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But, if the opposing team already had someone with Support, you might be able to heal VH if you had MC and . : - )
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This produces the somewhat uncomfortable position where half of he power is conditional on the power showing and half isn't. Presumably, the difference is "becomes" implying an ongoing change of state vs. the other just being text that triggers if it is showing, but I'm really not happy with the state of ongoing effects created by the "Effects without a duration specified by that power or ability remain in play even when the power is countered or lost." line. How is this not an effect without a duration? It doesn't state, "For the next five turns, at the start of each turn..." It just states "do this". You could argue that it's duration is an instant that occurs regularly at the start of each turn but that's going to open up a mess, I fear.
We really need some clarification on what constitutes "effects without a duration". I'm confused and I'm not usually the first person confused by these issues.
The clearest way I can think to describe there are two parts to this power:
1) The team switch
2) The unavoidable damage
The team switch is an instant, this-is-happening-right-now effect. You hand your character over to your opponent and that's it. This is really no different than clicking damage (you don't get two clicks back on your character just because you countered my RCE), reducing damage (you don't get a extra two damage just because I countered your Invulnerabilty after you took some damage) creating a Madrox duplicate (KO the original, but any 'new' ones are still on the map), or an other case where the rules to tell you to do something right now.
The unavoidable damage is an on-going effect, though. It has a set time we're supposed to check. Is it the beginning of the turn? Well, then what effects do you currently have on your characters that are activated by the beginning of the turn? Leadership? Fine, roll it. Now later in the turn, a character pushes and the Leadership is lost. Doesn't invalidate the roll you already made this turn, but it does mean you can't roll again next turn. Same thing with this power... when the time comes around, you check for the power. If it is there, you deal damage. If it isn't, then you don't.
The clearest way I can think to describe there are two parts to this power:
1) The team switch
2) The unavoidable damage
The team switch is an instant, this-is-happening-right-now effect. You hand your character over to your opponent and that's it. This is really no different than clicking damage (you don't get two clicks back on your character just because you countered my RCE), reducing damage (you don't get a extra two damage just because I countered your Invulnerabilty after you took some damage) creating a Madrox duplicate (KO the original, but any 'new' ones are still on the map), or an other case where the rules to tell you to do something right now.
The unavoidable damage is an on-going effect, though. It has a set time we're supposed to check. Is it the beginning of the turn? Well, then what effects do you currently have on your characters that are activated by the beginning of the turn? Leadership? Fine, roll it. Now later in the turn, a character pushes and the Leadership is lost. Doesn't invalidate the roll you already made this turn, but it does mean you can't roll again next turn. Same thing with this power... when the time comes around, you check for the power. If it is there, you deal damage. If it isn't, then you don't.
This is pretty much how I came to my conclusion.
Normalview just typed it out more. I'm lazy.
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The clearest way I can think to describe there are two parts to this power:
1) The team switch
2) The unavoidable damage
Agreed so far.
Quote : Originally Posted by normalview
The team switch is an instant, this-is-happening-right-now effect. You hand your character over to your opponent and that's it. This is really no different than clicking damage (you don't get two clicks back on your character just because you countered my RCE), reducing damage (you don't get a extra two damage just because I countered your Invulnerabilty after you took some damage) creating a Madrox duplicate (KO the original, but any 'new' ones are still on the map), or an other case where the rules to tell you to do something right now.
I note that all of your examples of "parallels" are physical things. A dial is turned, a figure is placed on the board. Victoria Hand changes status, and status is a bit more nebulous. Of course, a Madrox duplicate changes status, too, but I don't really have a problem with this part. "Becomes" communicates to me that a change has occurred and is not being maintained by the power itself.
Quote : Originally Posted by normalview
The unavoidable damage is an on-going effect, though. It has a set time we're supposed to check. Is it the beginning of the turn? Well, then what effects do you currently have on your characters that are activated by the beginning of the turn?
But I could narrate Thanos' Avatar of Death the same way.
Other characters can't be healed.
When do we check that? When someone tries to heal. It says they can't. Oh, unless Thanos is KO'd, in which case it doesn't say they can't anymore... except that's not how Avatar of Death has been ruled.
Sure, you can say that Victoria Hand's power is triggered at a specific point in the turn sequence, versus EVERY point in the turn sequence, but is that really a difference you want to hang rules interpretation on?
Quote : Originally Posted by normalview
Leadership? Fine, roll it. Now later in the turn, a character pushes and the Leadership is lost. Doesn't invalidate the roll you already made this turn, but it does mean you can't roll again next turn.
Why doesn't losing leadership invalidate the roll you made this turn? Leadership's "add a an action" effect does have a duration, so if Leaderman loses Leadership after rolling it (Mystics TA, Mr. Terrific), wouldn't the player lose the extra action if he hasn't use it yet? It obviously wouldn't invalidate any token removal, that happened and is done. Or are we reading that as "adds one action" isn't a modifier, it's an increase that is fait accompli?
Quote : Originally Posted by normalview
Same thing with this power... when the time comes around, you check for the power. If it is there, you deal damage. If it isn't, then you don't.
I just can't see how that wouldn't apply to Thanos' trait as well.
Why doesn't losing leadership invalidate the roll you made this turn? Leadership's "add a an action" effect does have a duration, so if Leaderman loses Leadership after rolling it (Mystics TA, Mr. Terrific), wouldn't the player lose the extra action if he hasn't use it yet? It obviously wouldn't invalidate any token removal, that happened and is done. Or are we reading that as "adds one action" isn't a modifier, it's an increase that is fait accompli?
No. The extra action was gained when the roll succeeded. Do you take back damage when a character loses RCE?
Quote
I just can't see how that wouldn't apply to Thanos' trait as well.
So if you damage a character with Super Senses, putting them on a click without Super Sesnes, do you still let them roll to avoid later attacks?
The unavoidable damage is an on-going effect, though. It has a set time we're supposed to check. Is it the beginning of the turn? Well, then what effects do you currently have on your characters that are activated by the beginning of the turn? Leadership? Fine, roll it. Now later in the turn, a character pushes and the Leadership is lost. Doesn't invalidate the roll you already made this turn, but it does mean you can't roll again next turn. Same thing with this power... when the time comes around, you check for the power. If it is there, you deal damage. If it isn't, then you don't.
To me it seems like it is an on-going effect that was brought into play by the giving of the power action that caused her to switch sides. Thus, it would continue to happen even if the power was lost.
But, I can also see how the damage could be an independent effect, not actually activated by the power action.
As of right now, I think normalview and that other guy have it right. However, I do like to flip and flop on the rules, so stay tuned.
No. The extra action was gained when the roll succeeded. Do you take back damage when a character loses RCE?
No, but I would lose a modifier, and the Leadership additional action kinda smells like one. I thought I'd ask. We know that despite the blunt statement on page 5 that modifiers apply to combat values, we know other things can be modified (see damage reducers).
Quote : Originally Posted by normalview
So if you damage a character with Super Senses, putting them on a click without Super Sesnes, do you still let them roll to avoid later attacks?
But I DO keep letting Thanos' trait apply after it's gone and I'm really trying to nail down the difference. The lines here aren't drawn clearly enough for me. (You are, of course, not required to keep me happy.)
To me it seems like it is an on-going effect that was brought into play by the giving of the power action that caused her to switch sides. Thus, it would continue to happen even if the power was lost.
But, I can also see how the damage could be an independent effect, not actually activated by the power action.
As of right now, I think normalview and that other guy have it right. However, I do like to flip and flop on the rules, so stay tuned.
After everything we've shared, I'm just "that other guy"? Did that weekend in Barbados mean nothing to you?
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Would sending VH into your opponent's theme team disrupt the option to use any remaining TTPC's if she didn't have a corresponding keyword?
Themed teams are determined at the start of the game (when forces are first revealed). After that, they don't change.
So, no, Victoria turning traitor will no more spoil a themed team than KO'ing a character (and falling below that initial required number) or AE-ing into a character without the keyword.
OK, OK, I'll jump onto the mind control question. Say I double MC Vicky and Donald Blake. I use Support first to heal Vicky up, then shoot an opponent with RCE. Does that work?
I blog. God help me, I'm one of those people now.
. . . considering that he's missing both the spoon and the milk from his bowl of psycho nuts . . . -Techno, in Thunderbolts, regarding Graviton
Quote : Originally Posted by necrodog
I think this wins for least useful/most pointless contribution to the thread.
OK, OK, I'll jump onto the mind control question. Say I double MC Vicky and Donald Blake. I use Support first to heal Vicky up, then shoot an opponent with RCE. Does that work?
Not unless she was somehow also a Sharpshooter. Once Donald takes his action, he'll revert back to his original controller, making him now opposing to the still-controlled-Victoria. Can't make a ranged combat attack if the character is adjacent to an opposing character.
Not unless she was somehow also a Sharpshooter. Once Donald takes his action, he'll revert back to his original controller, making him now opposing to the still-controlled-Victoria. Can't make a ranged combat attack if the character is adjacent to an opposing character.
OK, that answers the original question I had (thanks) but raises another that is MC related.
So I can multi MC, give one character a move action, and then beat on him with the rest of my temporary stooges? That was not my understanding. I had thought that all of the characters reverted at the same time, preventing you from pitting two characters against each other since they were simultaneously friendly to each other at all junctures.
I blog. God help me, I'm one of those people now.
. . . considering that he's missing both the spoon and the milk from his bowl of psycho nuts . . . -Techno, in Thunderbolts, regarding Graviton
Quote : Originally Posted by necrodog
I think this wins for least useful/most pointless contribution to the thread.
A character reverts to it's original controller as soon as it resolves the free action Mind Control grants. This produces some very complicated situations. My favorite was using Dr. Destiny to Mind Control Thor, Enchantress and Malekith all at once. It ran like this:
Thor punches someone
Thor reverts back to opponent's control
I Mind Control Thor with Malekith.
Thor punches someone.
Thor reverts back.
Malekith takes damage and reverts back.
I Mind Control Thor and Malekith with Enchantress.
Thor punches someone, reverts back.
Malekith Mind Controls Thor.
Thor punches someone.
Thor reverts back.
Malekith takes damage and reverts back.
Enchantress takes damage and reverts back.
Dr. Destiny, thanks to his special power, takes no damage because Thor, Enchantress and Malekith all had tokens.
Longtime readers know I tell this story every chance I get. They probably groaned to see you ask the question. : - )