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1) +1 AV (CP) Sun Boy RS to N-5 v X-23 11 v 15 rolls 2,2=4 hits for KO
[SA 1] SB [AST 1] Deadman
2) Scandal moves to N-6
3) Anarky L/C to K-13
Free - OW RS on WM
clear, CP token
LeeMac's X-Force 1) U War Machine 137pts J16 [1 SA][1 KO]
2) R Archangel 99pts (5/7) M8@ [2 SA][1 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) M6@@
w/Inside Info 4pts
4) R Domino 35pts M12@
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70(3/6) K-13@
2) R Chameleon 30 (3/4)K-5
(Mystics)
3) E Scandal Savage 60 N-6@ [SA 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) N-5@ [SA 2]
w/ Nova Blast 10
6) V Deadman 87 M-1 [SA 1][AST 1]
w/ Contingency Plan 12 $$$
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Archangel (push) breakaway; 1; Domino PC 5; charges to K12 and attacks Anarky with steal energy; 10v17; 5+4; hits for 3 damage and KO. push and steal energy cancel out. [AST]
2) Domino (push) moves to K16
PC a successful attack by Sun Boy
clear
LeeMac's X-Force 1) U War Machine 137pts J16 [1 SA][1 KO]
2) R Archangel 99pts (5/7) K12@@ [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) M6
w/Inside Info 4pts
4) R Domino 35pts (3/4) K16@@
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (0/6) KOKOKO
2) R Chameleon 30 (3/4)K-5
(Mystics)
3) E Scandal Savage 60 N-6@ [SA 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) N-5@ [SA 2]
w/ Nova Blast 10
6) V Deadman 87 M-1 [SA 1][AST 1]
w/ Contingency Plan 12 $$$
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Archangel attacks Chameleon; SS 3; 10v14; 2+1; Domino PC; 5+4; hits for 3 damage and KO. push and steal energy cancel out. archangel takes 1 damage for mystics. [AST]
2) Domino (push) moves to J8
3) War Machine moves to N5
PC case by case
LeeMac's X-Force 1) U War Machine 137pts N5@ [1 SA][1 KO]
2) R Archangel 99pts (4/7) K12 [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) M6
w/Inside Info 4pts
4) R Domino 35pts (3/4) J8@@ [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K13@
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 N-6@ [SA 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) N-5@ [SA 2]
w/ Nova Blast 10
6) V Deadman 87 M-1 [SA 1][AST 1]
w/ Contingency Plan 12 $$$
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
2) +3 Sun Boy AV (CP) Nova Blast 13 v 18,16,15 (PW ignores hindering per new PAC i believe, can use while adjacent to opposing character, range 3.5 rounded up to 4 reaches domino) rolls 5,3=8 hits WM,Scandal,Archangel and Domino for 3, push and 2 clicks Nova Blast
3) Push Scandal flurry Archangel 9 v 15 rolls 2,5=7 hits for KO, no push damage willpower
4) Anarky L/C to K-6
Free - OW flight on WM
CP token
LeeMac's X-Force 1) U War Machine 137pts (5/8)N5@ [1 SA][1 KO] Flight OWed
2) R Archangel 99pts KOed [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) M6
w/Inside Info 4pts
4) R Domino 35pts (1/5) J8@@ [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K-6@@
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 (3/6)N-6@@ [SA 2][KO 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) (3/6)N-5@@ [SA 3]
w/ Nova Blast 10 (used)
6) V Deadman 87 P-11@ [SA 1][AST 1]
w/ Contingency Plan 12 $
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
LeeMac's X-Force 1) U War Machine 137pts (5/8)N5 [1 SA][1 KO]
2) R Archangel 99pts KOed [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) H11@
w/Inside Info 4pts
4) R Domino 35pts (1/5) J8 [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K-6@@
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 (3/6)N-6@@ [SA 2][KO 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) (3/6)N-5@@ [SA 3]
w/ Nova Blast 10 (used)
6) V Deadman 87 P-11@ [SA 1][AST 1]
w/ Contingency Plan 12 $
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
since you outwitted flight i should escape poison damage. if this is incorrect let me know as i may push WM.
last i knew poison damage goes first on your turn, but i'm probably not a rules expert anymore so if you can outwit then poison, that's what i'm not familiar with.
something about the beginning of my turn being BEFORE i give any non-free action i can choose the order of free actions so unfortunately i can choose to OW invuln and then poison. do you want to push still?
Quote : Originally Posted by LeeMac38
since you outwitted flight i should escape poison damage. if this is incorrect let me know as i may push WM.
last i knew poison damage goes first on your turn, but i'm probably not a rules expert anymore so if you can outwit then poison, that's what i'm not familiar with.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
2) War Machine (push) attacks Sun Boy; 11v16; 6+2; hits for 4 damage and KO; mystic damage to WM.
clear
LeeMac's X-Force 1) U War Machine 137pts@@ (3/8)N5 [2 SA][2 KO]
2) R Archangel 99pts KOed [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) H11@
w/Inside Info 4pts
4) R Domino 35pts (1/5) J8 [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K-6@@
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 (3/6)N-6@@ [SA 2][KO 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) (0/6) KOKOKO [SA 3]
w/ Nova Blast 10 (used)
6) V Deadman 87 P-11@ [SA 1][AST 1]
w/ Contingency Plan 12 $
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
LeeMac's X-Force 1) U War Machine 137pts@@ (3/8)N5 [2 SA][2 KO]
2) R Archangel 99pts KOed [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) H11@
w/Inside Info 4pts
4) R Domino 35pts (1/5) J8 [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K-6
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 (5/6)N-6 [SA 2][KO 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) (0/6) KOKOKO [SA 3]
w/ Nova Blast 10 (used)
6) V Deadman 87 P-11 [SA 1][AST 1]
w/ Contingency Plan 12 $$
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
LeeMac's X-Force 1) U War Machine 137pts (3/8)N5 [2 SA][2 KO]
2) R Archangel 99pts KOed [3 SA][2 KO]
w/Auto Regen 12pts
3) R Cable 76pts (1/7) H11
w/Inside Info 4pts
4) R Domino 35pts (1/5) O7@ [1 AST]
5) R X-23 35pts KOed [2 SA]
398pts
LO: D13, I14, I15
Captkool's LoSH
1) E Anarky 70 (3/6) K-6
2) R Chameleon 30 (0/4) KOKOKO
(Mystics)
3) E Scandal Savage 60 (5/6)N-6 [SA 2][KO 1]
w/ Secret Six 3
4) R Cosmic Boy 45 (0/5) KOKOKO
(Batman Ally)
5) E Sun Boy 79 (Mystics) (0/6) KOKOKO [SA 3]
w/ Nova Blast 10 (used)
6) V Deadman 87 P-11 [SA 1][AST 1]
w/ Contingency Plan 12 $$
7) Legionnaire 4 (0/1) KOKOKO
400
398
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.