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- Forge uses Running Shot, moving ( halved) to F18 and attacking Mockingbird > 9 vs 15 > roll: 3+3=6 HIT; Mockingbird takes 3 damage and is KOd.
- ('free') Forge uses Outwit to counter Iron Man's Outwit.
- ('free') Hank McCoy uses Perplex to increase Cyclops' +1.
- Cyclops (now that he has RCE back) attacks Iron Man using RCE > 11 vs 17 +1 (hindering) > roll: 3+2=5 MISS; Longshot has PC > re-roll: 4+3=7 HIT; Iron Man takes 3 damage after Invulnerability (2 +1 Perplex +2 RCE -2 Invulnerability).
- Longshot leaps to C10.
Longshot will use PC on the first successful roll you make that he can 'see.'
- ('free') Beast uses perplex to increase Forge's +1 to 4.
- ('free') Forge uses Outwit to counter Iron Man's Toughness.
- Forge pushes and uses Running Shot, moving to F17 and attacking Iron Man > 9 vs 15 > roll: 5+5=10 HIT; Iron Man takes 4 damage and is KOd. Forge takes 1 pushing Damage.
- Longshot pushes and attacks Victor Shade > 10 vs 16 > roll: 5+4=9 HIT; Victor Shade has Super Senses > roll: 4; Victor Shade takes 2 damage. Longshot takes 1 pushing damage.
- ('free') Forge uses Perplex to increase Kurt Wagner's +1.
- Kurt Wagner uses Hypersonic Speed ( halved) , moving to E11 and attacking Victor Shade > 10 vs 15 > roll: 2+5=7 HIT; Victor Shade takes 2 more damage.
- ('free') Forge uses Perplex to deease Swordsman's -1.
- Hank Mc Coy moves to F15.
- ('free') Hank Mc Coy uses Perplex to decrease Swordsman's -1.
- Forge attacks Swordsman > 8 vs 16 -2 (twice Perplex) +1 (hindering) > roll: 6+4=10 HIT; Swordsman takes 2 damage.
- Kurt Wagner attacks Victor Shade > 10 vs 14 > roll: 3+3=6 HIT; but Victor Shade has Super Senses > roll: 2 Victor Shade takes 2 damage and is KOd.
- Longshot attacks Swordsman > 9 vs 15 +2 (Combat Reflexes) > roll: 5+1=6 MISS; but Longshot has PC > re-roll: 6+3=9 HIT; Swordsman takes 2 damage and is KOd.
Longshot will use PC on the first successful roll you make, to which he has LoFire...