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1)armor vs invos woman 10 to a 17 roll = 3,5 = 8 hit for 3-1 = 2 sa armor
2)Spider-Girl Will charge to L-5 and use incap stunning blow vs IF 10 to a 16 roll = 5,3 = 8 hit ss roll = 2 hit for 2 and token adn push for one more SA Spider-girl
Spider-Girl would need to make a breakaway roll to Charge Spider-Man. Leap/Climb doesn't work with Charge. Unless you rolled one already. I received only a few of the rolls you made for your Turn 10.
1) Wolverine Flurry 1 vs. Karma, 10 vs. 18
Roll is: 4,4 = 8, hit for 3, KO
(He'll heal 1 for Steal Energy)
Wolverine Flurry 2 vs. Chase Stein, 10 vs. 20
Roll is: 3,5 = 8, miss. DFD to Armor
(I forgot to modify his stats for his trait, but that's still a miss.
2) Pushing, Invisible Woman to J13, where she is stealthy.
Web Token! - Spidey webs up Spider-Girl. She would ignore it for a move action (Leap/Climb), but would have to break away for a Charge or Running Shot.
1) Spidey to J14, grabbing a HO en route.
Fantastic Four - Spider-Man will declare FF TA for Turn 13B