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How exactly is it 'devastating'? The Hand and the LoA aren't exactly ranged monsters, so positioning next to a wall and blocking will be difficult to say the least.
If those were the only two combinations I would agree that it wasn't much of a change. However, it's not. Beta Ray Bill, Maxwell Lord, Graveyard Map, Invisible Woman, Camouflage, and I am sure more that I missed and more yet to come. Don't get me wrong, I have no particular problem with this change or the overall weakening of Pulsewave other than it feels more like an accidental change than a planned one.
I am just making the point that ignoring the modifier is not a great trade off for what is now lost.
Question, though - does this ruling mean that Hand/LoA members aren't even hit by a Pulse Wave blast? Or just that they cannot be used as a target to trigger Pulse Wave?
It is both.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I am just making the point that ignoring the modifier is not a great trade off for what is now lost.
I disagree. I've lost count of how many characters I have missed by 1 with Pulse Wave because of the hindering terrain bonus. Number of times I've wanted to Pulse Wave a member of LoA/Hand: 0.
Doubtful. Check out the current wording; you draw lines of fire first. Then ignore the game effects used by characters that had a line of fire drawn to them. If you couldn't draw a line of fire in the first step you don't get to ignore anything for that character. I highly doubt there will be any change until a new PAC is released, should they want to reword/rework the power again.
There's plenty of ways to get to LoA with PW though. Destroy the wall or blocking and PW away. Matter-Eater Lad FTW.
It's not quite so simple as just blowing a hunk of wall...if ya think about it, each assasin character could easily be adjacent to 3 squares of wall!!!
Eats up a lot of actions!!!
So just to be clear the Frog of Thunder is also safe from pulse wave when he is in water, right? Among the Weeds "Thor, Frog of Thunder can use stealth. Lines of fire drawn to Thor, Frog of Thunder are blocked if he occupies water terrain."
Bah, even in frog-form Thor would not be so cowardly as to hide from his opponent! Get him out of the water and attack with him! Besides, he can't swim, right?
But, yes, Among the Weeds will protect him from Pulse Wave.
Bah, even in frog-form Thor would not be so cowardly as to hide from his opponent! Get him out of the water and attack with him! Besides, he can't swim, right?
So, just to clarify, Pulse wave wont get to the part where it "Ignores all game effects" on a character because the ATA's keep your figures from having LOF drawn to them in the first place? If thats true, why was it ruled that on the Graveyard map Pulse Wave can hit characters in the Orange Graves?
So, just to clarify, Pulse wave wont get to the part where it "Ignores all game effects" on a character because the ATA's keep your figures from having LOF drawn to them in the first place? If thats true, why was it ruled that on the Graveyard map Pulse Wave can hit characters in the Orange Graves?
Actually, with the way pulse wave is now worded, it will not target those characters because it ignores hindering terrain for drawing LoF and those squares are not hindering.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Even if they are unable to drawn line of sight to the character, but there is another figure within range that they can target. They would be allowed to pulse wave and at that point I believe those figures would take damage if they are within the PW range.
It only says lines of fire are blocked but I consider this as they can't the the sole target of the blast, but everything gets hit within the bomb so to speak. If it said something like they turn into blocking terrain then I could see where they would not take damage, but it does say that.
PW used to be a good way to hit stealth figures if you could target another figure within range and it still hit the guy in stealth even though you could not target him before. Now it ignores hindering but it has not always been that way. PW rules and it should stay that way, its still not completely broken power.
Even if they are unable to drawn line of sight to the character, but there is another figure within range that they can target. They would be allowed to pulse wave and at that point I believe those figures would take damage if they are within the PW range.
It only says lines of fire are blocked but I consider this as they can't the the sole target of the blast, but everything gets hit within the bomb so to speak. If it said something like they turn into blocking terrain then I could see where they would not take damage, but it does say that.
PW used to be a good way to hit stealth figures if you could target another figure within range and it still hit the guy in stealth even though you could not target him before. Now it ignores hindering but it has not always been that way. PW rules and it should stay that way, its still not completely broken power.
It's already been clarified, and it doesn't seem to work that way. The LoA ATA prevents them from having LoF drawn, so even if they are in range of a PW attack on a taret that had LoF drawn it won't affect the LoA figure.
Even if they are unable to drawn line of sight to the character, but there is another figure within range that they can target. They would be allowed to pulse wave and at that point I believe those figures would take damage if they are within the PW range.
It only says lines of fire are blocked but I consider this as they can't the the sole target of the blast, but everything gets hit within the bomb so to speak. If it said something like they turn into blocking terrain then I could see where they would not take damage, but it does say that.
PW used to be a good way to hit stealth figures if you could target another figure within range and it still hit the guy in stealth even though you could not target him before. Now it ignores hindering but it has not always been that way. PW rules and it should stay that way, its still not completely broken power.
From the PAC Pulse Wave: "Make a single ranged combat attack and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage."
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.