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I agree that Police would be better than Scientist.
Also, I'd reword there special power to say they can move half their speed value then use Support as a Free Action. Saying they can use Charge makes it sound like they have to attack someone before they can use Support and causes confusion because one generally charges and ends adjacent to an opposing figure, but you can't use Support if you're adjacent to an opposing figure.
It's a neat idea, but I would definitely reword the power to be clear with what you intend.
Hmm, no I'd have to disagree there, EMT's are not police. They are not trained like police, don't work in the same office as police, and don't do police work. These are the guys who jump out of the ambulance when you're having a heart attack or cut yourself with your chainsaw and need to stop gushing blood all over. Not police.
I agree on the rewording, that's a good point.
Into the Wilde!!
My universe's fan page, Galaxy Zento
Love all of the characters and there are many that I would play with frequency! I'm not a big fan of the support characters being able to move and then offer support; it's too easy and convenient. During game play the battle represents a war zone and it should not be this easy to offer support! Of course this is my opinion and I’m sure at some point we will get a character similar to this game mechanic.
Love all of the characters and there are many that I would play with frequency! I'm not a big fan of the support characters being able to move and then offer support; it's too easy and convenient. During game play the battle represents a war zone and it should not be this easy to offer support! Of course this is my opinion and I’m sure at some point we will get a character similar to this game mechanic.
I think that is why the EMT is 40 points, instead of the Night Nurse at 27. Also, no Willpower, but extra two clicks of 1 damage. Also, if you look at Donald Blake, he has higher attack values and the ability to AE. I understand what you are saying about the mechanics of it, but I think it is a good representation of what actual EMTs do.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
Um, does no one realize that the "EMT power" already exists on a Heroclix figure?
YOU GONNA JUST LAY THERE AND BLEED ALL DAY?: Damon Baird can use support. Give Damon Baird a power action; he can move up to 4 squares and then use Support as a free action.
I think that is why the EMT is 40 points, instead of the Night Nurse at 27. Also, no Willpower, but extra two clicks of 1 damage. Also, if you look at Donald Blake, he has higher attack values and the ability to AE. I understand what you are saying about the mechanics of it, but I think it is a good representation of what actual EMTs do.
BINGO! Those were my thoughts pretty much dead on. And you still have to get away from enemies and within that 3 space margin to get help. At range, the EMT is a dead man running, so you have to be careful with him too. He's worth the 40 point chunk and just a new strategy that, yeah, maybe you will see it. Who knows?
Typhoid Mary: I was aiming at her trait showing some of that multiple persona with her acting like she was all one person. She's lying of course. And she's still dangerous, I would play her.
Into the Wilde!!
My universe's fan page, Galaxy Zento
Like most of them, and a bunch I'm not familar with. As nice the EMT is, I really don't want those kind of generics in the game. Well known civilan character are okay as are specific kinds of police/soldiers. But I really don't want a bunch of no-names in the game, as nie as they are for MM fodder.
My only chip in would be, make Blade's Silver Bullets SP just penetrating damage against monster keyword characters. Shouldn't be doing PB against Superman with silver, garlic, and holy water.
The EMT is nice but 40 points seems a little high.
Typhoid marry should have a trait or something that prevents her from getting herself with her own Energy Explosion. (unless she hurts herself when she does something like that in the comics)
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Mr. Cranberry: That's why I only gave him a range of 5 for those who prefer to think of the armor piercing throwing blades type attacks he could pull off (and has on many occasions)
Then it shouldn't be called Silver Bullets.
Change the name to say "Silver is Their Weakness" to take away any direct connection to guns.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
The EMT is nice but 40 points seems a little high.
Typhoid marry should have a trait or something that prevents her from getting herself with her own Energy Explosion. (unless she hurts herself when she does something like that in the comics)
Also who are knave and jester?
Well, she is crazy you know. But I get your point, she should be safe from her own flames. Good point.
Into the Wilde!!
My universe's fan page, Galaxy Zento
Change the name to say "Silver is Their Weakness" to take away any direct connection to guns.
Another good point and I can understand the point made about his power only affecting monsters and probably giants. There's definitely some leeway for improvement but he still rocks.
Into the Wilde!!
My universe's fan page, Galaxy Zento
Certainly a fun topic and a good effort. There are some gems here. Language could use tightening up, but overall an effort I want to see more of. Specific thoughts...
EMT - *edit as I see my concern was already addressed* Not my style, but an interesting design.
Tribesman, Silver Samurai, Hellcat - Love em.
Crazy Gang - I like the interdependency but the profusion of Perplex feels like overkill on dials that are already solid for their point cost even if the traits aren't brought into play.
Tweedledope - In his trait, do you intend for him to get to reroll an attempt to pick up an object, or to be allowed to try again on a subsequent action?
Red Queen - This figure is horribly, horribly game-breaking. As written, if you field 2 and stay in formation, neither can ever be targeted or attacked by anything short of Pulse Wave, because both must be first. Make her a unique and the problem is mostly solved.
Warwolf - The writeup seems to indicate that every warwolf gets the +2 bonus against each Warwolf's target. That isn't supported by the wording of the power and is potentially huge even if the bonuses don't stack. Would you care to clarify?
Typhoid Mary - I'm guessing that the numerous incompatible powers on this dial represent her conflicting personalities but the delivery comes across as awkward and difficult to use. If you're going to go that route, I'd rather see her have a wildly colorful dial and a trait which reads something like this... "Not Alone In My Thoughts: At the beginning of your turn, roll a d6. On a 1-5, Typhoid Mary may use all powers appearing on the click of the corresponding number in addition to those of her present click". A hint of instability and even more versatility, rather like the very fun Genis Vell.
Blade - Silver Bullets would feel more thematic if it only worked against figures with the Monster keyword.
Silver Sable - Overpowered and undercosted, but easily remedied. Reduce her opening damage to a 2 and call it good.
Cannonball - The capacity to reduce 12 squares of blocking terrain to debris as a side effect of a charge is so huge that I can't help but think this dial is undercosted. Otherwise I like the dial and would field him even at say... 150.
Ferro - Aside from my general dislike for BCF with a base 3 damage, a fine figure.
I was given rep for my screen name alone! Now I feel all warm inside
Um, does no one realize that the "EMT power" already exists on a Heroclix figure?
YOU GONNA JUST LAY THERE AND BLEED ALL DAY?: Damon Baird can use support. Give Damon Baird a power action; he can move up to 4 squares and then use Support as a free action.
Beat me to it. There are a few cases of miswordings in the powers as listed, but the EMT was the only one that was actually worded to not work properly.
Several of the dials are bland. The Tribesman for example could maybe start with the Charge Blades combo for one click, but drop blades in favor of Close Combat Expert on the the remaining clicks. Their stone weaponry just doesn't hold up as well as modern swords.
You can manually edit the yellow out of the dials by change in the "Yellow" in the dial code to "none".
Certainly a fun topic and a good effort. There are some gems here. Language could use tightening up, but overall an effort I want to see more of. Specific thoughts...
EMT - *edit as I see my concern was already addressed* Not my style, but an interesting design.
Tribesman, Silver Samurai, Hellcat - Love em.
Crazy Gang - I like the interdependency but the profusion of Perplex feels like overkill on dials that are already solid for their point cost even if the traits aren't brought into play.
Tweedledope - In his trait, do you intend for him to get to reroll an attempt to pick up an object, or to be allowed to try again on a subsequent action? He's allowed to "try again" as many say they "can't be rerolled".
Red Queen - This figure is horribly, horribly game-breaking. As written, if you field 2 and stay in formation, neither can ever be targeted or attacked by anything short of Pulse Wave, because both must be first. Make her a unique and the problem is mostly solved. I agree on the being a unique, just hadn't thought of it at the time. I would say, the way it's worded, since your target is her either way, either should be a legal target, but I digress.
Warwolf - The writeup seems to indicate that every warwolf gets the +2 bonus against each Warwolf's target. That isn't supported by the wording of the power and is potentially huge even if the bonuses don't stack. Would you care to clarify? No, each one counts for itself, so you can't get a stack up of 4 6 or 8 and then there's the rule of 3. No stacking. If each of them does choose the same target, they are individually +2.
Typhoid Mary - I'm guessing that the numerous incompatible powers on this dial represent her conflicting personalities but the delivery comes across as awkward and difficult to use. If you're going to go that route, I'd rather see her have a wildly colorful dial and a trait which reads something like this... "Not Alone In My Thoughts: At the beginning of your turn, roll a d6. On a 1-5, Typhoid Mary may use all powers appearing on the click of the corresponding number in addition to those of her present click". A hint of instability and even more versatility, rather like the very fun Genis Vell. I actually couldn't stand that about Genis-Vell. I'm a very strategic player and things that go out of control don't work for me. Anyway, yes, what she's meant for is "options" more than things that "work together" and it shows how scattered she is. There was mention that her own EE shouldn't hurt her and I agree with that. That would make her a touch even more dangerous. The only really incompatible issue in the first two clix is the CCE, but it's an option for her, that's all.
Blade - Silver Bullets would feel more thematic if it only worked against figures with the Monster keyword. Mentioned a couple of times and addressed on Page 3 I think.
Silver Sable - Overpowered and undercosted, but easily remedied. Reduce her opening damage to a 2 and call it good. Also mentioned and I could see bringing her damage down by one for that.
Cannonball - The capacity to reduce 12 squares of blocking terrain to debris as a side effect of a charge is so huge that I can't help but think this dial is undercosted. Otherwise I like the dial and would field him even at say... 150. Right, but there are two things to my thinking. Note that, as a flier, he stops when he reaches an opposing figure in his path? That's the built in drawback. Also, unless you're playing on the Green Lantern or Prison map, there aren't that many spaces of terrain to wreck and you also risk putting him right in the line of fire if you aren't really careful, after all, it has to be a straight horizontal or vertical line, no loop de loops. I also feel that there are a lot of figures with point costs that don't take into account what teams would be built from them. That makes them very hard to put in theme teams. That's why I didn't make him a 150. It's easier to fit him in a 300 point game and even better a 400 that way. So I was trying to take into account, what it would be like to try and build them into their theme teams. Not going for a theme team (which is all the rage), not a problem then.
Ferro - Aside from my general dislike for BCF with a base 3 damage, a fine figure. Again, it's a matter of options, outwit his BCF and he's still a guy holding four swords at you.
So, with my answers in bold, I hope I helped you see where and what I was thinking. Is there room for tinkering? You bet, but it's still fun.
Into the Wilde!!
My universe's fan page, Galaxy Zento