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2) Sun Boy Normal Pulse Wave + 2 10 v 17 rolls 5,1=6 hits scandal and ARch for 1 push click to SUn boy
Free - Anarky OW Archie SC
3) Scandal charge to S-18 BCF on Archie 10 v 16 rolls 4,6=10 hits BCF roll is 3 anarky takes token off Domino new roll is 1
4) Dawnstar HSS attack Archangel at S-20 9 v 17 rolls 6,4=10 for 2 ends at T-14
fyi..everyone is still Mystics
Captkool's Legion of Superheroes
1) E Sun Boy 79 (5/6)S-19@@
w/ Nova Blast 10
w/ Protected 8 (used)
2) E Dawnstar 60 T-14@
3) V Deadman 87 V-15
w/ Contingency Plan 12
4) Anarky 70 U-14@@
5) E Scandal Savage 60 (5/6) S-18@
w/ Secret Six ata 3
6) Legionairre 4 M-23
7) Legionairre 4 L-23
Total: 397
Special Objects: Kinetic Accelerator (IO)
VS.
LeeMac38's X-Force Black Ops
1) U War Machine 137pts V14@
2) R Archangel 99pts (3/7) R19@
w/ auto regen 12pts
3) R Cable 76pts U11@@ (5/7)
w/ inside info 4pts
4) R X-23 35pts M20
5) R Domino 35pts M5
Total: 398pts
Objects: LOx2, HOx1
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) War Machine (push) rolls breakaway; 6; RS to R11 and dual attacks Anarky and Dawnstar; 10v16/16; 4+5; hits both, all 4 damage to Anarky.
2) Archangel (push) attacks Sun Boy with Steal Energy; 9v16; 5+6; hits for 3 damage. Archangel heals one, but takes 1 damage for Mystics.
3) X-23 leapy climbs to T18
clear
PC case by case
Captkool's Legion of Superheroes
1) E Sun Boy 79 (2/6)S-19@@
w/ Nova Blast 10
w/ Protected 8 (used)
2) E Dawnstar 60 T-14@
3) V Deadman 87 V-15
w/ Contingency Plan 12
4) Anarky 70 (2/6) U-14@@
5) E Scandal Savage 60 (5/6) S-18@
w/ Secret Six ata 3
6) Legionairre 4 M-23
7) Legionairre 4 L-23
Total: 397
Special Objects: Kinetic Accelerator (IO)
VS.
LeeMac38's X-Force Black Ops
1) U War Machine 137pts (7/8) V14@@
2) R Archangel 99pts (2/7) R19@@
w/ auto regen 12pts
3) R Cable 76pts U11 (5/7)
w/ inside info 4pts
4) R X-23 35pts T18@
5) R Domino 35pts M5
Total: 398pts
Objects: LOx2, HOx1
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) Deadman PB on Cable 10 v 14 rolls 4,1=5 hits for 2 damage
Free - Outwit Incap on Cable
2) Dawnstar HSS attack carrying Anarky at T-17 v X-23 9 v 16 rolls 1,1=2 crit miss ends at T-21
Free - Dawnstar copies Suicide squad
3) Legionairre (7) to P-19
CP token
3) Dawnstar HSS attack carrying Anarky at T-17 v X-23 9 v 16 rolls ends at T-20
Captkool's Legion of Superheroes
1) E Sun Boy 79 (2/6)S-19
w/ Nova Blast 10
w/ Protected 8 (used)
2) E Dawnstar 60 (5/6)T-20@@
3) V Deadman 87 V-15@
w/ Contingency Plan 12
4) Anarky 70 (2/6) U-14
5) E Scandal Savage 60 (5/6) S-18
w/ Secret Six ata 3
6) Legionairre 4 M-23
7) Legionairre 4 P-19
Total: 397
Special Objects: Kinetic Accelerator (IO)
VS.
LeeMac38's X-Force Black Ops
1) U War Machine 137pts (7/8) V14@@
2) R Archangel 99pts (2/7) R19@@
w/ auto regen 12pts
3) R Cable 76pts U11 (3/7) (incap OWed)
w/ inside info 4pts
4) R X-23 35pts T18@
5) R Domino 35pts M5
Total: 398pts
Objects: LOx2, HOx1
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) X-23 (push) attacks Scandal Savage with CCE; 10(trait)v17; 5+3; hits for 2 damage after toughness.
2) Domino moves to Q10
3) Cable moves to Q11
PC case by case
Captkool's Legion of Superheroes
1) E Sun Boy 79 (2/6)S-19
w/ Nova Blast 10
w/ Protected 8 (used)
2) E Dawnstar 60 (5/6)T-20@@
3) V Deadman 87 V-15@
w/ Contingency Plan 12
4) Anarky 70 (2/6) U-14
5) E Scandal Savage 60 (3/6) S-18
w/ Secret Six ata 3
6) Legionairre 4 M-23
7) Legionairre 4 P-19
Total: 397
Special Objects: Kinetic Accelerator (IO)
VS.
LeeMac38's X-Force Black Ops
1) U War Machine 137pts (7/8) V14
2) R Archangel 99pts (4/7) R19
w/ auto regen 12pts
3) R Cable 76pts Q11@ (3/7) (incap OWed)
w/ inside info 4pts
4) R X-23 35pts (4/5) T18@@
5) R Domino 35pts Q10@
Total: 398pts
Objects: LOx2, HOx1
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) +1 AV (CP) Scandal flurry on Archie 10 v 16 both fail unbelievable..i only need one to hit to still have a shot here
2) Sun Boy v Archie 9 v 16 fail
Free -Sun Boy copies Mystics
3) Anarky v archie 5,3=8 hits yippee for 1
CP token
Captkool's Legion of Superheroes
1) E Sun Boy 79 (2/6)S-19@
w/ Nova Blast 10
w/ Protected 8 (used)
2) E Dawnstar 60 (5/6)T-20
3) V Deadman 87 V-15
w/ Contingency Plan 12
4) Anarky 70 (2/6) U-14@
5) E Scandal Savage 60 (3/6) S-18@
w/ Secret Six ata 3
6) Legionairre 4 M-23
7) Legionairre 4 P-19
Total: 397
Special Objects: Kinetic Accelerator (IO)
VS.
LeeMac38's X-Force Black Ops
1) U War Machine 137pts (7/8) V14
2) R Archangel 99pts (3/7) R19
w/ auto regen 12pts
3) R Cable 76pts Q11@ (3/7) (incap OWed)
w/ inside info 4pts
4) R X-23 35pts (4/5) T18@@
5) R Domino 35pts Q10@
Total: 398pts
Objects: LOx2, HOx1
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
recieving incoming rolls, noticed you forgot the secret six roll for Scandal before Archie attack..that will need to be rolled before any further attacks
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
damge to Archangel (tough is OWed) grasping at straws here, with regards to order of rolls i believe i get another shot at surviving the wrath of Archangel to try and avoid the 5.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
i can reroll if i need to, no problem. but just for my future knowledge, i thought it had been told to me before that the reroll only happens if there could have been a chance for changed combat values. archangel has a 9AV on every click, so whether or not he took damage from Secret Six doesn't change anything.
i'd just like to know because i think i've not known to make people reroll in the past.
Jeremiah 29:11
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