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1. Bucky will RS to H15 and take a shot at Mdme Hydra. AV 10 vs DV 15. Roll is a 5, 6. Damage is masterminded to Footsoldier A for 4 clicks and the KO. 1 SA, 1 KO to Bucky, 1 DFD to Footsoldier A
2. Falcon picks up Bucky and flies to E15, placing Bucky in E16
(free) MME perplexes up Madrox A's defense +1
3. Madrox B moves to I16
(free) CP token
SHIELD (home)
1) U Nick Fury (CT)* 62 pts (7/7) F16 (stealth) [1 AST, 1 DFD]
* Contingency Plan 12 pts $$
2) R Captain America (Cap)** 89 pts (7/7) E16 @ [1 SA, 1 KO, 1 AST]
** Lucky Break 5 pts
3) R Mandroid Armor 28 pts (4/4) H23 [1 AST]
4) R Shield Specialist 37 pts (3/4) I17 [1 SA]
5) E Multiple Man 32 pts (4/4) I19 [1 AST]
6) R Falcon 30 pts (6/6) E15 @
7) R Shield Agent (Cap) 37 pts KOKOKOKO
8) R Shield Agent (Cap) 37 pts (4/4) F15 (stealth) [2 SA, 1 KO]
9) R Shield Trooper 17 pts (5/5) I16 @
A) Byst Jamie Madrox 7 pts (1/1) I15
B) Byst Jamie Madrox 7 pts (1/1) K24
Total - 400 pts
vs.
HYDRA
1) E Red Skull 100 pts (7/7) L9 @ (perplexing up Madame Hydra's defense +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ###
w/Inspiring Command 15 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L8
3) LE Madame Hydra 39 pts (5/5) K8
4) R HYDRA Technician 35 pts (0/4) KO'ed!
5) R HYDRA Officer 30 pts (4/4) M6 @
6) R HYDRA Officer 30 pts (4/4) L5
7) E HYDRA Officer 30 pts (4/4) H2
8) R HYDRA Footsoldier 14 pts (4/4) J8
9) R HYDRA Footsoldier 14 pts (4/4) J7
A) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
Total: 400 pts
Theme PC: 2
Madame Hydra: 1 SA, 1 KO
HYDRA Footsoldier: 1 AST, 2 DFD
LO: D9, M9, D14, M14
HO: O9
BFC: BRIGHTEST DAY
Characters do not take pushing damage for receiving a second action token to use regeneration or support.
I just noticed that I didn't clear Red Skull in my previous recap. He was cleared on the map, but not on the recap. I hope this did not cause any confusion.
HYDRA! Turn 6B
free) HYDRA Officer (5) Leadership is a... 1, which is a failure.
free) HYDRA Officer (6) Leadership is a... 6, which is a failure.
1) Red Skull uses 1 CP token and attempts a ranged-combat attack against Jamie Madrox (A), using 1 CP token. It's a 10+1 CP token against a 16+1(opposing perplex)-1(HYDRA TA from Madame Hydra, requiring a roll of a 5. And the roll is... 5,5=10, which is a hit. Red Skull deals 2 clicks of damage, which is good enough for the KO. Red Skull gains 1 SA pt. Red Skull gains 1 KO pt.
2) Madame Hydra uses RCE and attempts a ranged-combat attack against Jamie Madrox (B), using 1 CP token on attack. It's a 9+1(CP token) against a 16, requiring a roll of a 6. And the roll is... 6,6=12, which is a crit hit. (sorry...). Madame Hydra deals 2+2+1=5 clicks of damage, which is enough for the KO. Madame Hydra gains 1 SA pt. Madame Hydra gains 1 KO pt.
3) Fixer picks up Red Skull and flies in place at L8, dropping Red Skull in K9.
4) HYDRA Footsoldier (8) runs to L7.
free) Red Skull perplexes up his own defense by +1
Instructions:
*Theme PC and Mastermind on a case-by-case basis.
SHIELD (home)
1) U Nick Fury (CT)* 62 pts (7/7) F16 (stealth) [1 AST, 1 DFD]
* Contingency Plan 12 pts $$
2) R Captain America (Cap)** 89 pts (7/7) E16 @ [1 SA, 1 KO, 1 AST]
** Lucky Break 5 pts
3) R Mandroid Armor 28 pts (4/4) H23 [1 AST]
4) R Shield Specialist 37 pts (3/4) I17 [1 SA]
5) E Multiple Man 32 pts (4/4) I19 [1 AST]
6) R Falcon 30 pts (6/6) E15 @
7) R Shield Agent (Cap) 37 pts KOKOKOKO
8) R Shield Agent (Cap) 37 pts (4/4) F15 (stealth) [2 SA, 1 KO]
9) R Shield Trooper 17 pts (5/5) I16 @
A) Byst Jamie Madrox 7 pts KOKOKOKO
B) Byst Jamie Madrox 7 pts KOKOKOKO
Total - 400 pts
vs.
HYDRA
1) E Red Skull 100 pts (7/7) K9 @ (perplexing up his own defense +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L8 @
3) LE Madame Hydra 39 pts (5/5) K8 @
4) R HYDRA Technician 35 pts (0/4) KO'ed!
5) R HYDRA Officer 30 pts (4/4) M6
6) R HYDRA Officer 30 pts (4/4) L5
7) E HYDRA Officer 30 pts (4/4) H2
8) R HYDRA Footsoldier 14 pts (4/4) L7 @
9) R HYDRA Footsoldier 14 pts (4/4) J7
A) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
Total: 400 pts
Theme PC: 2
Red Skull: 1 SA, 1 KO
Madame Hydra: 2 SA, 2 KO
HYDRA Footsoldier: 1 AST, 2 DFD
LO: D9, M9, D14, M14
HO: O9
BFC: BRIGHTEST DAY
Characters do not take pushing damage for receiving a second action token to use regeneration or support.
(free) Leadership roll is a 3. Man not getting any Leadership rolls this game.
1. MME moves to I18
(free) MME perplexes up Agent 8's damage +1
(free) Bucky perplexes up Agent 8's damage +1
(free) 1 CP token to increase Agent 8's attack +1
2. Agent 8 will RS to D13 and takes a shot at Foot Soldier 9. AV 10 vs DV 15. Roll is a 2, 4. Footsoldier takes 4 clicks and is KO'ed. 1 SA, 1 KO to Agent 8, 1 ASAT to MME, 1 AST to Bucky.
3. Specialist will move to G16
(free) CP token
SHIELD (home)
1) U Nick Fury (CT)* 62 pts (7/7) F16 (stealth) [1 AST, 1 DFD]
* Contingency Plan 12 pts $$
2) R Captain America (Cap)** 89 pts (7/7) E16 [1 SA, 1 KO, 2 AST]
** Lucky Break 5 pts
3) R Mandroid Armor 28 pts (4/4) H23 [1 AST]
4) R Shield Specialist 37 pts (3/4) G16 @ [1 SA]
5) E Multiple Man 32 pts (4/4) I18 @ [2 AST]
6) R Falcon 30 pts (6/6) E15
7) R Shield Agent (Cap) 37 pts KOKOKOKO
8) R Shield Agent (Cap) 37 pts (4/4) D13 @ [3 SA, 2 KO]
9) R Shield Trooper 17 pts (5/5) I16
A) Byst Jamie Madrox 7 pts KOKOKOKO
B) Byst Jamie Madrox 7 pts KOKOKOKO
Total - 400 pts
vs.
HYDRA
1) E Red Skull 100 pts (7/7) K9 @ (perplexing up his own defense +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L8 @
3) LE Madame Hydra 39 pts (5/5) K8 @
4) R HYDRA Technician 35 pts (0/4) KO'ed!
5) R HYDRA Officer 30 pts (4/4) M6
6) R HYDRA Officer 30 pts (4/4) L5
7) E HYDRA Officer 30 pts (4/4) H2
8) R HYDRA Footsoldier 14 pts (4/4) L7 @
9) R HYDRA Footsoldier 14 pts (4/4) J7
A) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
Total: 400 pts
Theme PC: 2
Red Skull: 1 SA, 1 KO
Madame Hydra: 2 SA, 2 KO
HYDRA Footsoldier: 1 AST, 2 DFD
LO: D9, M9, D14, M14
HO: O9
BFC: BRIGHTEST DAY
Characters do not take pushing damage for receiving a second action token to use regeneration or support.
free) HYDRA Officer (5) Leadership is a... 4, which is a failure.
free) HYDRA Officer (6) Leadership is a... 1, which is a failure.
free) Red Skull perplexes up his damage by +1.
1) Red Skull pushes to make a ranged-combat attack, blowing up the wall between J14 and J15. Red Skull takes 1 click of pushing damage.
2) Fixer pushes to pick up Red Skull and flies to M7, dropping Red Skull in L8. Fixer takes 1 click of pushing damage.
3) Madame Hydra takes a power action to use RCE, using 1 CP token to modify attack by +1, targeting MME with a ranged-combat attack (wall between J14 and J15, blown up by Red Skull, with Red Skull flown to L8 by Fixer (now in M7)). It's a 9+1 (CP token) against a 16+1(hindering terrain bonus)-1(HYDRA TA from Red Skull in L8), requiring a roll of a 6. And the roll is... 5,6, which is a hit. Madame Hydra deals 2+2=4 clicks of damage to MME, which is enough for the KO. Madame Hydra gains 1 SA pt. Madame Hydra gains 1 KO pt. Madame Hydra does not take pushing damage as a result of being adjacent to Red Skull with Inspiring Command at the end of the action.
4) HYDRA Footsoldier (8) pushes to run to K9. He does not take pushing damage as a result of ending the action adjacent to Red Skull with Inspiring Command.
SHIELD (home)
1) U Nick Fury (CT)* 62 pts (7/7) F16 (stealth) [1 AST, 1 DFD]
* Contingency Plan 12 pts $$
2) R Captain America (Cap)** 89 pts (7/7) E16 [1 SA, 1 KO, 2 AST]
** Lucky Break 5 pts
3) R Mandroid Armor 28 pts (4/4) H23 [1 AST]
4) R Shield Specialist 37 pts (3/4) G16 @ [1 SA]
5) E Multiple Man 32 pts KOKOKOKO [2 AST]
6) R Falcon 30 pts (6/6) E15
7) R Shield Agent (Cap) 37 pts KOKOKOKO
8) R Shield Agent (Cap) 37 pts (4/4) D13 @ [3 SA, 2 KO]
9) R Shield Trooper 17 pts (5/5) I16
A) Byst Jamie Madrox 7 pts KOKOKOKO
B) Byst Jamie Madrox 7 pts KOKOKOKO
Total - 400 pts
vs.
HYDRA
1) E Red Skull 100 pts (6/7) L8 @@ (perplexing up his own damage +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (4/5) M7 @@
3) LE Madame Hydra 39 pts (5/5) K8 @@
4) R HYDRA Technician 35 pts (0/4) KO'ed!
5) R HYDRA Officer 30 pts (4/4) M6
6) R HYDRA Officer 30 pts (4/4) L5
7) E HYDRA Officer 30 pts (4/4) H2
8) R HYDRA Footsoldier 14 pts (4/4) K9 @@
9) R HYDRA Footsoldier 14 pts (4/4) KO'ed!
A) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
Total: 400 pts
Theme PC: 2
Red Skull: 1 SA, 1 KO
Madame Hydra: 3 SA, 3 KO
HYDRA Footsoldier: 1 AST, 2 DFD
LO: D9, M9, D14, M14
HO: O9
BFC: BRIGHTEST DAY
Characters do not take pushing damage for receiving a second action token to use regeneration or support.