKOKO
2) Black Alice 94 (5/5) E13
3)Enchantress 60 (5/6) D13
4)Dove 46 (5/7) E14@
*Force Field 10 pts
297
Deadman 1 SA
Dove, 1SA
vs.
BPRD
1) LE Positron 82 (7/8) G5 @
1 SA
2) V Captain Ben Daimio 65 (5/6) H12 @
1 SA, 1 KO
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7 @
1 AST
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (1/5) D14@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
2) I would like to give deadman a token to pc this
if it still goes trough
3)deadman's dial would have stopped in his last click
Quote : Originally Posted by Krueger666
I think we can move on, after the discussion on the main thread.
6a)
free) Johnny Alpha declares the Mystics TA to be the target of his 2000AD TA
1) Johnny TK's Positron to G5
2) Positron attacks Deadman, 11 +1 (copying 2000AD against Mystics) vs 17. 6, 2 = 8, connects for 3 damage and takes 1 from Mystics damage
1 SA Positron
1 AST Johnny
3) Ben RShots to H12 and shoots Deadman, 10 +1 (copying 2000AD) vs 16. 6, 4 = 10, hits for the KO and takes 1 from Mystics
1 SA, 1 KO Ben Daimio
All wild cards copying Danger Girl TA
Others clear
Justice League Dark (home)
1) Deadman 87*KOKOKO
2) Black Alice 94 (5/5) E13
3)Enchantress 60 (5/6) D13
4)Dove 46 (5/7) E14@
*Force Field 10 pts
297
Deadman 1 SA
Dove, 1SA
vs.
BPRD
1) LE Positron 82 (7/8) G5 @
1 SA
2) V Captain Ben Daimio 65 (5/6) H12 @
1 SA, 1 KO
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7 @
1 AST
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (1/5) D14@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
You're right about that last click. I keep forgetting it...
But as for PC, what are you saying? You have a themed team? If so, that's something I should have know from the start. But still, what attack do you want to PC?
free) Johnny Alpha declares the Mystics TA to be the target of his 2000AD TA
1) Johnny TK's Positron to G5
2) Positron attacks Deadman, 11 +1 (copying 2000AD against Mystics) vs 17. 6, 2 = 8. Deadman theme PC: 3, 4 = 7 still a hit for 3 damage. Positron takes 1 from Mystics damage
1 SA Positron
1 AST Johnny
(I guess I don't have to roll again for Ben, as the combat values are the same)
3) Ben RShots to H12 and shoots Deadman, 10 +1 (copying 2000AD) vs 16. 6, 4 = 10, hits for another click, stopping Deadman at click (1/6) and takes 1 from Mystics
1 SA Ben Daimio
All wild cards copying Danger Girl TA
Others clear
Justice League Dark (home)
1) Deadman 87* (1/6) @
2) Black Alice 94 (5/5) E13
3)Enchantress 60 (5/6) D13
4)Dove 46 (5/7) E14@
*Force Field 10 pts
297
Theme PC: 1/2
Deadman 1 SA
Dove, 1SA
vs.
BPRD
1) LE Positron 82 (7/8) G5 @
1 SA
2) V Captain Ben Daimio 65 (5/6) H12 @
1 SA, 1 KO
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7 @
1 AST
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (1/5) D14@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
6b)
1)Deadman regenerates roll is 2 can alice see deadman to pc? got my awnser
he kills himself, sad
2) enchantress punches poor hellbaby, 9 vs 15
1,3 = 4, wow is my luck that bad?
BA pcs 3,2 = 5, I guess it is
3) BA will punch the darn baby!
Roll is: 6,5 = 11, finally!
ground zero, Roll is: 5, one extra damage
1SA, 1KO BA
pc cbc
clear dove Justice League Dark (home)
1) Deadman 87* KO
2) Black Alice 94 (5/5) E13
3)Enchantress 60 (5/6) D13
4)Dove 46 (5/7) E14@
*Force Field 10 pts
297
Theme PC: 1/2
Deadman 1 SA
Dove, 1SA
BA, 1SA,1KO
vs.
BPRD
1) LE Positron 82 (7/8) G5 @
1 SA
2) V Captain Ben Daimio 65 (5/6) H12 @
1 SA, 1 KO
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7 @
1 AST
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 KO
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
nope, he has it clicks 2-4 he was on click number 5
Not quite, buddy! Hellbaby has Toughness on his 1st click. He was attacked by Dove, taking 4 -1 clicks of damage, putting him in click 2/5, where he still has Shape Change.
And per my instructions, all wild cards were copying Danger Girl TA. You haven't rolled for any of those powers in any of the attacks you made.
REDOING TURN 6b) (Will not change the attacks made, or re roll them if a roll has already been made)
1)Deadman regenerates roll is 2 can alice see deadman to pc? got my awnser
he kills himself, sad
2) enchantress punches poor hellbaby, 9 vs 15 (I dont think there is a need to roll shape since the attack misses)
1,3 = 4, wow is my luck that bad?
BA pcs 3,2 = 5, I guess it is
3) BA will punch the darn baby! hellbaby shape change Roll is: 5
pc cbc
clear dove Justice League Dark (home)
1) Deadman 87* KO
2) Black Alice 94 (5/5) E13@
3)Enchantress 60 (5/6) D13 @
4)Dove 46 (5/7) E14
*Force Field 10 pts
297
Theme PC: 1/2
Deadman 1 SA
Dove, 1SA
vs.
BPRD
1) LE Positron 82 (7/8) G5 @
1 SA
2) V Captain Ben Daimio 65 (5/6) H12 @
1 SA, 1 KO
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7 @
1 AST
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (2/5) D14@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.