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Should we make the duels a roll of 6,7 or 8? Not everyone will be eligible, after all.
In comes Iron Man, CW 201 version. Stunning blow on him. Cosmo tks him to N11. Cosmo's endurance roll: 3. Ms. M ups his av to 11. IM tries to incap Zemo, Knight & Cap. Rolls 7. A click and token to both. Won't do the extra damage since it won't matter. I will do a duel and Batman will be my duelee of choice. Distance roll is 2. 5 is the cost roll. So before I continue you have 500 points in Batmen to offer me, most of which should be the new ones, one of which must be the Dark Knight.
To be fair, since I'll get to play 1/2 of my guys against yours on the first move I should reveal first: Iron Man CW201, AVM06, CW24 and Iron Man Drone 70....490 total.
Joker's Henchmen 2 L6
Joker's Henchmen 3 @ J9
Iron Man AVM 201 (Stunning Blow) (In a Duel)
Ms. Marvel CW207 (Contingency Plan-3) M3
Saint Walker (Construct) P6
Joker DK128 (LMD) (3) L10
Cosmo (Endurance-1) @@ O5
Kang CW (Shellhead) (1) N7
Rogue (Nanobots) M6
1025
Figures used: Cosmo, Cyborg, Iron Man, Joker, Joker's Henchmen, Kang, Ms.Marvel, Rogue, Saint Walker
Dark Knight (DKR01) 129
Batman (JL5202) 119
Batman (DKR29) 140
Master Bruce Wayne 60
Bruce Wayne (DKR03) 50
498
Now for set up, how does the distance that you rolled apply, considering we're using more than one figure? I'm kind of thinking with a couple of Iron Men getting to move and starting only a few squares away from me that you'd have a pretty good chance of one-shotting Dark Knight on the first turn. Not very fair. Maybe we should start them on the ends of the map since there are so many
I would hope that I get to set up my own figures on the map, or at least have some say in how they're done. (For example, Bruce Wayne should probably be adjacent to as many figures as possible to Defend them)
Not only can only 1/2 of my team move or attack, we'll make Dark Knight saved from attack the first time. We may have to tweak these a bit so this first one might be a learning process. And although the aggressor should get his advantage I think that prior 'special requests' like yours about Bruce Wayne, should be allowed. I want the whole dueling thing to be as smooth as possible.
I'm placing your Batmen in one long row. I'll assume Bruce Wayne is in the center of that as you requested. You can place the rest as you wish.
Lastly your Dark Knight should be at 1 damage.
IM #24 outwits Bruce's defend.
Avengers movie Iron Man rs to row 14 dual targeting Bruce & Batman #29. Rolls 7. That hits #29 for 2.
Drone on #29. Needs 7, rolls 5.
Joker's Henchmen 2 L6
Joker's Henchmen 3 @ J9
Iron Man CW 201 (Stunning Blow) (In a Duel-Token #4)
-Iron Man AVM 6 @ -Token #1
-Iron Man Drone @ -Token #2
-Iron Man CW24- Token $3
Ms. Marvel CW207 (Contingency Plan-3) M3
Saint Walker (Construct) P6
Joker DK128 (LMD) (3) L10
Cosmo (Endurance-1) @@ O5
Kang CW (Shellhead) (1) N7
Rogue (Nanobots) M6
1025
Figures used: Cosmo, Cyborg, Iron Man, Joker, Joker's Henchmen, Kang, Ms.Marvel, Rogue, Saint Walker
Apocalypse Outwits Joker's PC and attacks him. AV10 on DV15, Gets 8. 3 to him , which he'll Mastermind, no doubt
Zemo RS to I16, attacks Joker, AV10 on DV16 (from Henchman's Defend) and +1 for hindering. Gets 9. 2 more KOs the Henchman.
Black Knight pushes to attack Joker, AV9 on DV15. Gets 7. 2 to Joker while he has no one to MM to. 1 to Black Knight who can't start a duel if he wanted to.
Apocalype (WKM-Horsemen of Apocalypse) @@ J17 (1) (Stealth)
Dark Knight (DKR01-Protected) @ C18 (1)(Stealth)(In Duel)
-Batman (JL5202) F18 (Stealth)
-Batman (DKR29) @ E18 (Stealth)
-Bruce Wayne (DKR03) @ D18 (Stealth)
-Master Bruce Wayne @ K13 (Stealth)
Commissioner Gordon (DKR-Contingency Plan +2) N23 (Stealth)
GCPD Officer (DKR05A-Bert) @ I17 (1)
GCPD Officer (DKR05A-Ernie) I15 (1)
GCPD Officer (DKR05B-Grover) J18 (2)
R Enchantress (JL52-Alias) L23
Baron Zemo (CW-Thunderbolts Mystics) @@ I16 (1)
Black Knight (CW-Thunderbolts-Mystics) @@ G14 (5)
Captain America (CW206-Damage Shield) F16
Figures used: Apocalypse, Baron Zemo, Black Knight, Captain America (CW206), Commissioner Gordon, Dark Knight (DKR01), Enchantress R, GCPD Officer, Professor X - 957
"Clown," Apocalypse frowned, blasting at the Joker.
"Lookout, boss!" the henchman said, throwing himself in danger's path.
"Idiot!" Zemo cursed as his shot took the henchman too.
"Well, that's one less share to worry about on payday," the Joker laughed.
"You don't care about anyone, do you?" Black Knight asked, shooting him.
"That's not true! I care about myself! And I care that you just burned a hole in my coat. I have these tailor made, you know! You can't get purple tailcoats off the rack!"
"Thank heaven for that," Ms. Marvel admitted.
Meanwhile at the airfield, Batman quickly adapted. "Scatter!" he yelled, dropping a smoke grenade.
Boy, those Henchmen certainly aren't faring well. This isn't really a test of how good they are. Last one moves next to Joker to be mm fodder yet again.
Joker outwits Cap's esd. Kang on Cap. Needs 6, rolls 9. 4 to Cap.
Joker tries to mc Knight. Needs 7 + 1, gets 3. Henchman allows a reroll: 10. BK is mced. He moves to M8.
Rogue charges to N7 attacking him. Needs 6, rolls 9. 1 to Rogue, BK is koed.
Ms. M makes Saint Walker's range a 7.
Saint Walker rs to M8 blocking d.r. and attacking Ernie. Needs 6, rolls 7. 3 to him.
I suspect the Henchmen may be better if played en messe.
Cap on the Joker. AV9 on DV15. Gets 4. Enchantress makes it 10. 2 to the Henchman,
Ernie takes a token from Gordon to make his range 5. Zemo Perplexes his Damage to 3. Ernie on Joker. AV9 on DV15. Gets 6 and the last Henchman is down.
Cap Outwits Kang's Impervious.
Captrain Marvel from GG in next. With Shellhead. Takes Gordon's other token to make his MOvement 13, RS to F15, double targets Joker and Kang. AV11 on DV17 and DV15. Gets 4. Fine 3 to Joker after LMD.
Apocalypse Outwits Joker's What DOesn't Kill Me. Zemo Outwits his Outwit.
"You're nothing but a coward. I've fought dozens of your kind," Captain America said, throwing his shield.
"Coward?" the Joker said, throwing another henchman in the shield's path. "Captain, you cut me to the quick! Just because my men love me so, that they can't bear to see me hurt, I'm a coward? Hardly! I'm an inspiration. People would die for me! Just ask those 15 people in the bank I robbed last month. Oh sure, the media called them victims, but I saw the looks in their eyes! It was adoration, I'm sure of it. Or maybe it was abject terror. They're so hard to tell apar...ugh!" the Joker gasped as he was thrown back into the barn.
"You're a sick, sick man," Captain Marvel said.
"That's some medicine," Joker said, struggling back to his feet.
I'd almost say we ought to limit this game to one duel at a time. It really is another entire game entirely. I can't imagine trying to do two duels at once and the game at the same time.
I'd still vote 2 max but I agree with your point. Duels can come and go easily, look at our AVX game where you're the Avengers...not seeing many duels there. I'd say let's try this out with 2 max and see.
Joker splits by moving to P7.
Professor Xavier comes in at P3. Camouflage on him. Cosmo tks him to M10. Ms. M unloads a cont-plan token on him. He's gonna mc that annoying and excellent Zemo. Needs 6, rolls 9. Zemo to L9.
Kang on Zemo. Needs 6, rolls 10 ( 2 5s). Nice. Zemo takes 4 + 1 no kb, 1 to Kang.
Ms. M to L8 to finish him. Needs 7, rolls 7. She takes 1, he's out.
Saint Walker to L9, blocking Zemo's d.r. Really excellent Zemo.
Don't forget about Xavier's special shape change ability.
Bumping this game up the the queue a little and taking a turn while I'm sure I have time to do the double.
Xavier should show in M9 in your recap.
Apocalypse Outwits Xavier's Telpathic Confusion. Captain America Outwits Kang's Impervious (which also cancels out his Shellhead bonus since he loses the prerequisite).
Bert to E15
Marvel on Kang and Xavier, AV11 on DV17 )-1 for Bert) on both. Gets 4. Didn't want to burn Enchantress's PC just yet, but if I gotta...Rerolls 11. Xavier makes it 8. Xavier's SS is 6. Okay, all 4 damage to Kang then, and doubles so KB to N6 before Cosmo stops him.
OK, need to break you up. Genis-Vell with Nova Blast. Yeah, I know, it's a cheap shot, but all your guys are playing it too safe on the roof.
Enchantress TKs him to L14.
Gordon uses a token to up his AV to 12.
Genis RS to M10 and blasts. Rolls a 5. Still enough to hit everyone on your side except Cosmo, who's out of range. 4 to the whole lot, KOs Joker and Kang.
Captain America on Xavier, AV9 on DV15 -1 for PDTA. Gets 8. That will KO Xavier too.