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f and 1) Robin plexes down Tempests def -1 and punches him for the KO and a Mystics click.
2) Ms Martian punches wondergirl. 9 vs 16. Gets an 11 which will hit for 1 past toughness, due to outsiders not giving her object bonus. Object destroyed anyhow. Wondergirl drops her object.
impulse will use the SC portion of his SP, but he will stay put
Titans (home)
1) V Nightwing* (cr) (7/7) 79 pts C5
*Contingency Plan 12 pts$$$
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (4/6) 53 pts L12
4) R Wonder Girl (cr) (2/5) 60 pts B10@
5) E Starfire (io) (6/7) 78 pts L13
Total 398 pts
theme pc: 3/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts I14 @ SA[2] AST [1] KO [1]
w/ Lunge 5 pts
2) R Impulse (DC 75) (5/5) 49 pts M-12 SA[2]
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11 @
w/ Camouflage 8 pts
4) E Osiris (7/8) 127 pts H-14 (hindering) SA [1]
w/ Protected 8 pts
5) R Red Tornado (6/6) 42 pts G-14 (hindering) AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) Starfire (2 CP to AV) v. Impulse, 11 to 19. SC=3; 6, 6 for the hit for 5 and the KO. 1 SA and 1 KO Starfire.
2) Roy (1 CP to AV) v. Red Tornado, 11 to 19. 4, 2; Nightwing TTPC=5, 5 for the hit for 2. Reddie is knocked back to E16. 1 SA Roy. 1 AST Nightwing.
free) Nightwing will Outsider Osiris.
1 token to CP
Titans (home)
1) V Nightwing* (cr) (7/7) 79 pts C5@
*Contingency Plan 12 pts $
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (4/6) 53 pts L12 @
4) R Wonder Girl (cr) (2/5) 60 pts B10
5) E Starfire (io) (6/7) 78 pts L13@
Total 398 pts
Nightwing AST [1]
Starfire SA [1] KO [1]
Roy Harper, SA [1]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts I14 @ SA[2] AST [1] KO [1]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11 @
w/ Camouflage 8 pts
4) E Osiris (7/8) 127 pts H-14 (hindering) (Outsidered) SA [1]
w/ Protected 8 pts
5) R Red Tornado (4/6) 42 pts E-16 AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) osiris charges directly to the right of starfire. i believe it is m-13. 10 vs 14. He gets a 5 which will hit for 4-1 dmg.
2) reddie to M-12 (to the right of roy)
robin, ms martian clear
yay! map is workin again!
Titans (home)
1) V Nightwing* (cr) (7/7) 79 pts C5@
*Contingency Plan 12 pts $
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (4/6) 53 pts L12 @
4) R Wonder Girl (cr) (2/5) 60 pts B10
5) E Starfire (io) (3/7) 78 pts L13@
Total 398 pts
Nightwing AST [1]
Starfire SA [1] KO [1]
Roy Harper, SA [1]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts I14 SA[2] AST [1] KO [1]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11
w/ Camouflage 8 pts
4) E Osiris (7/8) 127 pts M-13 @ SA [2]
w/ Protected 8 pts
5) R Red Tornado (4/6) 42 pts M-12 @ AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) Roy v. Red Tornado, 8 to 16. 2, 6 for the hit for 2. Roy Takes 1 for the push. 1 SA Roy.
2) Starfire v. Red Tornado, 7 to 15. 4, 5 for the hit and KO. Starfire takes 1 for the push. 1 SA and 1 KO Starfire.
3) Wonder Girl (1 Token to CP) v. Ms. Martian, 9 to 16. SC=5. Ends the action.
free) Nightwing Outsiders Ms. M.
1 Token to CP.
Titans (home)
1) V Nightwing* (cr) (7/7) 79 pts C5
*Contingency Plan 12 pts $
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (3/6) 53 pts L12 @@
4) R Wonder Girl (cr) (2/5) 60 pts B10@
5) E Starfire (io) (2/7) 78 pts L13@@
Total 398 pts
Nightwing AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts I14 SA[2] AST [1] KO [1]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11 (Outsidered)
w/ Camouflage 8 pts
4) E Osiris (7/8) 127 pts M-13 @ SA [2]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) V Nightwing* (cr) (7/7) 79 pts C5
*Contingency Plan 12 pts $
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (2/5) 60 pts B10@
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts @ I14 SA[3] AST [1] KO [2]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts @ C11
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts M-13 @@ SA [3] KO [1]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) V Nightwing* (cr) (7/7) 79 pts H14@
*Contingency Plan 12 pts $$
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (2/5) 60 pts B10
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts @ I14 SA[3] AST [1] KO [2]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts @ C11
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts M-13 @@ SA [3] KO [1]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) V Nightwing* (cr) (7/7) 79 pts H14@
*Contingency Plan 12 pts $$
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (2/5) 60 pts B10
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (5/6) 66 pts I14 SA[3] AST [1] KO [2] [def +1]
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts M-13 SA [3] KO [1]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) Wonder Girl v. Miss Martian, 8 to 16. SC=3; 2, 2 for the miss.
2) Nightwing (2 tokens to AV) v. Robin, 12 to 19. 6, 6 for the hit for 3. Nightwing takes 1 for the push. 1 SA Nightwing.
free) Nightwing will perplex his defense +1.
Wonder Girl will TTPC a successful attack by Ms. Martian or a successful breakaway roll.
Titans (home)
1) V Nightwing* (cr) (6/7) 79 pts H14@@
*Contingency Plan 12 pts
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (2/5) 60 pts B10@
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing SA [1] AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (2/6) 66 pts I14 SA[3] AST [1] KO [2] (injured next game)
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts C11
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts M-13 SA [3] KO [1]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: B10, G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
2) Martian grabs the HO and charges to G-15 vs Nightwing. 9 vs 18. Misses with a 6. HO destroyed
3) Robin to M-12. Dont want to risk a double injury with someone elses guy.
cant update map
Titans (home)
1) V Nightwing* (cr) (6/7) 79 pts H14@@
*Contingency Plan 12 pts
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (0/5) 60 pts KOKOKO
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing SA [1] AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (2/6) 66 pts M-12 @ SA[3] AST [1] KO [2] (injured next game)
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts G-15 @
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts C-10 @ SA [4] KO [2]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.