You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Story:
Fury knew the Kree well most of them were relentless and he knew they would try to use that to their advantage. As he expected they charged up to both him, and Falcon. As the Kree Colonel passed Fury's location, Fury threw a Shield beacon on him.
"Now Falcon!", yelled Fury. He activated the beacon which sent an electrical jolt threw the Kree Colonel, shutting down his armour. Fury threw several punches which hit the Colonel in the face and staggered him, at the same time Falcon attacks the Kree Captain, and landed several blows
The warrior had some time of Kinetic armour and as Falcon landed the blows, his hands became brusied.
Actions:
Free) Nick Fury Rolls Leadership: 3 (2 Actions)
Free) Nick Fury will outwit Kree Colonel Toughness.
1) Nick Fury will close combat attack Kree Colonel #2. Att 10 vs DF16 needs a 6+. Rolls a (6,5)=11 and hits. Kree Colonel #2 takes 3=1(tgh)=2 clicks.
2) Falcon will push and close combat attack. Kree Captain #4. Att 9 vs DF16 needs a 7+. Rolls a (5,2)=7 and hits. Kree Captain #4 takes 3-1(tgh)=2 clicks.
S.H.I.E.L.D Turn 5a:
Well so much for Dum-dum getting xp this game, darn it!
I know I should have move dum dum to retreat away from Ronan, but I figured I could earn some XP.
Story:
Beaulieu stomped forward into the bushes next to Dum-Dum Beaulieu said "I see one on radar he coming out from behind the hill, so be ready. Dum-Dum waiting and then he saw the target he fired, but his Shield rifle jammed and the round ejected out of it hitting Dum-dum on the arm burning him.
Actions:
free) Nick Fury Leadership Roll: 2 (2 Actions)
1) Beaulieu moves to G8
free) Beaulieu will shield boost Dum-Dum range +1
2) Dum dum will range attack Kree Colonel. Att 9 vs DF16 needs a 7+. Rolls a (1,1)=2 critical miss. Dang!
5B:
Free: Leadership roll is 6 remove token from NOBODY.
1) Ronan running shot to R-12 pulse wave, AV 9 vs. 17,16,15, roll is 2,4=6 hit for 1 on Falcon.
2) Kree Colonel attacks Falcon 8 vs. 14, roll is 1,4=5, miss.
3) Kree Captain attacks Falcon 8 vs. 14, roll is 4,6=10, hit. Shocking. 2 damage.
It's why I only use this map dice roller for other people training games. LOL
S.H.I.E.L.D Turn 5a:
Well so much for Dum-dum getting xp this game, darn it!
I know I should have move dum dum to retreat away from Ronan, but I figured I could earn some XP.
Story:
Beaulieu stomped forward into the bushes next to Dum-Dum Beaulieu said "I see one on radar he coming out from behind the hill, so be ready. Dum-Dum waiting and then he saw the target he fired, but his Shield rifle jammed and the round ejected out of it hitting Dum-dum on the arm burning him.
Actions:
free) Nick Fury Leadership Roll: 2 (2 Actions)
1) Beaulieu moves to G8
free) Beaulieu will shield boost Dum-Dum range +1
2) Dum dum will range attack Kree Colonel. Att 9 vs DF16 needs a 7+. Rolls a (1,1)=2 critical miss. Dang!
S.H.I.E.L.D turn 6A:
Darn, I didn't make 1 leadership roll yet.
Story:
Fury saw Falcon take the hits, he knew waiting would mean the end of Falcon. They were overwhelmed and hit the Kree Colonel in front of him with a hook punch.
Dum-Dum saw Ronan land, he arm was smarting from burn mark on his arm. He raise his rifle and fired, he hit Ronan, but it barely scratched him
Actions:
free) Fury Rolls Leadership:2 (2 Actions)
1) Fury close combat Kree Colonel #3. Att 10 vs DF16 needs a 6+. Rolls a (4,2)=6 and hits. Kree #3 colonel takes 3-1(tgh)=2 clicks
2) Dum-Dum will push and range attack Ronan with RCE(SP). Att 9 vs DF16 needs a 7+. Rolls a (6,3)=9 and hits. Ronan takes 1+2(rce)=3-2(inv)=1 click.
Ehh, it won't matter on leadership.
1) Kree Colonel #3 attempts to break away and fails with a 1.
2) Kree Warrior moves up to I-13.
S.H.I.E.L.D turn 6A:
Darn, I didn't make 1 leadership roll yet.
Story:
Fury saw Falcon take the hits, he knew waiting would mean the end of Falcon. They were overwhelmed and hit the Kree Colonel in front of him with a hook punch.
Dum-Dum saw Ronan land, he arm was smarting from burn mark on his arm. He raise his rifle and fired, he hit Ronan, but it barely scratched him
Actions:
free) Fury Rolls Leadership:2 (2 Actions)
1) Fury close combat Kree Colonel #3. Att 10 vs DF16 needs a 6+. Rolls a (4,2)=6 and hits. Kree #3 colonel takes 3-1(tgh)=2 clicks
2) Dum-Dum will push and range attack Ronan with RCE(SP). Att 9 vs DF16 needs a 7+. Rolls a (6,3)=9 and hits. Ronan takes 1+2(rce)=3-2(inv)=1 click.
Oh Contre' for me the extra move means I can shield bump damage.
Darn I really needed that hit on Ronan, so gabe could get some xp.
Also, First roll for clay didn't go through, so if you get it ignore it.
Actions:
free) Fury Leadership Roll: 6 (3 Actions)
1) Falcon will close combat attack Kree Captain. Att 7 vs DF14 needs a 7+. Rolls a (5,3)=8 and hits. Kree Captain takes 1 click
2) Young Gabe will shield boost Clay Damage +1
3) Clay will range attack Ronan. Att 9 vs DF16 needs a 7+. Rolls a (4,2)=6 miss
7B
1) Kree Captain attacks Falcon 8 vs. 16, roll is 1,5=6, miss.
2) Ronan Charges to F-14 to Quake 10 vs. 17/16 roll is 1,5=6 hits falcon for 2 and KO. (People think I kid about the dice on here screwing me. )
S.H.I.E.L.D. Turn 7A:
Oh Contre' for me the extra move means I can shield bump damage.
Darn I really needed that hit on Ronan, so gabe could get some xp.
Also, First roll for clay didn't go through, so if you get it ignore it.
Actions:
free) Fury Leadership Roll: 6 (3 Actions)
1) Falcon will close combat attack Kree Captain. Att 7 vs DF14 needs a 7+. Rolls a (5,3)=8 and hits. Kree Captain takes 1 click
2) Young Gabe will shield boost Clay Damage +1
3) Clay will range attack Ronan. Att 9 vs DF16 needs a 7+. Rolls a (4,2)=6 miss
Story
Dum Dum Dugan saw Falcon go down, he focused his aim and fired, the bullet struck Ronan in head, his helmet protected him but it still wasn't enough and the Kree Grand Accuser was no more. Fury started to throw a punch at the Kree Colonel in front of him, when the sound of the bullet hitting Ronan startled him.
Actions:
Free) Fury Rolls Leadership: 5 (3 Actions)
1) Dum Dum range attacks Ronan using RCE(SP). Att 9 vs DF16
needs 7+. rolls a (6,6)=12. 1+2(rce)+1(ch)=4-1(tgh)=3 clicks and is ko'ed.
2) Nick Fury will close combat attack Kree Colonel #2. Att 10 vs DF15 needs a 5+
Hey guys, sorry I forgot to let everyone know I was on a two week vacation. I just got back but I am glad you found a sub. If you want me to take back over let me know.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
Hey Cocco, the Warrior can't see Dum Dum. He would have to be in I11 to shoot him. Your on the rim, but you must draw a diagonal line out of your space, so starting at H12 then G11, etc and then drawing a straight line you could shoot Clay If your range was 6.