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"One hit does not defeat me," the Martian Manhunter said, breaking through Hal's construct and flying at him. Green Lantern put up a personal force field to absorb most of his former teammate's powerful blow.
"I could say the same, J'onn," Hal told him.
"You're not looking well, Nathaniel," Diana said, grabbing a crate and slamming it into him.
"You can't win, Diana. You might beat me, but the war will go to us."
All Cap Atom is doing is keeping Diana out of the main game. As ever, he's got a long dial that doesn't do much. Attacking her he needs 11, rolls 10. Now that's just sad.
Shazam passes on his duel.
I can't access new maps for the Firestorm/Flash duel right now, I can only tweak maps were using. It'll likely confuse things but I'll use the WW game map. Distance is 5. Firestorm now attacks Flash but misses with a 7.
Rocket Red V I15 (Drag)
Captain Atom V (6) @ (Nanobots) (In a Duel)
Shazam R O (1) (Alias) (In a Duel)
Firestorm JLA52 10 (5) @ L11 (Force Field) (In a Duel)
Green Lantern DC10 4 M15
Kilowog FFGL H21 (Endurance)
Supergirl SM 10 (Lazarus Pit) O12
Ambush Bug L14 (Dissent)
"You're taking me on, kid, really?" the Flash says, "You're weak and need to think about how you're going to use your power. Mine's easy, hit and run." With that he easily evades Firestorm's strike.
"I don't think today is your day, Ronald," Professor Stein tells him.
"And tomorrow's not looking so good, either," Ronald quips.
Zatanna Perplexes Ha's DV down to 16, attacks him, AV10 on DV16 +2. Gets 5.
John, RS to M9 on Hal, AV9 on DV16 +2. Gets 10. Surprisingly, a hit. 1 to him after Invulnerable. Also loses his Construct.
Fire & Ice Barrier K9, L-M10
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Wonder Woman on Capt. Atom, AV11 on DV15. Gets 8. 3 to him after Toughness. Gets him to his last click.
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Red on Shazam, AV9 no DV17. Gets 12! Impervious is 6. Funny how often those 6s come in threes.
http://www.ianparmenter.com/hcutils2...f1p2=x513y-416
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Flash HSS to N4 on Firestorm, AV10 on DV17. HE gets a 12, and no Impervious rolls to spoil it this time. 2 to Firestorm after his LMD and that ends that duel real fast.
Supergirl hss to K10 attacking J'onn. Needs 5, rolls 7. He's out. She ends where she started.
The new Hawkman comes in for Firestorm. I'm not convinced he's good enough to be Hawkman but I'll take what I have to.
Kilowog tks him to K15.
Hawkman flies to K9 attacking John (and blocking J'onn's d.r.). He gets a +1 to av and damage. Needs 7, rolls 7. Hmmmmm....4 to John. 3 to J'onn after toughness and Carter pulls Flash into a new duel.
Bug outwits Zee's Mystics.
GL barriers and via the barrier attacks Zee. Needs 8, gets 9. SS is 1. 2 to her.
Rocket Red V @ H8 (Drag)
Captain Atom V (8) (Nanobots) (In a Duel)
Shazam R O (1) @ (Alias) (In a Duel)
Hawkman JL11 @@ (1) (Alias)
Green Lantern DC10 (5) @ M15
Kilowog FFGL @ H21 (Endurance)
Supergirl SM 10 (Lazarus Pit) @ O12
Ambush Bug L14 (Dissent)
Sadly, I'm afraid that the new Great Ten character that they previewed this week is probably the "new Rocket Red" that people were saying they were seeing in the Gencon pictures.
OK, going for a little different choice, I'll use the Green Lantern/Green Arrow duo. They'll go for a Duo Attack on Supergirl, Zatanna Perplexes their AV to 12, on DV18. Gets 7. Impervious is 4. 2 to her. Second attack on DV16. Gets 7. 1 more to her after Invulnerable. 3 total.
Keeping Red Tornado on those top clicks was my only real hope against Shazam! Now I'm just delaying things. Fox to D15
http://www.ianparmenter.com/hcutils2...f1p2=x456y-326
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Hawkman has Indomitable. Do I trust to luck and hope he either rolls poorly again or Flash gets his SS roll? Or do I push Flash to try to hit Hawkman, and take the for sure 1 damage? Grr. Okay, I'm feeling lucky. Flash clears. Take your other shot.
Wonder Woman (JL52-Shellhead/Traitor +1) K4 (in duel)
John Stewart (Force Field) @@ J2 (6)
Zatanna (JL52-LMD) N7 (2)
Fire & Ice (Power Barrage) I7/I8 (1)
Flash (JL52-Swingline/Traitor +1) E6 (in Duel)
Red Tornado (Protected) G14 (4)(in duel)
Crimson Fox (Pounce) @ D15 (2) (in duel)
Green Lantern & Green Arrow (Fprce Field) @ P1/P2
HO: E6. L6, H4
LO: C11, L11, N11
Crimson Fox, Deadman, Fire, Flash (Barry), Green Arrow, Hal Jordan. Ice, John Stewart, Martian Manhunter, Red Tornado, Wonder Woman, Zatanna 1121
Feats used: Camouflage, Force Field x2, LMD, Mental Shields, Pounce, Power Barrage, Protected, Shellhead, Swingline
"Well if it ain't Big Blue's little sister," Green Arrow said,
"Cousin," Supergirl corrected him. "And Hal, I thought you were on our side."
"Why would I be?" Hal asked, swinging a great green mace at her. Ollie followed up with a special armor-piercing arrow capable of piercing a Kryptonian hide.
Hawkman has to pass, he took two moves last turn. I missed his indomitable though so he's at 0 damage.
Rocket Red V H8 (Drag)
Captain Atom V (8) @ (Nanobots) (In a Duel)
Shazam R O (1) (Alias) (In a Duel)
Hawkman JL11 (Alias)
Green Lantern DC10 (5) M15
Kilowog FFGL H21 (Endurance)
Supergirl SM 10 (Lazarus Pit) (3) O12
Ambush Bug L14 (Dissent)
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Red to N18 http://www.ianparmenter.com/hcutils2...f1p2=x456y-326
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Flash HSS to E4, attacks Hawkman, AV10 on DV17. Alias is 4, to hit roll is a 7. 2 to Hawkman. Flash ends in N5
"Hm, they've got a Hal Jordan, we've got a Hal Jordan. That's one Hal too many," Zatanna said, "Wolley gnithgil!" A lightning bolt struck from the sky, knocking the other team's Green Lantern to the ground.
"And Captain Atom will trouble us no more," Wonder Woman said.
Red will try something tricky. Force blasting the girls. 4. Doing it from their center will knock them over the edge to M3,4 for two.
You have someone in M9 but I think that's an error. No one's in J2 on the map but recap says John's there, I'm moving the marker there.
Supergirl will hss to L7, grab the HO in L6, and hss to M7 attacking Zee. Needs 7, rolls 3. Rolls like this I don't need.
In comes G'Nort. A favorite character but I also need his pc. I'll use him to replace Hal and move him to N13. BOD on him, I guess.
In comes the new Big Barda for Captain Atom. Shellhead on her, it's funny, I thought we were only using feats once this game but it looks like we're both being doing two. Kilowog tks her to row 15. She uses her Boom Tube ability to move in on GA/GL. She gets a free attack. Needs 7, rolls 4. G'Nort makes it 5.
Rocket Red V @ H8 (Drag)
Shazam R O (1) @ (Alias) (In a Duel)
Hawkman JL11 @ (In a Duel)
Kilowog FFGL @ H21 (Endurance)
Supergirl SM 10 (Lazarus Pit) (3) @ M7
Ambush Bug L14 (Dissent)
G'Nort @ N13 (Book of Destiny)
Big Barda BM @@ P3 (Shellhead)