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1. Cosmic Boy TKs the HO in I-15 at Batman. 8 v 16. Roll=1,1. White Witch PCs that to 3,6. Per instructions, Batman takes a token for Theme PC. Re-roll=3,6. Hits for 3 damage, and Batman is KO'd. Cosmic Boy gets 1 SA and 1 KO. The White Witch gets 1 AST.
2. Wildfire makes a RS to C-15, where he attacks Superman with PB. 10 v 16+2. Roll=6,6. (Sorry about the injury! ) Hits for 4 damage total. No knockback because of Charge. Wildfire gets 1 SA. No push damage because of Indomitable.
3. The White Witch puts up a barrier in E-15, F-15, F-16, and G-16.
**********
JLA
1) Superman (3/8)* - H-16 (perplexing up own defense) (injured next game)
w/Inside Information
2) Batman KOKOKO
w/Inside Information
Total: 288 pts
*Theme PC Remaining 0/2 - case-by-case basis
Batman: 1 SA
vs
Legion of Super-Heroes
1. Wildfire (R Victor Mancha) 96 pts (6/6) C-15 @@
2. E Sun Boy 79 pts (3/6) M-13
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) G-14 @
4. R Cosmic Boy 45 pts (5/5) H-13 @
5. R Live Wire 22 pts (3/4) F-14
Total: 299 pts
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO
Dumpster: C-11
HO: G-15
LO: R-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
I know Rokk wanted me to check before going past turn 6. Sorry, I haven't left things in a good spot for you, Rokk... I seem to be losing all of the online games I'm participating in this round.
I was going to come on and say much as I wish otherwise, I'm screwed from finishing this game. Turned on computer last night and watched the laptop monitor "ink blot explode" into unusability. Going to take too long to get a replacement which means I have to go past my sub limit and I'm nailed for the season under league rules for "sub max".
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
It's super late, and I need some sleep, but I just wanted to let you know I'm committed to completing the game, and will be available for turns Thursday and Friday.
It's super late, and I need some sleep, but I just wanted to let you know I'm committed to completing the game, and will be available for turns Thursday and Friday.
No problem!
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1) Superman RS to I-16, attacking Sun Boy with a ranged-combat attack. It's a 9 against a 16 (no hindering terrain because of Superman TA), requiring a roll of a 7. And the roll is... 3,6=9, which is a hit. Superman deals 2 clicks of damage. to Sun Boy. Superman gains 1 SA pt.
JLA
1) Superman (3/8)* - I-16 @ (injured next game)
w/Inside Information
2) Batman KOKOKO
w/Inside Information
Total: 288 pts
*Theme PC Remaining 0/2 - case-by-case basis
Superman: 1 SA
Batman: 1 SA
vs
Legion of Super-Heroes
1. Wildfire (R Victor Mancha) 96 pts (6/6) C-15 @@
2. E Sun Boy 79 pts (1/6) M-13
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) G-14 @
4. R Cosmic Boy 45 pts (5/5) H-13 @
5. R Live Wire 22 pts (3/4) F-14
Total: 299 pts
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO
Dumpster: C-11
HO: G-15
LO: R-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Supes should be at 2/8 at the beginning of Turn 7B, as a result of Mystics TA damage.
**********
LSH Turn 7B
1. Sun Boy takes a shot at Supes. 8 v 16+1. Roll=3,1. Miss.
2. Cosmic Boy pushes to TK the White Witch to J-15.
3. The White Witch pushes to attack Superman. 9 v 16. Roll=2,6. Hits for 2 damage, which would KO Supes. Supes' trait is activated, and he is healed to 3/8 instead. White Witch gets 1 SA, and Cosmic Boy gets 1 AST.
White Witch will PC a successful attack or breakaway by Superman.
**********
JLA
1) Superman (3/8)* - I-16 @ (injured next game)
w/Inside Information
2) Batman KOKOKO
w/Inside Information
Total: 288 pts
*Theme PC Remaining 0/2 - case-by-case basis
Superman: 1 SA
Batman: 1 SA
vs
Legion of Super-Heroes
1. Wildfire (R Victor Mancha) 96 pts (6/6) C-15
2. E Sun Boy 79 pts (1/6) M-13 @
3. The White Witch (R Sargon the Sorcerer) 57 pts (4/5) J-15 @@
4. R Cosmic Boy 45 pts (4/5) H-13 @@
5. R Live Wire 22 pts (3/4) F-14
Total: 299 pts
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 SA, 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO, 1 AST
Dumpster: C-11
HO: G-15
LO: R-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
1) Superman attempts a close-combat attack on White Witch. It's a 9+1(Superman trait) against a 16, requiring a roll of a 6. And the roll is... 5,5=10, which is a hit. White Witch will PC that. And the reroll is... 4,4=8, which is a hit. Superman deals 2+1(trait)=3 clicks of damage to White Witch. Superman heals 1 click due to Steal Energy. Superman takes 1 click of damage due to Mystics. Superman takes 1 click of pushing damage. White Witch is knocked back to M-12. Superman gains 1 SA pt.
JLA
1) Superman (2/8)* - I-16 @@ (injured next game) (+1 to all values)
w/Inside Information
2) Batman KOKOKO
w/Inside Information
Total: 288 pts
*Theme PC Remaining 0/2 - case-by-case basis
Superman: 2 SA
Batman: 1 SA
vs
Legion of Super-Heroes
1. Wildfire (R Victor Mancha) 96 pts (6/6) C-15
2. E Sun Boy 79 pts (1/6) M-13 @
3. The White Witch (R Sargon the Sorcerer) 57 pts (1/5) M-12 @@
4. R Cosmic Boy 45 pts (4/5) H-13 @@
5. R Live Wire 22 pts (3/4) F-14
Total: 299 pts
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 SA, 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO, 1 AST
Dumpster: C-11
HO: G-15
LO: R-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
1. Sun Boy attacks Superman. 8 v 16+2. Roll=1,1. Miss, and Sun Boy takes 1 click and is KO'd. Superman gets 1 KO.
2. Live Wire flies to L-13.
***********
JLA Turn 9A
Clear. No other move possible.
**********
LSH Turn 9B
1. Live Wire pushes to attack Superman with RCE. 7 v 16+2. Roll=6,5. Hits for 2 damage, and Superman is KO'd. Live Wire gets 1 SA and 1 KO.
**********
JLA
1) Superman KOKOKO (injured next game) (+1 to all values)
w/Inside Information
2) Batman KOKOKO
w/Inside Information
Total: 288 pts
*Theme PC Remaining 0/2 - case-by-case basis
Superman: 2 SA, 1 KO
Batman: 1 SA
vs
Legion of Super-Heroes
1. Wildfire (R Victor Mancha) 96 pts (6/6) C-15
2. E Sun Boy 79 pts KOKOKO (injured next game)
3. The White Witch (R Sargon the Sorcerer) 57 pts (1/5) M-12
4. R Cosmic Boy 45 pts (4/5) H-13
5. R Live Wire 22 pts (2/4) L-13 @@
Total: 299 pts
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 SA, 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO, 1 AST
Live Wire: 1 SA, 1 KO
Dumpster: C-11
HO: G-15
LO: R-14
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
LSH Game Stats
Wildfire (Victor Mancha): 1 SA
Sun Boy: 1 SA
White Witch (Sargon): 1 SA, 1 AST, 1 DFD
Cosmic Boy: 1 SA, 1 KO, 1 AST
Live Wire: 1 SA, 1 KO
LSH Cumulative Stats (changes in red)
E Supergirl (SM) 200 pts
SA[0] KO[1] AST[0] DFD[0]
R Dream Girl 50 pts
SA[1] KO[0] AST[5] DFD[2]
E Cosmic Boy (LS) 70 pts
SA[2] KO[1] AST[1] DFD[1]
R Batman (Beyond) 64 pts
SA[3] KO[2] AST[3] DFD[0]
V Sun Boy 79 pts*
SA[1] KO[5] AST[0] DFD[0]
R Phantom Girl 40 pts
SA[0] KO[0] AST[0] DFD[0]
E Dawnstar 60
SA[0] KO[0] AST[0] DFD[0]
R Saturn Girl 44 pts
SA[1] KO[0] AST[1] DFD[0]
R Victor Mancha 96 RPs
SA[1] KO[0] AST[0] DFD[0]
R The Question (AA) 37 pts
SA[2] KO[0] AST[4] DFD[2]
R Sargon the Sorcerer 57 pts
SA[1] KO[0] AST[1] DFD[1]
R Brainiac 5 40 pts
SA[0] KO[0] AST[0] DFD[0]
R Live Wire 22 pts
SA[2] KO[1] AST[0] DFD[0]
BYS Legionnaire 4 pts
SA[0] KO[0] AST[0] DFD[0]
Green Arrow (Connor) 70 pts**
SA[0] KO[0] AST[0] DFD[0]
* Nova Blast 10 pts
** Trick Shot 20 pts
Upgrades: 4/12
RPs after Midseason Draft: 10
RPs after Game 4: 15
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Good game, Doombot 3.1. It's always fun playing against you. Maybe, I should lay off of playing Rokk's JLA. Two games and two losses for me with them. Sorry, Rokk!