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1.) Super Skrull will Charge to J18 and Attack Ghost Rider
10 Attack on a 16 Defense
Roll 4,3=Sue Reroll
Reroll Sue 5,1=6 hit
4 Damage and the KO
1 Mystic Feedback to Super Skrull
Free Superskrull will outwit TK on Sue
Rest Clear
Reroll only on a Crit hit on any of my guys
Token to Jarvis first then commando then Infiltrators starting with the lowest point to highest
1) IH Bruce Banner 55 pts [3/5] A24@@
2) IH Wolverine 70 pts [6/6] A23@
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23@
5) FF R Iron Fist 39 pts [0/6] KOED injured
vs
Skrulls
1.) GG034 Super-Skrull 143* (7/8)J18 @
2.) SI060 Super-Skrull: Avengers 126** (5/8) I15
3.) AVM207B Skrull Infiltrator1 40pts (3/4) G14
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H14
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 3/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
1) IH Bruce Banner 55 pts [3/5] A24
2) IH Wolverine 70 pts [6/6] A23
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23
5) FF R Iron Fist 39 pts [0/6] KOED injured
Ghost Rider 1SA
Iron First 1SA
vs
Skrulls
1.) GG034 Super-Skrull 143* (7/8)J18 @
2.) SI060 Super-Skrull: Avengers 126** (5/8) I15
3.) AVM207B Skrull Infiltrator1 40pts (3/4) G14
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H14
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 3/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
7A
Free Jarvis will outwit toughness on Sue IW
Free Super Skrull will outwit PC on Sue IW
1.) Super Skrull will Push to R/S to H18 and Attack sue
11 attack *not so Special +1* on an 18 defense
Roll 3,3=miss
Theme Reroll Skrull infltrator 25 pts
Reroll 1,5=miss
Theme Reroll Commando
Reroll 3,3=miss
Last theme reroll Jarvis
Reroll 1,1 HAHAHAHAHAHAHAHA
1 for the push
1 for the Crit miss
2.) Super Skrull Avengers R/S to F18 and Attack sue
10 attack *not so special +1* on an 18 defense
Roll 2,5=miss
3.) AVM207B Skrull Infiltrator1 40pts moves to G18
---------
1) IH Bruce Banner 55 pts [3/5] A24
2) IH Wolverine 70 pts [6/6] A23
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23
5) FF R Iron Fist 39 pts [0/6] KOED injured
Ghost Rider 1SA
Iron First 1SA
vs
Skrulls
1.) GG034 Super-Skrull 143* (5/8)H18 @@ injured
2.) SI060 Super-Skrull: Avengers 126** (5/8) F18@
3.) AVM207B Skrull Infiltrator1 40pts (3/4) G18@
4.) SI057 Jarvis 36 (4/5) F14@
5.) SV004 Skrull Infiltrator2 25 (4/5) H14@
6.) CT016 Skrull Commando 11 (2/3) I14@
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
1) Bruce Banner will use a power action to AE into IH Hulk 43
ih043 Hulk
Team: No Affiliation
Range: 3
Points: 193
Keywords: Brute, Ruler, Warrior
11
11
18
4
10
10
17
3
9
10
17
3
8
10
16
3
8
10
16
3
8
9
15
3
8
9
16
3
7
9
16
3
7
10
17
4
7
10
.
4
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Limitless Rage: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.
(Damage) Peace of the Outback: Before Hulk makes a close combat attack, you may choose to modify his attack and damage values by -1. If you do, Hulk's target can't use defense powers.
2) IW will TK Wolverine to G19
3) Wolverine will attack Super-Skrull. Super Skrull TA roll, 5. Wolverine will attack it's an 11 on a 16 using exploit weakness. And the roll is... 2,5=7 which is a hit. Super-Skrull will take 3 damage.
---------
1) IH Bruce Banner 55 pts [3/5] AE into IH43Hulk A24@
2) IH Wolverine 70 pts [6/6] G19@
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23@
5) FF R Iron Fist 39 pts [0/6] KOED injured
Ghost Rider 1SA
Iron First 1SA
Wolverine 1SA
vs
Skrulls
1.) GG034 Super-Skrull 143* (2/8)H18 @@ injured
2.) SI060 Super-Skrull: Avengers 126** (5/8) F18@
3.) AVM207B Skrull Infiltrator1 40pts (3/4) G18@
4.) SI057 Jarvis 36 (4/5) F14@
5.) SV004 Skrull Infiltrator2 25 (4/5) H14@
6.) CT016 Skrull Commando 11 (2/3) I14@
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
This is going to hurt.... a lot.....but I can not wait to see that Hulk in action
8A
1.) Skrull infltrator 40 pts will CCE on Wolverine
8 attack on a 17 Defense
Roll 6,4=10 hit for 4
1 to Skrull infltrator for the Push
Free Jarvis will outwit TK on Sue IW
Free Skrull inltrator will Perplex up Super skrull Attack to 10
2.) super Skrull on Wolverine
11 Attack (perplex and Not so special) on a 16 defense
Roll 1,3= miss
1 for the push
rest Clear
---------
1) IH Bruce Banner 55 pts [3/5] AE into IH43Hulk A24@
2) IH Wolverine 70 pts [3/6] G19@
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23@
5) FF R Iron Fist 39 pts [0/6] KOED injured
Ghost Rider 1SA
Iron First 1SA
Wolverine 1SA
vs
Skrulls
1.) GG034 Super-Skrull 143* (2/8)H18 injured
2.) SI060 Super-Skrull: Avengers 126** (4/8) F18@@
3.) AVM207B Skrull Infiltrator1 40pts (2/4) G18@@
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H14
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
1) Wolverine will push to attack Super-Skrull. Skrull TA roll is, 2. Wolverine will attack, and will NOT use blades. It's a 10 on a 17, and the roll is... 4,4=8 which is a hit for 2. S-S is KOed. Wolverine will take 1 for pushing.
2) Hulk will move to F19.
IW clears
IW will PC the first thing she can see.
---------
1) IH Bruce Banner 55 pts [3/5] AE into IH43Hulk F19@@
2) IH Wolverine 70 pts [2/6] G19@@
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [6/6] B23
5) FF R Iron Fist 39 pts [0/6] KOED injured
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (4/8) F18@@
3.) AVM207B Skrull Infiltrator1 40pts (2/4) G18@@
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H14
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (4/8) F18
3.) AVM207B Skrull Infiltrator1 40pts (2/4) G18
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H18@
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (4/8) F18
3.) AVM207B Skrull Infiltrator1 40pts (2/4) G18
4.) SI057 Jarvis 36 (4/5) F14
5.) SV004 Skrull Infiltrator2 25 (4/5) H18@
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (4/8) F18@
3.) AVM207B Skrull Infiltrator1 40pts (2/4) G18@
4.) SI057 Jarvis 36 (4/5) H14@
5.) SV004 Skrull Infiltrator2 25 (3/5) H18@@
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
1) IW will push to shoot Skrulls Infiltrator1. SI's roll for Skrull TA is...5. Its a 10 on a 15, and the roll is... 3,4=7 which is a hit. SI1 will take 3 damage and is KOed. IW will take 1 for pushing.
2) Hulk will attack Super-Skrull Avengers. S-SA roll for Skrull TA is... 3. It's a 10 on 15, and the roll is... 3,4=7 which is a hit. S-SA will take 3 (after toughness).
---------
1) IH Bruce Banner 55 pts [3/5] AE into IH43Hulk F19 @
2) IH Wolverine 70 pts [0/6] G19
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [5/6] I20 @@
5) FF R Iron Fist 39 pts [0/6] KOED injured
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (1/8) F18@
3.) AVM207B Skrull Infiltrator1 40pts (0/4) KOKOKO
4.) SI057 Jarvis 36 (4/5) H14@
5.) SV004 Skrull Infiltrator2 25 (3/5) H18@@
6.) CT016 Skrull Commando 11 (2/3) I14
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (1/8) F18
3.) AVM207B Skrull Infiltrator1 40pts (0/4) KOKOKO
4.) SI057 Jarvis 36 (4/5) H17@@
5.) SV004 Skrull Infiltrator2 25 (3/5) H18
6.) CT016 Skrull Commando 11 (2/3) J17@
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (1/8) F18
3.) AVM207B Skrull Infiltrator1 40pts (0/4) KOKOKO
4.) SI057 Jarvis 36 (4/5) H17@@
5.) SV004 Skrull Infiltrator2 25 (3/5) H18
6.) CT016 Skrull Commando 11 (2/3) J17@
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (1/8) F18@
3.) AVM207B Skrull Infiltrator1 40pts (0/4) KOKOKO
4.) SI057 Jarvis 36 (4/5) H17
5.) SV004 Skrull Infiltrator2 25 (3/5) J19@
6.) CT016 Skrull Commando 11 (2/3) J17
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
1) Hulk will attack Super-Skrull Avenger, S-SA Skrull TA...3. It's a 10 on a 15, and the roll is... 4,6=10 which is a hit. S-SA will roll super senses and the roll is...4. S-SA is KOed.
2) Invisible Woman will attack Skrull Infiltrator, SI Skrull TA...6. Blurg!!
----------
1) IH Bruce Banner 55 pts [3/5] AE into IH43Hulk F19@
2) IH Wolverine 70 pts [0/6] G19 KOED
3) IH Ghost Rider 125 pts [0/7] KOED
4) CA Invisible Woman 110pts [5/6] I20@
5) FF R Iron Fist 39 pts [0/6] KOED injured
vs
Skrulls
1.) GG034 Super-Skrull 143* (0/8)H18 KOKOKO injured
2.) SI060 Super-Skrull: Avengers 126** (1/8) KOKOKO
3.) AVM207B Skrull Infiltrator1 40pts (0/4) KOKOKO
4.) SI057 Jarvis 36 (4/5) H17
5.) SV004 Skrull Infiltrator2 25 (3/5) J19@
6.) CT016 Skrull Commando 11 (2/3) J17
* BBF003 Not So Special 3
* Entangle 8pts
**BBF003 Not So Special 3
395
Theme Reroll 0/4
BFC: Malfunction
Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.